Unlike any other hero in 168澳洲幸运5开奖网:Deadlock, Mo and Krill form the perfect duo of characters to build one playable hero. These two can burrow themselves underground, 🔯deal heavy damage at close range, and even lock enemies in their places.

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Get ready to be the center of attention thoಌugh, as Mo and Krill are meant to take as much damage from enemies as they can while standing their ground (or underground). They're great at disrupting and flanking opponents and heali𒀰ng up as and when needed. A little tough to master but easy to learn, Mo and Krill are for players looking to be the jack of all trades.
Deadlock is in alpha, so everything in this guide is subject to change in🍸 the future.
Mo And Krill Overview
Mo and Krill are a dangerous duo in Deadlock. They can quickly close gaps in a fight and get out of risky situations. Additionally, the duo can heal themselves while dealing significant damage to enemies in their vicinity. As such, it's always good to play Mo and Krill aggressively, without worrying about risking one's vitality.
If you're a beginne𒊎r and getting the hang of Deadlock for the first time, Mo and Krill provide the ideal opportunity to practice aggressive fights, crowd control, and soul farming. It will also teach you how to flank opponents better, helping you build a playstyle that෴ combines more than a few skills.
Mo And Krill Abilities
Mo and Krill's abilities focus on their power to disrupt enemy teams. Scorn is a particularly useful ability when doing so, but provides a greater support advantage rather than damage output.
On that note, Burrow can be looked at as another supportive ability that helps you stay agile during battle. When underground, you can use this time to either get away from the fight or plan an attack. Once back on the ground, you can quickly pair this with ဣScorn in case you need to heal up.
Name |
Description |
---|---|
Scorn |
Deal damage to nearby enemies. As you do this, you heal up based on the amount of damage you deal. |
Burrow |
For five seconds, burrow underground, moving at an additional speed of three seconds per meter. When you pop out, deal area of effect (Aoও𝕴E) damage. |
Sand Blast |
Spray sand that goes as far as 30 meters. This disarms opponents while dealing damage. |
Combo |
For a short while, lock your enemy down and damage them as they're stunned. |
Sand Blast is a handy tool when fighting enemies, especially in a 1v1 scenario. It can catch someone off-guard (something Mo and Krill excel ꧙at), and help you win fights when timed correctly.
When Combo is maxed out, it can help you instantly take out enemies that aren't aware of you. Stunning an enemy and keeping them in place as you deal damage serves as a powerful combo. In doing so, you're damaging the opponent when they're extremely vulnerable.
Upgrades And Builds For Mo And Krill
At the beginning of the game, Mo and Krill aren't the strongest duo despite their tanky nature. Hence, it's crucial to keep powering up their close-range attacks and keep items that help them build strength to survive incoming damage. You want to aim for something that helps you farm a lot in the early game, and focus on eliminating opponents towards theꦚ late gꦛame.
However, things will start to shift a little towards mid-game. During this phase, the duo's mobility helps them stay agile and this also synergizes well with their damage output. On that note, it's best to invest in items that improve mobility while also improving damage output.
Remember that Burrow🐻 is an ability that will make the mostꩲ of some of these items.
Stage |
Item |
---|---|
Early Game: Focus on bui🐽lding strength and close-range damage. |
Close Quarters, Monster Round𒐪s, Headshot Booster, Enduring Spirit, Infuser, and Mystic Reach. |
Mid Game: Improving mobility and increasing damage 𒀰output. |
Berserker, Warp Stone, Fleetfoot, Enduring Spe🌠ed, Veil Walker, Torment Pulse, Surge of Power, anꦡd Mystic Vulnerability. |
Late Game: Maximized resilience and d🦩amage potential at close range. |
Spiritual Overflow, Crippling Headshot, Unstoppable, Point Blank, Improved Reach, Diviner's Kevlar, Bꩲoundless Spirit, Superior Duration, and Superior Cooldown. |
It's usually a great idea to invest in items like Superior Cooldown which helps you use abilities faster. In the case of Mo and Krill, this can help you lock enemies in their places faster, ensuring better chances♒ of scoring eliminations.
Towards the late game, Mo and Krill take the spotlight and can kill opponents within seconds if they're at close range. Accordingly, keep investing in items that let you deal the highest amount of damage when up close to an enemy. Furthermore, also think about buying items that can keep your ♏vitali🅠ty up.
- Healing Rite: When in use, it grants you a boost in health regeneration (370 in total) and its duration. It also helps you sprint faster and improves your Cast Range.
- Enchanter's Barrier: This time improves your Spirit Shield health (+300), giving you bonus Spirit Power and Cooldown Reduction.
- Phantom Strike: This lets you teleport to an enemy target, inflicting Slow and Disarm whilst dealing damage. It also provides you with +15 percent Bullet Resist and +30 percent Weapon Damage.
Pairing Phantom ꦰStrike with the Combo ability is highly effective during a 1v1 fight situation, as it disarms an opponent with improved efficiency.
Playstyle Strategy
Mo and Krill's flanking potential makes them a duo that enemies will likely avoid at all costs. Skilled players know how disruptive this duo can be, and they're best played as a bunch of misfits who aren't afraid of being in an enemy's vicinity. As such, it's im🌟portant to develop an aggressive playstyle when playing as 𓄧Mo and Krill. However, it doesn't hurt to be stealthy now and then.
Scorn For Resilience
Investing in this ability early on helps you remain strong regardless of incoming damage. Scorn🤡 is best used when you're low on health and find the opportunity to deal some damage while regaining some vitality. When there's no enemy player around, you can use this ability toﷺ farm a handful of souls while eliminating minions. In the process, you also heal up.
Burrow For Mobility
You know what's better than running away from a fight? Escaping a dicey situation as you burrow yourself underground. Sure, it may look like you're not facing an enemy head-on, but that's far from the truth. Mo and Krill's Burrow ability helps them stay underground until they pop out and inflict lots of damage. This ability is fast, powerful, and certainly an ability for you to keep upgrading throughout the game.
You can reload y🀅our weapon before or while using Burrow.
Sand Blast For Disarmament
Even though it's better to invest in other abilities, this one's for players who are keen on fighting more fights against enemy players, especially in fast-paced battles. Sand Blast can quickly give you the upper hand as it frequently lets you disarm enemies, making them vulnerable. Try to use it the moment you're about to attack an enemy.
Combo For Ganking
Think of Combo as the ultimate ability that deftly combines Mo and Krill's abilities. The moment the cooldown is gone, use this ability when trying to eliminate opponents. You can gradually invest points in this one over time, and synergize it well with Burrow. Stay undergಞro🤡und, jump out, and use Combo on an opponent.
Avoid using Mo and Krill for long-range damage🍸. It's best to form a synergy of abilities that works in close combat scenarios.

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