Rumors have been swirling around about EA reviving 168澳洲幸运5开奖网:Dead Space, and it is logical for fans to be excited. First released in 2008, Dead Space is easily the scariest ga🅺me of its generation, and it came at a time when classic horror franchises like Resident Evil were heading towards a more action-oriented route.
Dead Space is relentless in its attempts to scare you. The tight gameplay and intriguing plot keep you playing despite the intense terror. Making such a groundbreaking survival-horror game did not come easy, however. The facts below detail t🎃he challenges making Dead Space and more interesting tidbits behind the people who brought it to life.
10 🌃 The Original Pitch Was Escape From New York In Space
Glen Schofield brought the idea for Dead Space to the team as . The original title was also Rancid Moon. It is an interesting🌳 way to pitch ✤a horror game.
Escape From New York is an action movie but it was directe🗹d by John Carpenter, f꧂amous for horror classics like Halloween and The Thing. The movie also has its suspenseful moments.
9 𓄧 Glen Schofield Had An Illustrious Career Before Joini🌟ng EA Redwood Shores
Before joining EA Redwood Shores, Dead Space creator and executive producer Glen Schofield entered the industry as an artist, working on 168澳洲幸运5开奖网🎐:titles ranging from Street Fighter: The Movꦫie to Barbie: Game Girl.
Later on, he directed several projects like Gex 3D and 168澳洲幸运5开奖网:Legacy of Kain: Soul Reaver. With EA Redwood Shores he produced the 168澳洲幸运5开奖网:From Russia With Love and Return of the Kings adaptations.
8 ꦑ EA Redwood Shores Was Mostly Known For Sports Games And Licensed Games 🐻Beforehand
EA Redwood Shores, 🐻who became known as Visceral Games later on, was around for a while before Dead Space but its output was mostly focused 🌞on licensed games.
In an🌞 age where adaptations were almost universally panned, games like Return of the King and From Russia with love receiv𒀰ed a surprisingly warm critical reception. The Godfather game was also solid, and notable for successfully adapting a classic movie that seems totally unadaptable for the medium.
7 Isaac Clarke Is An Homage T🔯o Two Scien🐠ce Fiction Writers
The name Isaac Clarke is a combination of two legendary science fiction writers. The first name comes from Isaac Asimov, one of the most prolific authors of all time known for classics like The Gods Themselves. The last name comes from Arthur C. Clarke, who wrote 2001: A Space Odyssey and Childhood's End.
The two authors' works rarely dives into intense violence, but the ꦬidea of foreign alien life is shared between the writers and the game.
6 The Game Was Approved After A🀅 Vertical Slice Was Developed
Dead Space was in pre-production for a while but ultimately EA decided to let the developer make a sample of the game for six months before approving the project. The vertical slice is just a ten to 15 minute fully playable part of theꦰ game. The term comes from the idea that you get the idea of how a cake looks like just from a slice of it.
Even though the vertical slice is short, it contains the essence of Dead Space and was enough to get the project greenlit. Even more impressive, early development was⛄ 💛used with Xbox dev kits, though the intention was alwasy to release it on Xbox 360 and PS3.
5 ♑ The Sound Of A Train Made For T🐈he Scariest Moment In The Game
When talking about the game's scariest moments, Glen Schofield mentions a room where there is no action or enemies. The one thing that scared gamers was the sound. This moment was accomplished simply by recording the arrival of the BART (Bay Area Rappid Transit) train.
Anybody who lives in a major cit🀅y knows how irritating the noise is when a train stops on the tracks. Even though there is no danger in the room, testers would run out𒅌 of it as fast as possible from the noise.
4 ও ဣ Co-op Was Prototyped
168澳洲幸运5开奖网:Dead Space 3 was c🥃entered around co-op gameplay, but the feature during the first game's development. Glen Schofield says they worked on it for about three months before deciding to focus on single-player instead.
In an age where every game was shoehorning in multiplayer, staying single-player only📖 was a bold move.
3 Glen Schofield Later Worked On Call Of Duty 💖
After Dead Space, Glen Schofield left EA Redwood Shores and formed Sledgehammer Games. The studio worked on numerous C꧙all of Duty games starting with Modern Warfare 3.
He left Sedgehammer after finishing Call of Duty: World War 2. His upcoming project is The Callisto Protocol, a survival horror game set in the PUBG univers♔e. Despite the connection to PUBG, The Callisto Protocol is reminiscent of Dead Space.
2 Isaac Getting Dragged Was An Extremely Difficult Sequence To Make ♛
, Glen Schofield describes the short sequence where Isaac is dragged by a tentacle-like monster a🉐s the hardest part of development. Despite it only lasting about a minute, it took a month to make.
The team also had to change up its normal development process to more efficiently tackle all the problems the sequence made. It ultimately became one of the most𓆏 memorable parts of Dead Space.
1 ♛ Event Horizon Was A Major Influenc🍸e
Dead Space took inspiration from several sources. Upon playing it is clear that 168澳洲幸运5开奖网:Resident Evil, particularly the fourth entry, impacted the game. Glen Schofield did mention having to stop to shoot in 168澳洲幸运5开奖网:Resident Evil 4 was something he didn't want in Dead Space.
In addition to video games, the science fiction horror film Event Horizon was brought up as a major influence. Given the mood of both works, it is easy to see the connection. Isaac being a silent protagonist also comes from Gordon Freeman in 168澳洲幸运5开奖网:Half-Life 2.