There's nothing in 168澳洲幸运5开奖网:Destiny 2 quite as devastating as a Warmind Cell. These glowing orbs deal a nuclear amount of damage w💛hen detonated, clearing entire rooms with a singl𓆏e explosion.
Of course, that level of firepower requires the right mods and a thorough understanding of how they work. This guide will help with that. If you aren't familiar with the basics of Warmind Cells, 168澳洲幸运5开奖网:check out our in-depth guide on how they work. If you want to take your Warmind Cell build to 🤪the next level, you've come to the right place. We'll go over what each mod does and cover any nuances they might have. Use the quick links above to find the 🤡mod you're interested in.
Updated March 16th, 2022, by Charles Burgar: The Witch Queen expansion has made some changes to Void keywords, specifically Suppression. We've updated this article to include some Void 3.0 info surrounding Cellular Suppression, reformatted each entry to be easier to read, and we've added a table of contents to make it easier to find which mod you're interested in.
Table Of Contents
A-G |
H-R |
S-Z |
---|---|---|
Blessing Of Rasputin
Blessing of Rasputin: Collecting a Warmind Cell increases the chances that your next final blow with a Seraph weapon will create a Warmind Cell.
Affinity |
Arc |
---|---|
Cost |
2 Energy |
Effect |
Collecting Warmind Cells increases your chances of spawni🧸ng a Warmind Cell by 25%. |
Collecting a Warmind Cell involves running over a Warmind Cell, causing it to despawn while grant🐎ing this effect. You do not need Grasp of the Warmind to use this mod. Blessing of Rasputin grants around 25% progress towards your next Warmind Cell.
Burning Cells
Burning Cells: Destroying a Warmind Cell creates a burst of Solar energy that causes enemies to burn for several seconds.
Affinity |
Solar |
---|---|
Cost |
3 Energy |
Effect |
Warmind Cell explosions burn targe꧟ts for 10 seconds. |
The duration of th💧e burn is around ten seconds. Enemies burn for minimal damage each second. Since the burn damage is so low, this mod is best use🌜d to either delay enemy shield regeneration or enable passives related to burning.
This mod has unique synergies with the following:
- The Burning Edge (Gunslinger): Burning Cells activates this perk, allowing your Dodge to recharge much faster.
- Sol Invictus (Siegebreaker): Targets that die while burning leave Sun🔯spots in their wake if Sun Warrior is active.
Burning Cells does not synergize with Dawn Chorus' Exotic perk.
Cellular Suppression
Cellular Suppression: Damaging a Warmind Cell creates a burst of suppressing Void energy. Additionally, you deal less damage to Warmind Cells.
Affinity |
Void |
---|---|
Cost |
4 Energy |
Effect |
Warmind Cells suppress nearby targets for 2 s🐻econds when hit. Your Warmind Cells also have triple HP. |
When you damage a Warmind Cell, it wil♛l release a suppressing wave of energy about the radius of a Warmind Cell explosion. Enemies caught in the blast are suppressed for two seconds, disabling ability usage, limiting their movement, and preventing them from attacking you. You can suppress every enemy type ex꧋cept bosses, Lucent Hive, and Champions.
Despite the wording of this mod, this does not inflict the Suppression debuff from Void 3.0, meaning it does not trigger effects like Echo of Domineering. The suppressing effect from this mod 🍰does not pull Lucent Hive o♔ut of their Supers.
Chosen Of The Warmind
Chosen of the Warmind: Collecting or destroying a Warmind Cell creates a concussive blast that pushes enemies away.
Affinity |
Arc |
---|---|
Cost |
1 Energy |
Effect |
Warmind Cells push e📖n💃emies away from you whenever you collect or break one. |
Enemies are pushed back a few meters whenever you walk over or destroy a Warmind Cell. The blast deals no damage. Compareꦅd to blowing up a Warmind Cell, this mod leaves a lot to be desired.
Fireteam Medic
Fireteam Medic: Destroying a Warmind Cell creates a burst of healing for you and allies near you.
Affinity |
Solar |
---|---|
Cost |
3 Energy |
Effect |
War🙈mind Cell explosions grant 50% HP to you and nearby 🍸allies. |
The effective range of Fireteam Medic is around the range of a Warmind Cell explosion. Fireteam Medic activates 168澳洲幸运5开奖网:Benevolent Dawn.
Global Reach
Global Reach: Warmind Cells you create affect and damage targets at a greater distance.
Affinity |
Universal |
---|---|
Cost |
3 Energy |
Effect |
Warmind Cell radius is increased by 10 meters. |
ಞGlobal Reach increases the effective range of your Warmind Cell explosions and any associated effects by 10 meters. Your Warmind Cell explosions will cover 16 meters when detonated.
Cellular Suppression, Warmind's Protection, and other mꦏods that apply an effect over a radius are improved when Gl🍃obal Reach is slotted. Global Reach is unlocked for all players by default.
Grasp Of The Warmind
Grasp of the Warmind: You can pick up, carry, and throw Warmind Cells. Once thrown, a Warmind Cell cannot be picked up again.
Affinity |
Void |
---|---|
Cost |
3 Energy |
Effect |
Warmind Cells can be picked up an⭕d thrown. You can do this once per Warmind Cell. |
When you approach a Warmind Cell, you'll be given a prompt to pick up the Warmind Cell. Once grabbed, you can only run or t♛hrow the cell; you can't melee with it like other orb objects. When thrown, the Warmind Cell will aggressively stick to enemies close to its path, making it easy to stick a Warmind Cell onto a target. Should the target die while a Warmind Cell is on them, it'll detach from the corpse after a short time. Warmind Cells do not expire while you're carrying one.
Grabbing a Warmind Cell does not count as consuming a cell. Arc mods that consume Warmꦜind Cells will force them to despawn when you get near one, making Grasp of the🐻 Warmind useless. Do not use mods that consume Warmind Cells in conjunction with this mod.
Incinerating Light
Incinerating Light: Become Charged with Light by rapidly defeating multiple enemies with the explosion of a Warmind Cell.
Affinity |
Solar |
---|---|
Cost |
3 Energy |
Effect |
Warmind Cell explosions grant x1 Charged with Light stacks if they kill at leඣast two enemies. |
Multiple multikills from the same Warmind Cell do not grant multiple Charged with Light stacks. Only you gওain Charged with Light stacks from Incinerating Light. This mod works with Stacks on Stacks.
Light From Darkness
Light from Darkness: Become Charged with Light by rapidly defeating multiple enemies near a Warmind Cell using weapons or abilities.
Affinity |
Void |
---|---|
Cost |
3 Energy |
Effect |
Achieving double kills ♑on targeted near Warmind Cells will grant x1 Charged with Light stac❀ks. |
Enemies near your Warmind Cells will glow orange. Achieving a triple kill will grant one stack of Charged with Light. The♛re's a short cooldow💫n before you can gain Charged with Light this way again. Any weapon or ability will grant Charged with Light stacks. This mod works with Stacks on Stacks.
Enemies need to be faiꦍrly close for this mod to function, although you can drastically improve the effective range by using Global Reach.