Part of what makes Destiny so unique from🌌 other first-person shooters is the space magic players can wield. Players can go from firing typical weapons to unleashing a beam of electric energy at foes or spawning an impenetrable shield that absorbs enemy fire.
The power fantasy Destiny provides is hard to find elsewhere, but that doesn't mean the game's balance is perfect. Plenty of Supers in 168澳洲幸运5开奖网:Destiny 2 have received one too many nerfs or have dominated the sandbox for multiple seasons. Ranging from Light to Daℱrk Subclass Supers, here are all of Destiny 2's Supers ranked from worst to best.
Updated on June 8th, 2022, by Charles Burgar: Solar 3.0 gave players some new options for buffing their Solar Supers. Burning Maul, Blade Barrage, and Well of Radiance all saw some major balance changes. We've updated this list to reflect this season's changes and rewrote a few entries to better explain why they deserve their ranking.
23 Nova Bomb: V෴ortex ꦬ
One of Destiny's most iconic Supers is Nova Bomb. It's flashy without locking players into a roaming state, is easy to use, and deals reasonable damage for how quickly Voidwalkers🅷 can obtain their Super.
Unfortunately, that's all Nova Bomb has going for it in Destiny 2. In the original Destiny, players could alter Nova Bomb to travel much faster or split into multiple projectiles. Destiny 2's Nova Bomb lacks that versatility, making it a one-and-done damage Super that doesn't even do that ✅much damage when compared to its competition. Nova Bomb is by no means bad. It just doesn't have anything unique mechanically that sets it apart from other top-tier Supers. V🗹ortex's persistent AoE effect is mediocre at best in PvE and easy to avoid in the Crucible. Just use Cataclysm instead.
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22 Stormtrance 🌞
Stormtrance saw a large buff in Seaso𝓀n of the Lost in the form of Stormdancer's Brace and Landfall—although the Bungie 30th Anniversary Patch did reign in Landfalls somewhat. The former now give Super energy when you land Stormtrance kills. The latter was buffed so much that it can one-shot most Supers without much issue.
The Super itself is lackluster, dealing pitiful damage and lacking good movement speed. Top Tree's Ionic Blink helps, but Bottom Tree's Landfall opener is a much more appealing option for all game types. It's a solid PvE Super for add-clearing, yet the only use for this Super inside the Crucible is Landfall, an effe♎ct tied to one subclass tree.
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21 ꦏ Fists Of Havoc
Fists of Havoc is a fantastic PvP Super due to its versatility. It won't beat a 🦩Daybreak Warlock in terms of mobility, but it can shoulder-charge at will and dodge incoming fire before landing a lethal slam.
For PvE, Fists of Havoc is a mediocre Super that is solid at clearing out adds, although it struggles to kill majors and bosses. It won't beat Thundercrash or Sentinel Shield for endgame PvE content, but fans of To♑p and Bottom Tree S💧triker can make it work.
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20 🍸 Golden Gun: Marksman
Golden Gun didn't see many changes in Solar 3.0, which is a shame. Marksman gives you three bullets that can land headshots, dealing high damage per shot. This is great inside the Crucible💯 for shutting down Supers, yet Marksman Golden Gun seriously struggles to find a place in PvE.
The main issue is damage output. Marksman Golden Gun deals low total damage compared to Blade Barrage, Thundercrash, Burning Maul, and even a Warlock that♕'s spamming Fusion Grenades. Exotics don't help much either, with Nighthawk nerfing your total damage while Star-Eater Scales require a considerable amount of setup. If you want to get some easy kills in PvP, this is a solid roaming Super. But if you're someone who wants to pump out some great DPS in PvE, run Blade Barrage instead.
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19 Shadowshot: Deadfall ♊🐬
Shadowshot needs little introduction for most Destiny players. This Super forces targets to take increased damage and share damage amongst each other. For PvE, Shad🔯owshot is a solid crowd control Super that helps your allies get their Supers faster.
If Shadowshot is so good in PvE, why is it so low on this list? Simply put, Shadowshot is the worst PvP Super in Destiny 2. It makes you a sitting duck during its cast animation 𒉰if you have no momentum, takes a few seconds to prime, and it takes another second after tethering to take someone out of their Super. You cannot use this Super as a reaction to an enemy's Super; you will die 99% of the time.
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18 🍰 Glac𝐆ial Quake
Glacial Quake quickly became the punching bag of balance patches post-Beyond Light. What was once arguably the most ꦅoverpowered Super in Destiny 2 history has been repeatedly nerfed, arguably too much. This Super is used for tw𒅌o things:
- Generating cover, allowing Stasis allies to activate certain Fragments.
- Applying pressure onto enemy Guardians.
For PvE, this 🌼Super is subpar. In PvP, it requires your team to play to Glacial Quake's strengths. It's a solid Super for anchoring or applying pressure inside the Crucible, yet you could make the same argument for most Supers. Stasis itself still remains a powerful element and is the sole reason Glacial Quake isn't ranked at the very bott𒁏om.
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17 𓄧 🌸Nova Bomb: Cataclysm
Nova Bomb might not be a top-tier Super, but it gets the job done. It's a solid AoE ability that can clear out majors in high-end content, deal good boss damag𒁃e in casuaꦍl PvE content, and it can shut down Supers in PvP.
We have two r꧒easons for 🎃ranking Cataclysm higher than Vortex:
- Its tracking is fantastic in PvP.
- The bomblets can get easy cleanups.
The total damage might not be as good as Vortex in PvE, but the ease of use and bomblets make the add-clearing and PꦚvP potential for this Super fa♛r surpass Vortex.
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16 Nova Warp
Nova Warp is finally in a good spot. Recent buffs were substantial, assisting Nova Warp's mobility and overall duration. It still isn't the best for killing majors or bosses in PvE🎃 content, but Nova Warp is now a rather powerful PvP Super in the right hands. It moves extremely fast when used properly, c💎an teleport repeatedly, and deals solid damage with each pulse. Nova Warp is far from top-tier, but it isn't bottom of the barrel like it used to be.
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15 Cꦓhaos Reach ꦦ
Chaos Reach is a good Super for shutting down an enemy Super, unsuspecting Guardians, or tough minibosses in PvE. The issue is that Chaos Reach's damage is terrible in PvE without , and this Super is tꦡied to a mediocre subclass tree by today'꧋s standards.
This ability to cancel it makes it incredibly strong in PvP if players run Super energy perks on their armor. When paired with Charged with Light mods, Chaos Reach also acts as a damage-boosting Super for your entire fireteam that you can cast a few times per match. But just remember tha🥃t you﷽'re a stationary target while in this Super, and you'll need to run Geomags to get anything out of Chaos Reach in PvE.
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14 Arc Staff
Arc Staff is a highly underutilized Super in Destiny 2. This Super has everything: great damage, solid damage reduction while active, good mobility, and ca𓂃n even deflect enemy projectiles when players use Middle Tree Arcstrider. Its main weakness is that Arc Staff is a melee Super. PvE bosses can stomp you, and enemy Guardians can shut you down if they have the right weapon.
On the plus side, Arc Staff is one of the hardest-hitting melee Supers in the game. Whe🐟n Raiden Flux is equipped, this becomes one of the highest damaging Supers in the game that lasts for an absurdly long time. It also serves as a tool for countering Supers while the Raiju's Harness Exotic is equipped, so long as you're running Middle Tree Arcstrider. Arc Staff does a little bit of everything.
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