If you've been following along with our 168澳洲幸运5开奖网:Dead Space (remake) coverage across the site's full walkthrough, you've just sent a massive space-beast out into the stars. Good riddance. In true 'new chapter' fashion, that means Chapter Seven: Into the Void opens with us sending Isaac to a tram.

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This time, it's the Mining Tram Station. Take our trusty galactic spaceship railroad steed to the Mining Deck, and get ready for another action-packed chapter of the all-new Dead Space.

Activating Launch Tubes

Dead Space 063 Isaac Mining Elevator C

It's SOS time, but before a signal can get out into the wider world of Dead Space, Isaac's got to activate the ship's launch tubes. After the call with Daniels and Hammond, move the tall crates around until you can reach Tool Storage, killing the Slasher that lies in ambush. You can't actually get through here now, but having it easily accessible later will be a help.

Once in the Mining Deck, take the elevator to Deck C, but be ready for a battle while en route. You'll be up against three Slashers, but they can drop straight down on you if you aren't moving around, and that's the real threat of the moment here.

Thanks to some big spraypainted text, we're aware of the 'traps' up ahead - namely, lasers. Take the big movable crates to each laser via Kinesis to block off the trap from hitting Isaac. One of the doors in this booby-trapped labyrinthine contains a save station and a store (and a limbless fellow's last few seconds of life).

Dead Space 064 Mining Room Dimly Lit

Clear out the several enemies here before moving the Power Cell into its nearby socket and taking the lift up to Mining Control. Read the log here, scope around, and when you're ready to interact with the console to activate the tubes, go ahead and... fail?

Finding Dallas' RIG

Dead Space 065 Jacob Temple Heads To Mercer

Head up to Deck B. You'll be spending a solid 15 or so minutes heading through the ship's mining region before you come upon a zero-g section. Thrust your way to the gravity control console here, and you'll discover that Isaac must remove all 'anomalies' (read: miniature asteroids) by sending them into the melting beam. You'll have to contend with some Necromorphs whilst doing so.

Be prepared for a fight against a ton of🃏 Necromorphs as soon as gravity is rꦛestored. As always, explosive canisters are invaluable tools.

In the following room, we'll snag not only Dallas' RIG, but Security Level Three Clearance by proxy. Huzzah.

Sending Out An SOS

Dead Space 066 Exploding Necromorph Mining

Dallas' final log is a doozy. That's not necessary for this walkthrough. But we just had to say it.

Take the elevator down. Retrace your steps, and reach Deck D Maintenance. From there, it's on to Equipment Maintenance Bay, where you'll yank the gondola and climb aboard. You'll be dealing with some would-be passenger Necromorphs during the ride.

Dead Space 067 Isaac Defending Nicole

For this next part (hi Nicole), we'll need to defend Nicole from a couple of creatures while occasionally checking Isaac's surroundings for the ones that are after him. Head into the workshop afterward, grabbing the Intermediate Miner Rig schematic alongside our SOS Beacon. Take the gondola ride and elevator to Deck C. Once you've reached the destination for the beacon, Isaac attempts to get it going - but, as is the theme of this damn room, it doesn't work.

Launch Day

Dead Space 068 Asteroid Tether Status

It's time for another 'bad idea' of Isaac's. Take Elevator to Mining Bay down to, well, Mining Bay. Float your way over to that big asteroid. You'll need to fire off a blast of Stasis on either side of the wheel that generates the electric surge, then blast the tethers while they're exposed, followed by the deadly-fast wheel-lik🎉e bits near the asteroid, before you can get past them and straight to the rock itself.

Dead Space 069 Vacuum of Space

Float up to the surface of the asteroid and attach the SOS beacon accordingly. Head back to the Mining Control Room and 'Release Payload 8772', as the computer so eloquently phrases it. No sooner does Daniels tell Isaac to head to the Tram Station than the Hunter returns, because you just can't keep a good bad guy down.

There are a handful of Slashers here as well. Eliminate them while doing the tried-and-true method of slowing the Hunter with Stasis and removing its legs for good measure. Exit the room once Daniels has worked her magic by activating the manual release. Now leave via the elevator to Deck A.

There's a final little gauntlet of foes to contend with en route to chapter's end. Exploders are here, so fighting long-range is the way to win.

Next: 168澳洲幸运5开奖网:Dead Space: Combat Guide