Summary

  • Dead Rising Deluxe Remaster mostly captures the soul of the original, but does noticeably tone down its difficulty.
  • Director Ryosuke Murai explained to TheGamer at Tokyo Game Show why this was done.
  • Murai says that the changes were made to avoid grinding and make sure that players didn't get put off by the initial difficulty spike.

's director, Ryosuke Murai, has explained why the rem𓆉ake is significantly easier than the original 2006 version of the gameꦗ.

After a six-year stay six feet under, is finally back in action with a Deluxe Remaster (168澳洲幸运5开奖网:which ✱Capcom apparently doesn't consider a remake) of the game that started it all. By most accounts, 168澳洲幸运5开奖网:including my own, Deluxe Remaster has successfully brought the series back and reminded us all why it was so beloved 168澳洲幸运ไ5开奖💦网:before Dead Rising 4 mucked everything up.

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Dead Rising Deluxe Remaster Review - Frওankly Fantastic

Dead Rising i🃏s one of my favourite games of all time, and Deluxe Remaster is undeniably the 𒀰best, if easiest, way to play it.

Although the Deluxe Remaster is mostly successful in reanimating the soul of Dead Rising, there is one noticeable difference that's a bit more controversial - 168澳洲幸运5开奖网:the toned-down difficulty. There have been several bi🍎g changes to Dead Rising in the Deluxe🌟 Remaster to make it easier, and the developers behind the g🌼ame have finally explained why in an interview with ⛎TheGamer at .

Dead Rising Deluxe Remaster Was Made Easier To Avoid Excessive Grinding

Frank West with the Servbot helmet in Dead Rising Deluxe Remaster.

While speaking to TheGamer, Dead Rising Deluxe Remaster's director, Ryosuke Murai, commented on the remake's reduced difficulty level and explained that it was done for a few reasons𓂃. The first is because the team remembers seeing how players responded to the original game's difficulty level and ended up bouncing from it before getting to "the great stuff".

We know from seeing how players respond to the🉐 original game that a lot of people unfortunately bounced off the game and got tired of it and put it down before they really got to the great stuff. And it was such a shame if we were going to bring this Deluxe Remaster and the s♒ame thing would happen all over again, just in the name of maintaining exactly the same experience. - Ryosuke Murai

By turning down the 2🍒006 release's heat ♚and "smoothing off those initial hours difficulty curve", Murai says that Deluxe Remaster makes it easier to get into Dead Rising and see everything it has to offer. This was done by making levelling up easier and highlighting things like weapon durability, which the director hopes will keep players from bouncing off "the tough difficulty spike at the beginning".

Murai also said that the difficulty was toned down to reduce the amount of grinding the original version of Dead Rising had, with Murai noting that for most players "the only 🅠thing they remember about the game is the grind of day one". As someone who remembers finishing a near-perfect run and still having a bunch of grinding to do, that's actually a very good point.

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