Hideo Kojima is an innovative force when it comes to narrative and game design, always aiming to create new and original elements. Considering 168澳洲幸运5开奖网:Death Stranding's sequel and movie, we thought it was the perfect opportunity to examine some of the most intricate details implemented into the original mind-bending sci-fi game.

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Death Stranding showcases massive attention to detail that's almost countless to mention, from the most subtle polish of its sound and gameplay mechanics to even making you 168澳洲幸运5开奖网:feel celebrated on your birthday. Some details add a realistic quality, while others are just purely astoꦛnishing.

10 ▨Camera When Going Downhill 🦄Or Looking Down

The camera tracking above Sam's head as he faces down the steep, rocky downhill terrain.

Sometimes the mere way a camera is positioned completely changes the experience. The subtle shifts of the camera perspective in Death Stranding add higher immersion to the gameplay, working most effectively during the moments you're climbing down a steep hill and when you peer over the edge of a mountain.

When you start down the highest point of a hill or mountainside, the camera can hover over your head ins♕tead of f♑rom behind as it typically would. It instills in you that authentic feeling of facing down a mountain and places you in the perspective of Sam, even though it remains third-person. And if you look down from a cliff, the camera eases side to side to evoke a vertigo effect.

9 Don't Breathe Mechanic

BTs death stranding sneaking

BTs are the supernatural hostiles in the post-apocalyptic world of Death Stranding and should be avoided at all costs. Whenever you find yourself in the middle of one of their zones, you should avoid detection and keep qui𓃲et. Crouching is the usual way to tackle it, but this game takes it a step further with having to hold your breath.

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A UI prompt to "Hold Breath" will appear within proximity of a BT. There's a lot of detail going into this mechanic since it features the animation of Sam covering his mouth with his hand and the sound design of Sam's breath sounding more heavy and muffled. And holding your breath for too long has a condition that causes an immediate release.

8 MULEs Only Seeking⭕ Cargo

A split image of two photos contrasting how a MULE treats you when you have cargo containers and when you don't in Death Stranding.

Another threat you'll encounter around the environment are the MULEs, an antagonistic group that hunts after your cargo. With their weapons always equipped, they start attacking the moment they see you. However, the cool part about them is that they won't engage in combat if there's no cargo loaded on your back.

The team of MULEs will still approach you, but they show restraint and will leave you alone if there's nothing of interest to them. At first, they wave you off with their weapons and then start slowly backing away from you or even driving off. This is a clever design detail that gives these characters intelligence and purpose.

7 The Vehicle Systems 𓃲 ဣ

Split image showcasing the various vehicle types you can ride in Death Stranding, the bike getting a charge and a parked truck.

Whenever you're given a vehicle in a video game, there's rarely much detail to it other than being able to customize its design. The only other game that comes to mind where you must care after your car by filling it up is Mad Max, but Death Stranding puts even more consideration than that into the mechanics and design.

All the vehicles you have access to in the game, such as the reverse trike and Bridges trucks, all run on batteries and must be charged via 168澳洲幸运5开奖网:the generators you can construct. Taking off from a cliff or submerging your bike in water will destroy it, as could the BT tar, and you would craft a replacement. The white LED lights in the back of the truck🐬s also indicate how much cargo they contain.

6 Cargo Clearance Level And Visible Damage ꦍ

Split image of packages falling from being knocked into a narrow entrance and their material being corroded by timefall rain.

Delivering cargo is the essential element of the game, and you look after its health as you would any companion that could take damage. Therefore, it's no surprise that a fair amount of detail was put in for its physics and overall condition. The packages will start to show signs of degradation while you're under a timefall for a period of time.

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And you can use a 'container repair spray' to eliminate the corrosive wear from the timefall and restore it to its original state. The 168澳洲幸运5开奖网:unique design of the backpack allows you to stack quite a tall tower of containers, but some drop-off points have an entrance lower than the height of your haul, and they'll immediately fall from the stack if you proceed through.

5 Seeing The Physical Toll On Sam ♋✤

Split image of Sam holding up his bloody foot in the Bridges room and tiring on the ground from exhaustion.

Hideo Kojima pushes a more realistic design in Death Stranding, especially when it comes to showing Sam's injuries and the toll all the long-distance travel takes on him. One instance of this is if the boots wear down and Sam goes barefoot on the rough mountain paths or in the snow. Inside the facility's private room, a close-up of his feet reveals them bloodied or frostbitten.

You will also have to 168澳洲幸运5开奖网:carry quite the weight at times, and if your stamina bar fully depletes, Sam will become exhausted and fall over onto his knees in desperate need of a breath. His harsh panting is very believable and helps to convey his physical state. Exhaustion also causes blood in Sam's urine.

4 ﷽ The V♋ersatility Of Urine

Sam urinating in the direction of a BT suspended in the air.

Urination is indeed a mechanic in Death Stranding and probably the only game where it has actual value. The amount of precise detail going into what you can accomplish with it and where you can perform this bodily funct♋ion is a strange creative addition, and perhaps just Kojima being Kojima.

BTs often come in the form of hunters that rise from the puddles of tar that attempt to grab Sam and drag him under. If you pee in their direction, the tar starts to diminish, which clears up the field as a result and sprouts mushrooms. Sam's urine can also be effective against bosses and be turned into grenades but not allowed to get on cargo.

3 ♔ Bonding With Your BB 🤪

A collage that shows the ways you can interact with your BB, by rocking or soothing and laying in a spring.

Even more strange is your character's reliance on a companion known as a BB, or Bridge Baby, which forms a symbiotic relationship with its porter. BBs have a powerful connection to death, being born from a deceased mother, and can alert you to BTs. But they're very adorable and have many details to make you bond with them.

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BBs need to be kept calm and happy, which you can do by gently rocking their pod or singing a soothing tune. They'll also be in the water right alongside you if you ever choose to visit a hot spring and receive some recovery.

2 BT Territory Indicators 🌳ღ

Split image focusing on the black strands in the sky that highlight a BT Zone and the raindrops in a BT Zone moving up.

The contrast between the 💖more ominous zones home to BTs versus the other areas of theꦡ map is pretty much already established. Your Odradek device starts whirring like crazy and spins in every direction where the BTs are coming at you, and then the toxic timefall rain pours down on you.

But there are a few extra minor details that truly set them apart. To further deepen the otherworldly atmosphere, the droplets from the precipitation on the camera lens float upwards instead of down toward the ground in BT zones. They're also marked by the black strands protruding in the sky from a distance.

1 Terrain Physics ꦜ ♚

Two photo collage showing the various rough terrain Sam is struggling to overcome.

The details in the physics design for traversing through the various environmental terrain in this game seem endless. Every little aspect of Sam's movement feels like perfection and produces a realistic effect. From moments where Sam catches his balance by putting his hand on the side of a mountain or leaning forward with both hands onto a rock to gripping his cargo backpack.

Sometimes Sam's steps turn into hops when moving over rock formations on the ground, and you can feel the slower pace when trudging through water and snow elements. Going up terrain on the bike causes Sam's body to shift in his seat in various positions depending on the maneuver, sometimes even the need for a wheelie.

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