Behavior Interactive that Dead by Daylight will soon be rece👍iving a major update to its HUD. After four years of gameplay, the developer stated that it was time to rebuild the user display from the ground up, and both Survivors and Killers can expect some maj🔜or improvements through seemingly minor adjustments.

For starters, the overall layout has been designed with veteran players in mind. A quick look at the mock-up screen below shows that everything should be familiar and instantly💟 recognizable, including all perks, any items and add-ons you may have, the number of generators remaining to fix, and the condition of Survivors if you are in that role.

Via: forum.deadbydaylight.com

Despite looking familiar, each of these elements has several improvements to mention, beginning with character portraits. In the current system, you can only see a generic figure in the corner of the screen, and unless you memorized each unique username to a character during the pre-match loading sequence, you usually do not know exactly who each player is in a lobby. Now, each pl💖ayer will have a portrait of their Survivor next to their name, so it will be easy to identify David, Steve, and everyone else.

A major improvement for both Survivor and Killer is the addition of a hook counter and progress. Next to each of the new Survivor portraits, there will be a hook counter. This will allow Killers to identify which Survivors have been hooked, and which have not. This is an excellent change, because when playing Killer, nothing feels worse than accidentally hooking a Survi🌸vor for the third time when you thought it was their first or second hook (we could also assign some blame to the four Elf Dwights who decided to dress the same, but this isn’t always the case).

With these new changes, you will also have a new UI scale option to grow or shrink what appears in the HUD. On the one hand, this is great for veterans who do not need so much informat꧅ion on screen, but on the other hand, this is also a good step in the direction of accessibility for players who might need larger text to seeꦏ what is going on.

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Unfortunately, this developer update marks yet another missed opportunity for greater accessibility features to be announced. Features like color blind modes have been requested for years, but for some reason this is not priority for Behavior Interactive. The game has grown so much that their number one goal should be to include as many players as possible, rather than exclude them through inaction. By contrast, developers f🍎or Sea of Thieves have made outstanding efforts to ensure that 𒀰as many players as possible have the ability to enjoy their game.

Via: youtube.com (SightlessKombat)

As for streamers, the developer was sure to mention that space has been left to ಞensuꦑre that the new HUD will still allow for their camera to be placed without blocking key information for viewers. We cannot wait to see all the new changes, and hopefully they are added into the game soon!

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