I never expected 168澳洲幸运5开奖网:Dead Island 2 to actually come out. It was in a weird limbo between 168澳洲幸运5开奖网:Skull & Bones and 168澳洲幸运5开奖网:Half-Life 3, where people regularly said it was ‘in development’, but ജnobody believed them. That will-they-wont-they lasted nine years. I left school, left university, and got a job. Still no Dead Island 2, until last week a m🌸iracle arrived.

Dead Island 2 didn’t just come out, it even got 168澳洲幸运5开奖网:good reviews. Well, okay reviews. Better than I expected, definitely. The first game was a mess and the sequel was trapped in developmಞent hell, so I wasn’t expecting much more than a broken mess, but Dambuster Studios pulled it off. In an age of safe bets and low risks, it𒁃 sends a powerful message—one bad game shouldn’t spell the end of a potentially great series.

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The issue with that philosophy in the modern games industry is that everything takes so long to develop. The push for bigger and better with every single release has only dug a pit so deep that development cycles have bloated to such a size that making a sequel to a bad game isn’t worth it. 168澳洲幸运5开奖网:Balan Wonderworld was a flop that felt like 168澳洲幸运5开奖网:a cheap PS2 platformer in the worst ways, only it launched on PS5—we’re never seeing a Balan Wonderworld 2. Fair, but given how clunky and obtuse the first 168澳洲幸运5开奖网:Ratchet & Clank felt c🌠ompared to its sequel, it’s easy to see how a second chance▨ might have been on the table if it were made a decade or so earlier.

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We’ve seen this time and time again. 168澳洲幸运5开奖网:Just Cause is bad. The gunplay is stiff, the movement actively works to hinder your progress, and the open world is empty and devoid of life. Completing objectives for a sexist American sweet talker who feels like a wannabe Chevy Chase piled on top of teeth-grinding mechanics marks the first game as little more than a terrible GTA clone. Had it ended there and🔴 never gotten a sequel, that’s what the name Just Cause would evoke—painstaking mediocrꦰity.

168澳洲幸运5开奖网:Assassin’s Creed is another prime example. The first is a tediously repetitive game where we’re tasked with going from city to city to complete the same objectives over and over again. You can only use Eagle Vision at full health, combat is stiff and combos rarely click into place, while the attempt to bring 168澳洲幸运5开奖网:Prince of Persia’s parkour to the open world often fell flat. It was a spꦍin-off turned full game that barely lived up to its predecessors🌱. That might’ve been its legacy, had it never gotten a sequel.

Instead, Assassin’s Creed 2 is often regarded as one of the best games in the medium, while Just Cause 2 is beloved. Ratchet & Clank is still going strong too. Yet they come from such bland beginnings. Dead Island 2 doesn’t reach similar heights, but the fact it came out is a victory in its own right. The fact it came out good is a miracle. If the first game was released today, to the reception the first game received, a sequel wouldn’t have been disc🦋ussed for a second.

I can’t see many more following in Dܫead Island’s footsteps, but gaming wouldn’t be where it is now without sequels that iterated on mediocre beginn🐈ings, so to hell with safe bets—Balan Wonderworld, Babylon’s Fall, Forspoken, maybe we should give them one more chance.

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