When I heard that publisher Motion Twin was ending development of the very popular roguelike Metroidvania , I thought it a perfectly reasonable decision. The game was released in 2018 after a year of early access to critical acclaim, and has maintained a loyal community since – my partner played basically nothing but Dead Cells for all of last year, 168澳洲幸运5开奖网:to my great annoyance. After getting over five years of updates and an expansio🎃n every year since release, it’s a huge game that more than justifies the price players paid for it. It is entirely reasonable for the game to finally be let go so that the developers can move on to other things.
Former Dead Cells lead designer Sébastien Benard disagrees 🍌with the decision to discontinue the game. After making some claiming that the official statement was misleading about how the🔯 situation happened and that he hopes the people at Evil Empire “survive this sudden economic cut”, Benard posted clarifying his initial reaction.

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He claims that th♈e “only true Dead Cells team” is Evil Empire, which has a “true love for the franchise”, and that development on Dead Cells is stopping to “leave room for Windblown” and that Motion Twin likely panicked about Evil Empire being given more and more credit for Dead Cells’ development. He also says that stopping development on Dead Cells “leaves people behind”, namely “loyal players and employees” at Evil Empire.
I won’t presume to know what happened behind t✃he scenes leading up to this announcement. It’s worth noting that Benard left Motion Twin in 2019 and it’s unclear how much insight he has into current operations, and didn’t imply that there was any bad blood – in fact, it wished Motion Twin well and said that the team would be working on other projects being revealed &ldqu🍒o;very soon”.
It’s true that Evilꩲ Empire , which means they might not have voluntarily stopped work on the game. And if it’s true that Evil Empire was unceremoniously removed from the continued development of Dead Cells, and that this stream of income was taken from them, that would be an unethical move on Motion Twin’s part. But that’s mistreatment of the developers, not of the players, and I find the community&rs🔯quo;s reaction to the news to be particularly worrying.
Community Backlash
Some are outraged on behalf of Evil Empire because they feel the studio was forced to stop working on their “passion project”, but apart from Benard’s statement, I haven’t been able to find any further evidence of disgruntled devs. Some have expressed that Motion Twin is ‘greedy’ for ending work on Dead Cells to focus on its new game Windblown, and that it is trying to drive Dead Cells players to its new game to make more money. Still others are upset that they won’t be getting a ‘proper send-off’ for the🥀 game and that the year of content they thought they were getting won’t be materialising, interpreting this as a lack of care for the community.
Firstly, it’s obviously not fair to assume that Motion Twin is cutting Evil Empire out of the project based on one statement from a developer who does not work at either company. But more importantly, it’s not greedy of a studio to stop work on ಞa game that’s already been expanded far beyond its scope for years to focus on a new game. Motion Twin is a small worker co-op with limited resources, and it makes pe🔯rfect sense for it to shift its priorities.
Let Developers Move On
Dead Cells was already༒ a finished product when it shipped, and the studio has served its community well over the years, with 35 updates and multiple DLCs over five years. It’s not reasonable to insist that caring about a game’s community has to mean spending an indeterminate number of years on a single game to expand it beyond what it was intended to be. It’s one thing for a studio to patch a game after release if it’s trying to achieve its original vision of a game but ran out of time or money – it’s another for studios to be required to work on a non-live-service game in perpetuity so that its fanbase doesn’t turn on it.
Benard’s statement says that someone in Motion Twin posed the question🎶 of what developers owe their communities and player base to him, and Benard’s answer was “Everything.” But that’s not true. When players buy a game, they shouldn’t be expecting that game to get bigger every year for the rest of time. You get what you pay for, and everything else is a gift. It’s getting more common for players to consider expansions a given, and that should never have been the case. Not every game can or should be No Man’s Sky, growing and changing drastically over a decade. Just let games stay the same.

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