The long-awaited revamp for the new Matchmaking System in 168澳洲幸运5开奖网:Dead by Daylight is now entering its first phase on PC and console. The process was first rolled out across all regions for Xbox One players on July 20 and appears to have been satisfactory in its performance to warrant the widespread implementat🧸ion across all platforms.

The change aims to group similarly skilled players together rather than only grouping based on rank, which Behavior Interactive has stated is not truly representative of player skill. While ranks are a good way of determining skill in other types of games, in Dead by Daylight this is not the case. Instead, the developers describe rank as more a representation of play frequency ra💎ther than skill.

Via: reddit.com (u/EducatedDeath)

The developers go on to state that this often results in “low” ranked players between ranks 15-20 who “can easily play just as well as ‘high’ ranked players (1-5), but simply don’t play enough games in a month to increase their rank before they reset on the 13th.” On the other hand, some players that sit between ranks 1-5 are not truly skilled but play many games. The result of matchmaking only by rank is that games can often be 🎉wildly unpredictably as rank is the same, but skill may be vastly different.

This of course is one of the greatest challenges in developing an👍 online-only asymmetric PvP style of game, especially one with the broad depth of perks and unique Killers.

As a result, there a few major changes that players should notice. One of the biggest differences will be when selecting the Killer role. Whereas before a player could swap ou🐎t their choice of Killer right up until the final loading of a match, now players will be unable to change their Kille🌺r selection after clicking “Ready” to initiate matchmaking.

Via: forum.deadbydaylight.com

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This is excellent news, because the matchmaking system should now detect that a player may perform well with the Trapper, for example, and place that Killer among highly-skilled Surviviors. On the other hand, selecting a Killer that a player has no experience,🌃 for example trying out the Nurse for the first time, will now match players against lesser-skilled Survivors. This means that learning a new Killer will now be a far more positive experience than it has been until now and may ultimately promote far more diverse games with a greater range of Killers.

Ranks will remain in the game, but Behavior Interactive is still looking to implement something entirely new in this regard soon. They are still exploring new ideas asꦬ to what a new ranked system will looked like, because there is still a desire to see something ak꧃in to rank or individual skill marked on a monthly basis, but what that will look like in the near future remains to be seen.

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