If you're looking for a claustrophobic nightmare ride through space, you can't do much better than the 168澳洲幸运5开奖网:Dead Space series. No other franchise comes close to replicating the experience of being hunted through a tin can by creatures from a heavy metal album cover, but what most players don't realize is that much of the series' trademark horror comes directly from Visceral Games' masterful command of level design.RELATED: The Dead Space Remake Needs To Stay True🧔 To The Original Ho🥂rror MasterpieceAs a result, the Dead Space series is chock full of areas that could be a scary movie setting by themselves. From derelict supercruisers to grade schools, your fight against the Necromorph infection takes you to dark places — both figuratively and literally. While almost every level in the franchise hits those notes, some do it beꩵtter than others. Gloom, terror, and despair are the order of the day, and these areas have all of them in spades.

10 Dead Space – The Flight Deck𓆉 🎃

Dead Space Isaac with his Crew

Starting off our list is an area that most fans probably don't think about much, but will definitely never forget. The Flight Deck is the original Dead Space's 🍌introduction to the USG Ishimura, and whilst it lacks the all-out scares of areas higher on the list, it serves as a chilling introduction to how fast things can go wrong. One moment you're noodling around a beige room, and the next thing you know 💛all of your coworkers are man-salsa on a window pane.

The rest of the Fജlight Deck is a tense nightmare for new players, involving multiple ambushes, anxiety inducing sound design and tight corridor chases. Even if it's utterly dwarfed by the ordeals that await beyond, the Flight Deck deserves a place on this list (albe🙈it the lowest one) for giving Dead Space the introduction it deserved: utter, pants-wetting terror at a moment's notice.

9 Dead Space – The UMS Valor 🦄 🏅

Dead Space Isaac Facing a Twitcher

A military ship that was recentl♏y overrun by necromorphs, the UMS Valor has a (relatively) high volume of survivors amongst the gory chaos, which you'd think would make you feel better. Spoilers: it won't. The setting of the 'Dead on Arrival' chapter of Dead Space, the ship starts off appearing pretty standard in terms of atmosphere, but that doesn't last long.

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Al🐠though mugging around a dirty spaceship is par for the course in Dead Space, the Valor is soon set apart by its anxiety-inducing lighting and the brand new ene꧟mies lurking its corridors: Twitchers. These shuddering beasts are incredibly fast and hard to pin down, and facing them down for the first time is nerve shredding. The mere presence of these bad boys on the USM Valor turns it from a regular level to a complete horror show, taking it from run of the mill to memorable in one shivery swoop.

8 🌳 Dead Space – Crew Deck 💮

Dead Space Isaac Looking Dramatic By A Bench

One of the most affecting things about the Dead Space series is the sense of hopelessness: even if you survive, you might go mad and take your own life anyway. This heavy desp🧸air forms the backbone of the Ishimura's Crew Deck section, where the player can bask in the ambience of mass suicides and watch as a helpful NPC is murdered before their eyes.

The setting of the Crew Deck is its biggest strength. It's got basketball co🅷urts, relaxation areas, televisions &𝐆mdash; it's incredibly normal. Or it would be, if it wasn't littered with corpses. Though this level pales in comparison to areas like Titan Memorial or the Daycare Center in terms of pure horror, it still hits harder than it should because of the juxtaposition between the normal and the ghastly. Couple that with some Hunters, Enhanced Slashers and heavy hallucinations for Isaac, and you've got a recipe for excellent scares.

7 𒈔 ꦜ Dead Space 2 – Titan Memorial Medical Center

Dead Space Isaac in Titan Medical Centre

The opening area of Dead Space 2, 📖Titan Medical Center is like the Flight Deck on steroids. After an eerie opening full of weird visions and stoic medical tests, this level flips a table and throws the player into an absꦉolute madhouse: necromorphs attacking innocents from every angle, bodies bursting open and twisted forms wriggling to life all over the place. The player's only real choice here is to run and hope they don't catch a bone-scythe to the neck.

From the moment you're first strapped to a gurney 168澳洲幸运5开奖网:the Medical Center is a gory rollerc𓄧oaster💮 ride, especially when you're treated to a front-row seat of the vicious necromorph lifestyle. It's a reversal of the norm from the first Dead Space in terms of noise and spectacle, and is a fantastically terrifying introduction to the modus operandi of the second game: everything is bigger, louder and mᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚore chaotic in Dead Space 2, and Titan Memorial sets that rule with gusto.

6 🔜 Dead Space 3 – The Ab🤪andoned Waystation

Isaac Looking Over Frozen Compound Dead Space 3

A common criticism of Dead Space 3 is that the series' body horror leanings were snowed under by co-op action schlock. And in most places that's true — just not the Abandoned Waystation. F🌳rom the moment the player is warned about 'strange noises in the basement', it's clear that this place isn't messing around. Making your way from the bright, open surface of the planet into the groaning innards of the underground facility is eerie enough on its own, and then the Feeders show up.

These creepy hybrids are the product of cannibalism and the consumption of Necromorph flesh, resulting in a hord📖e of spindly dread creatures ready to rush out of the lower facility and give you a nibble. There's not many areas in Dead Space 3 that 𝓀channel the panic and discomfort of the rest of the series, but the Abandoned Waystation is equal parts nervous, claustrophobic and dreadful. Whilst it may have disappointed the majority of fans, the Waystation proves there's still some good meat left on Dead Space 3's bones.

5 Dead Space – Hydroponics ꦜ

Dead Space Hydroponics Advert with Smiling Man

Dead Space uses tons of techniques to make the player's skin crawl, ranging from ambushes to horrid enemy animations. But in terms of making an area feel constantly foreboding, the Hydroponics deck of the Ishimuﷺra takes the cake. A mutated hell zone full of poisonous gas and living floors made of wriggling tissue, Hydroponics makes one thing clear to the player from the beginning: you don't belong here.

Combine that with enemies so pathetic you actually feel bad for killing them, a gargantuan boss at the end of the zone and a few violent visits from the aptly named "Drag Tentacles", and you've got a recipe for horror success. Iᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚt may be less reliant on combat and moment-to-moment anxiety compared to those higher on the list, but the Hydroponics deck is a masterclass in the amazing power of ickyness.

4 Dead Space 2 – The Church 🥃of Unitology

Image of a Dead Space 2 Unitology Monument.

The setting of Chapter 4 and the early parts of Chapter 5 in Dead Space 2, there's really no way to prepare for what you find in the Church of U﷽nitology. It's a huge tonal shift from the rest of the game, relying on the gothic eerieness of religious iconography and hallucinatory visions to put the player on the back foot. The danger in the Church of Unitology isn't just the mangled nasties waiting to cut you: it's the realization that Isaac Clarke is dealing with something way bigger than he first imagined.

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That said, though, this level is also scary as hell in standard ways too. The oppressive religious atmosphere i🀅s broken up by surprise betrayals, screaming corpses and a fight with the disgusting Tripod Necromorph to top it all off. But the troublingly beautiful decor and audio messages from deranged Unitologists elevate this level beyond the sum of its parts.

3 De🉐ad Space – The Medical Deck

Dead Space Wall o' Clone Babies Medical Deck

Hospital-themed levels in horror games are never good news, and of all the areas in the Dead Space series it seems like the Medical Deck is especially designed to make players go 'oh no" in as many ways as possible. Whether you're wandering nervously through the morgue section, dodging The Hunter in the Chemical Research Lab or just lounging in the ambience of a literal wall of clone babie♐s in tanks, the Medical Deck has something to upset everybody.

It's a never-ending grab bag of atrocities, which succeeds in making a player feel small during and dirty afterwards. Even the human NPCs in the area are unsettling, having succumbed to the utter insanity of their situation and either turned hopeless or murderous. If you want to show someone what Dead Space is all about, the Medical Deck is the place to take them. Just don't expect that friendship to last very long, because again: a wall of infected clone babies.

2 Dead Space 2 – ♉Daycare Center ♓

Dead Space Terrifying Cardboard Sun

Are you afraid of a big cartoon sun? Do you want to be? Because the most hated jump-scare in the game is the least of your worries in the Sprawl🔯 Daycare Center. Appearing for a relatively short time in Chapter 6 of Dead Space 2, this hellhole is legitimately gut-wrenching. It intro▨duces the most troubling enemy in the game, the Crawler Necromorph: reanimated children that the virus has turned into swollen bio-bombs. These disturbing little freaks are bad enough on their own, but the Daycare Center wrings everything it can out of them.

A cutscene where a poor mad woman is killed by her own giggling baby. Bloodstains over happily painted walls and gore on kid-sized furniture. Despite being puny in comparison to larger levels like the Medical Deck, the Daycare Center punches way above its weight class. It's sad, horrific and uncomfortable, and one h♍ell of a level.

1 🐓 Dead Space 2 – Return To The Ishimuꦑra

Dead Space Isaac on Derelict Ishimura

Retreads are seldom a good thing. But Dead Space 2 taught players that if youಌ want scares done right, you can't beat a classic. The return of the USG Ishimura in Dead Space 2 is enough to make most people nervous, but its execution is hands-down one of the most masterful applications of terr♈or in the entire series.

"Déjà Vu on the Ishimura" wrings every ounce of suspense it can out of returning players. Unlike many other levels in the series, this decrepit wreck starts out eerily quiet: you won't spot a living Necromorph for a good while. Instead, it's a silent game of letting the anticipation mount through flashbacks and atmosphere before it finally brings the hammer down. And when that blow falls, it's one hell of a ride. Return to the Ishimura is terrifying, reward🃏ing and has multiple flavours of awful to choke down before it ends. In short, it's the perfect Dead Space level.

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