During my last two sessions with 168澳洲幸运5开奖网:Dead Space, I became increasingly sure that my game was bugged. This was in the middle of 168澳洲幸运5开奖网:Chapter Two, when Isaac needs to hunt down bomb ingredients so that he can blow up some rubbl൲e and advance to the next part of🌠 the level.

I made my way through the mission, collecting the Shock Pads and Hydrazine Tank, then returning to the rubble. A tremor shook the station, restructuring the level, and now I needed to use my boosters to navigate the previously walkable space. Eventually, I made my way to the door I needed to go through to finish the task and…I couldn't get it to open. The door seemed to need a battery, but I didn't have anything like that in my inventory and had access to a limited area after the tremor. The game has a handy GPS feature which lets you punch in the right stick to see a line leading to your next objective and that line was leading through this door.

RELATED: 168澳洲幸运5开奖网:I Miss When EA Was Weird And Experi💛mental

So, I started over from my last manual save and searched the additional areas I had access to before the tremor. Still nothing. Still I ended up at the door with no battery and no means of progress. I couldn't even find a solution online. It wasn't a common problem, and if I was encountering a glitch, there were no other search results to indicate that people were getting the same bug. Eventually, I spotted a line of text in the Google results that said "melee it to open the door." I didn't know if it was talking about my door, but I🧸 made my way bac🍬k to it and tried it anyway. Turned out it was that simple, and I progressed through the rest of the level without issue.

Isaac holding the Plasma Cutter

But, during the time I was stuck at the door, I passed by doors that were locked and required Level 1 clearance. I t✃hought I had Leve🐻l 1 clearance? I definitely had a Level 1 suit. So, even as I progressed forward, I had a sneaking suspicion that my game was broken in some other way that was going to bite me in the ass down the road.

Turns out it wasn't and it hasn't. I found the Ishimura's Captain, got his Rig and the additional security clearance that comes with it, and am now opening up Level 1 doors with gleeful abandon. And, despite the frustration that I experienced during those recent sessions, I can't wait to play more. Overcoming those hurdles and getting back on the right path is much more satisfying than having the path laid out for you at all times.

That was my big frustration with recent release 168澳洲幸运5开奖网:The Callisto Protocol, Dead Space’s spiritual successor, developed by members of the team that made the original Dead Space. Despite playing The Callisto Protocol during the pre-release period when there weren't any guides online, I made it through the game with zero trouble. There were one or two combat sections I found frustrating, but I never had any question where I needed to go.

Jacob walking among frozen enemies

In fact, that was my biggest beef𝓀 with the game. I found many aspects of The Callisto Protocol underwhelming. The story was as cliche as any I can recall. The stealth was ridiculously overpowered. And the combat was simplistic and occasionally frustrating. But when I think back on why the game, as a whole, was deeply mediocre, it was because it refused to let you get lost.

Throughout the 12-15 hours I spent with The Callisto Protocol, there was never a moment when I didn't know exactly where I needed to go. Sometimes I would get excited because the path branched. But, then, like clockwork, the branch would loop back to the main path.

When I picked up Dead Space this month, I was half expecting to not be in the mood for it because I ended 2022 on a concentrated dose of space horror. But playing EA Motive's remake feels fundamentally different from slogging through Striking Distance' spiritual successor. I have to figure out how to solve problems, how to succeed in overwhelming combat scenarios, how to make my way through the twisting, treacherous space station. Even something as simple as navigating a large, circular zero-G chamber can be a wrinkle, because it's easy to get turned around. Dead Space isn't trying to confuse you, but EA Motive is willing to let you get lost. The Callisto Protocol, on the other hand, almost felt like a really gory version of Dear Esther. If I kept pressing the control stick forward, I knew I would reach the end.

Horror, as a genre, is about exploring our fears. And, as a gamer, my greatest fear is being unable to move forward. Dead Space letting you get lost or stuck plays into the fundamental streꦓngths of the medium.

NEXT: I Can't Believe It Took Me 15 Years To Play Dead Space