Charged with Light is one of 168澳洲幸运5开奖网:Destiny 2's most complicated mechanics. This unique mechanic allows players to 168澳洲幸运5开奖网:create☂ builds cente﷽red around unique traits. Increased damage, damage resistance, and spawning constant Special ammo are just a few things these 🌳mod♛s can do.
You can only obtain these mods from Banshee-44 currently, so you'll want to be purchasing any mods he sells. With 38 Charged with Light mods, it can be somewhat tough figuring out how each one works and which ones are worth getting. That's what this guide is for. We'll give an in-depth look at every Charged with Light mod in Destiny 2, covering everything f🔯rom its effects to any special mechanics it has.
Updated August 3rd, 2022, by Charles Burgar: While Solar 3.0 added definite keywords for healing, most Charged with Light mods did not receive keyword synergies. High-Energy Fire also saw a nerf inside the Crucible, reducing its damage buff slightly to prevent certain Special weapons from one-shotting Guardians. We've updated this article to include more info on how mods interact (or don't) with subclass keywords, and we've updated the High-Energy Fire section to include its different values in PvE and PvP.
Table Of Contents
A-F |
G-P |
Q-Z |
---|---|---|
Argent Ordnance
Argent Ordnance: While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light.
Affinity |
Solar |
---|---|
Cost |
5 Energy |
Effect |
While Charged with Lig🌳ht💖, Rocket Launchers deal 20-40% increased damage and reload faster. |
Consumes |
x1 Charged with Light |
Stack Effect |
One Mod: 20% bonus damage |
Two Mods: 25% bonus damage |
|
Three Mods: 35% bonus damage |
|
Four Mods: 40% bonus damage |
Argent Ordnance does not stack with Weapons of Light, High-Energy F𒊎ire, or other damage buffs.
When you have Charged with Light stacks, a buffed named "Godslayer Warheads" will display on your screen. Damaging a target will remove a stack of Charged with Light after one second. Rocket Launchers with multiple rockets in their tube, 168澳洲幸运5开奖网:such as Truth, can fire multiple rockets before the buff expires. While the buff is active, your Rocket Launcher will reload much faster as well. Damaging multiple targets whileಌ Godslayer Warheads is act﷽ive will only consume one stack of Charged with Light.
Blast Radius
Blast Radius: Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.
Affinity |
Solar |
---|---|
Cost |
3 Energy |
Effect |
Doublಌe kills with Grenade or Rocket Launchers grant Charged with Light stacks. |
Grants |
x1 Charged with Light |
Stack Effect |
Grants an 🦄additional Charged with Light stacks per mod |
ღUsing two of these mods allows you to maintain High-Energy Fire using only a Grenade Launcher.
Charge Harvester
Charge Harvester: While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light. -10 to the stat that governs your class ability recharge rate.
Affinity |
Void |
---|---|
Cost |
3 Energy |
Effect |
Kills grant ~10%🦩 cumulative chance to become Charged with Light. |
Hunter: -10 Mobility |
|
Titan: -10 Resilience |
|
Warlock: -10 Recovery |
|
Grants |
x1 Charged with Light |
This mod only works while youꦍ have no Charged with Light stacks. Once you obtain a stack, Charge Harvester won't grant further stacks.
Charged Up
Charged Up: Allows for 1 additional stack of Charged with Light.
Affinity |
Solar |
---|---|
Cost |
2 Energy |
Effect |
+1 Charged with Light stack cap |
Stack Effect |
Increases you🧸r Charged with Ligh𓃲t stack cap; maximum cap is 4. |
This mod stacks with Supercharged, giving you a maximum Charged with Light stack cap of five. You cannot exceed x5 Charged with Light stacks, regardless of🅺 how many Supercharged and Charged Up mod🐟s you have installed.
Empowered Finish
Empowered Finish: Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.
Affinity |
Universal |
---|---|
Cost |
1 Energy |
Effect |
Finishers💮 grant x1 Charged with Light, co🐼nsuming 10% Super energy |
Grants |
x1 Charged with Light |
If you have other finisher mods that drain Super energy, Empowered Fini𓆉sher stacks additivelyও with them.
Energy Converter
Energy Converter: While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. The more stacks you have, the more energy you gain, up to a maximum of 50% of your Super energy. -10 Discipline.
Affinity |
Void |
---|---|
Cost |
4 Energy |
Effect |
Mod Effect: Throwing your grenade grants Super energy, consuming all sta🔯cks of Charged with Light. Only grants up to the first 50% of your Super. |
Stat Penalty: -10 Discipline |
|
Consumes |
All Charged with Light stacks |
Energy Converter will only regenerate the first 50% of your Super bar. Afterꦚ you ܫreach 50% Super energy, throwing a grenade will not consume Charged with Light stacks nor give Super energy. If you are just shy of 50%, Energy Converter will grant Super energy up to 50%, consuming all Charged with Light stacks regardless of how much Super energy was given.
Obtaining multiple Charged with Light stacks makes this mod signi𒈔fi🦄cantly better:
Super Returns Per Stack |
|
---|---|
One Stack |
5% |
Two Stacks |
10% |
Three Stacks |
15% |
Four Stacks |
20% |
Five Stacks |
40% |
Extra Reserves
Extra Reserves: While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop. -10 Intellect.
Affinity |
Void |
---|---|
Cost |
3 Energy |
Effect |
Mod Effect: While Charged with Light, Void kills can drop Special ammo💮. |
Stat Penalty: -10 Intellect |
|
Consumes |
All Charged with Light stacks |
Multiple Cha🍃rged with Light stacks seem to massively increase the chance of Special ammo dropping, nearly guaranteeing a drop at x5 Charged with Light stacks. Any Void damage can proc Extra Reserves, not just Void weapons.
Firepower
Firepower: While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light.
Affinity |
Solar |
---|---|
Cost |
4 Energy |
Effect |
While Charged with Ligꦐht, 𝐆throwing your grenade grants 15-60% grenade energy. |
Consumes |
x1 Charged with Light |
Stack Effect |
One Mod: 15% increased grenade regeneration |
Two Mods: 30% increased grenade regeneration |
|
Three Mods: 45% increased grenade regeneration |
|
Four Mods: 60% increased grenade regeneration |
The amount of grenade energy provided is static, regardless of how many Charged with Light stacks you have or your Discipline stat. The only way to modify it is to wear multiple Firepower mods. Wearing multiple Firepower mods does not 𝕴𝓰increase the Charged with Light stacks consumed, only the amount of energy gained.
Heal Thyself
Heal Thyself: While you are Charged with Light, grenade final blows heal you and consume one stack of Charged with Light.
Affinity |
Solar |
---|---|
Cost |
4 Energy |
Effect |
While Charged with Light,💞 grenad😼e kills heal 25-100% of your health and shields. |
Consumes |
x1 Charged with Light |
Stack Effect |
25% increased health recovered; caps at 100% |
Final blows from Stasis grenades are extremely inconsistent, as shatter kills don't count as grenade final blows. Use this mod with Light subclasses for better results. The heal from this mod does not share the Cure keyword from Solar subclasses.