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168澳洲幸运5开奖网:Destiny 2: The Final Shape marks the end of the Light and Darkness saga. Guardians have wielded both sides of the paracasual coin with equal ꦯmastery, and now th🌊at they've entered the Pale Heart of the Traveler, they've found a way to bridge the gap between the Light and Dark.

Dest꧑iny 2: The Final Shape - All 🧸Prismatic Fragment Locations
Unlock every Fragment for Prismatic✨ with this ꧋in-depth guide.
Through Prismatic, Guardians can mix and match abilities from any subclass to create the ultimate build. Needless to say, Prismatic is the ultimate buildcrafting subcla🔴ss. But unlocking this subclass and understanding how it works can prove tricky. In this guide, we will cover what Prismatic is, how to unlock itꦰ, and give an in-depth breakdown of every single ability, Aspect, and Fragment available.
Updated March 5, 2025, by Charles Burgar: Prismatic saw some small changes due to some sandbox adjustments to Arc and Stasis in recent seasons. We've updated this guide to include all information pertaining to Bolt Charge and recent updates to Frost Armor.
What Is Prismatic?

Prismatic is Destiny 2's sixth subclass that acts as an amalgamation of all previous subclasses. With Prismatic, you can take elements from every other subclass and merge them into one cohesive build. It is the closest thing Destiny 2 ℱhas to multiclassing. As such, the barrier to entry is far greater for Prismatic than any other subclass, but🎐 the power ceiling is significantly higher.
This subclass is intended for advanced buildcrafters. Newer players might be better off ♌following a build guide or using a different subclass entireꦛly.
There are drawbacks to Prismatic, however. The most notable restriction is what's not included. One Aspect, Super, and core ability are taken from each subclass. For example, Prismatic Warlocks use Song of Flame as their Solar Super of choice, not or . This keeps the subclass somewhat in check and🔯 prevents Prismatic from eclipsing every single buiꦕld in the game.
To help create synergies, Prismatic has a wide selection of unique Fragments to choose from, and most Aspects were altered to remove any element-specific restrictions. turrets can be made with any grenade, can be triggered off any debuff, et cetera.
Create a build with equal access to Light and Dark, and you'll be rewarded with unique synergies and the ability to Transcend, a sort of mini-Super that drastically lowers your ability coꦑoldo⛎wns.
How To Unlock Prismatic

You must own The Final Shape expansion to use Prismat🌠ic.
Prismatic is unlocked in the Final Shape campaign and post-campaign offerings. The subclass itself is unlocked partway through the "Transmigration" campaign mission. A basic build is provided for you immediately, but if you want to heavily customize Prismatic, yoꦕu'll need to complete certain activities after the campaign.
Prismatic Aspects and abilities are unlocked through the "Found in the Dark" and "Found in the Light" post-campaign quests. Speak with your Ghost upon finishing the campaign and progress their starter quest to unlock both quest chains. You'll need to complete both q♐uests for each of your characters.
Prismatic Fragments are unlocked through exploration and hidden challenges. The campaign will give you a few Fragments by default, but you'll need to find the rest. You can find every unlock condition in our 168澳洲幸运5开奖网:Prismatic Fragment locations guide. Fortunately, Prismatic Fragments are acc⭕ount-bound. Once you find a Fragment, it's unlockeﷺd for all three of your characters.
Prismatic Keywords Explained

Prismatic shares the same keywords as all previous subclasses—Arc, Sola🎉r, Void, Stasis, and Strౠand. We will list the general keyword names below, but if you'd like to learn more about each keyword, consult our subclass 3.0 guides:
- 168澳洲幸运5开奖网:Arc Keywords
- 168澳洲幸运5开奖网:Solar Keywords
- 168澳洲幸运5开奖网:Void Keywords
- 168澳洲幸运5开奖网:Stasis Keywords
- 168澳洲幸运5开奖网:Strand Keywords
Prismatic Keywords
![]() Amplified |
![]() Speed Boost |
![]() Bolt Charge |
![]() Blind |
![]() Jolt |
|
![]() Cure |
![]() Restoration |
![]() Radiant |
![]() Scorch |
![]() Ignition |
|
![]() Devour |
![]() Invisibility |
![]() Overshield |
![]() Suppression |
![]() Volatile |
![]() Weaken |
![]() Stasis Crystal |
![]() Frost Armor |
![]() Slow |
![]() Freeze |
![]() Shatter |
|
![]() Threadling |
![]() Woven Mail |
![]() Sever |
![]() Suspend |
![]() Unravel |

🍸 Destiny 2: Pathfinder Explained And Rewards
Co🍌mplete activity challenges to earn XP, Ergo Sum rolls, and much more.
Transcendence Explained
Transcendence is effectively a second, weaker Super that Prismatic classes gain access to. By dealing Light and Dark damage, you build up a Transcendence meter under your Super bar. When both the Light and Daꦜrk meters are full, you can enter Transcendence.
While you are in Transcendence, your abilities recharge significantly faster, you gain 20% damage resistance, deal 5% more damage with all weapons, and gain a new grenade type. This grenade varies depending on your class:
- Hunter: Gain a Solar/Stasis variant of a Spike Grenade.
- Titan: Gain a Shackle Grenade that also inflicts Jolt.
- Warlock: Gain a Vortex/Duskfield hybrid grenade.
Transcendence will slowly decay once it's activated, but you can extend Transcendence by defeating enemies. There are diminishing return൲s here, but you can remain in this state for 30 🌃seconds or more with ease. Once Transcendence ends, both your Light and Dark gauges will be empty and must be refilled. Dealing Light damage (Arc, Solar, and Void) fills the left gauge, while Dark damage (Stasis and Strand) fills the right.
Kinetic weapon🅘s fill your Light and Dark meters simultaneously.
Exotic Class Items Explained
All Prismatic classes have access to a unique Exotic class item, which can be obtained upon completing the "168澳洲幸运5开奖网:Dual Destiny" mission. The Exotic class item features two random perks from other Exotics, including perks that aren't on your native class. For example, the Hunter's Exotic class item, Relativism, can drop with and , two Exotics tied to other classes.
Each class item has 64 unique combinations, made up of 16 perk options. To ensure that class items aren't completely broken, each Exotic perk has been reworked or slightly nerfed compared to the standard version. now work with a♍ny grenade, for instance, butဣ no longer grant a second grenade charge.
All potential perk combinations can be found below. As for which rolls are worth chasing, check out our guide on 168澳洲幸运5开奖网:Exotꦡic class item roll recommendations.
You cannot wear an Exotic armor piece and an E🌃xotic class item at the sa𓆉me time.
Relativism - Hunter Exotic Cloak

Column One |
Column Two |
---|---|
Finishers and powered melee final blows gr⭕ant invisibility. |
While your Super energy is full, picking up an Orb of Power o⭕vercharges your Super, granting it bonus damage. |
Using an ability empowers the other t�✤�wo abilities, granting them improved energy regeneration |
Improved melee damage when you're surrounded. |
Weapons gain +35 handling. |
Weapon final blows with 💮a damage type matching your gre🙈nade grant a stacking grenade damage bonus. |
Using your class a💃bility reloads all weapons and increases weapon handling speeds for a brief time. |
Gain Woven Mail when you use your grenade. |
Hits and final blows with your🦄 Super will return Super energy after it eꦐnds. |
Your Void we♊apons gain Volatile Rounds after you emerge from being invisible. |
Damaging a powerful combatant or Guardian with an ability grants you a temporary damage 💎bonus for weapons matching that ability's element. |
Dealing damage with a powered melee or being hit by a melee ♔attack will allow you to follow up with an extrﷺemely powerful melee counterpunch. |
Powered melee final blows trigger an ignition. |
Dodging gives a small health and shield bump. |
All꧙ies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage. |
Gain an additional class ability charge. |
Stoicism - Titan Exotic Mark

Column One |
Column Two |
---|---|
Finishers a𒈔nd powered melee final blows grant invisibility. |
While your Super energy is full, picking up an Orb of Power o⛎vercharges your Super, granting it bonus damage. |
Using an ability empowers the ⛄other two abilities, granting them improved energy regeneratioꦆn |
Improved melee damage when you're surrounded. |
Weapons gain +35 handling. |
Damaging a target with a powered melee causes all nearby enemies t🌜o suffer lightning strikes and become jolted. |
Your B꧂arricad꧒e becomes a wall of Stasis crystals that slows nearby targets when created. |
Finalಌ blows with weapons that have a damage type matching your Super's element create a burst of healing around you that grants allies restoration. |
Gain a damage bonu🐬s for weapons matching y𝔉our Super's element when your Super ends. |
Your Barricade unleashes a blast of Solar energy t🏅hat scorches targets |
Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel fꦕurther. |
Generates a healing pulse when Barricade is activat🍌ed. |
M💯ove faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super🐼 energy. |
Gain an additional grenade charge. |
Solipsism - Warlock Exotic Bond

Column One |
Column Two |
---|---|
Finishers and powered melee final blows grant invꦉisibility. |
While ☂💜your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Using an ability empowers the other two abilities, gran𒅌ting🍰 them improved energy regeneration |
Improved melee damage when you're surrounded. |
Weapons ready very quickly. |
Weapon final blows with a damage type matching your grenade grant a stackinꦦg gren🅷ade damage bonus. |
Your Rift provides damage reduction to allied Guardians♕ standing in it. |
Rifts periodically release Arc shockwaves. |
Casting an empowering rift will grant you Devour. |
Final blow⛄s wit🍃h weapons that have a damage type matching your Super's element grant you Super energy. |
Damaging combatants with your melee poison🍃s them. Defeating a poisoned enemy spreads t𒆙he condition. |
Grenades rech꧋arge from empowered weapon damage, with empowered weapon fina💞l blows granting more energy. |
Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades tr🌊avels further. |
Destroying a Tangle spawns Threadlings. |
Temporarily gain greatly increased melee and grenade regen after your Super end🔥s. |
Gain an additional melee charge. |
Prismatic Grenades

Hunter Grenades

Swarm Grenade

Grenade Type |
Multi-Projectile Grenade, Tracking |
---|---|
Cooldown |
1:31 |
Scorch |
Inflicts 5 Scorch per nanite (40 total) |
Properties |
Spawns 9 nanites with tracking capabilities |
Swarm Grenades detonate into nine projectiles on impact, covering a spherical area for their duration. Enemies that get near the Swarm Grenade will cause the nanites to track them aggressively, dealing a small amount of damage. Enemies hit by a nanite receive x5 Scorch stacks. This cannot be increased with Prismatic since this subclass doesn't have Ember of Ashes or a𝔍nything similar.
Arcbolt Grenade

Grenade Type |
Lock On Projectiles |
---|---|
Cooldown |
1:45 |
Properties |
Sweeps the area before striking targ👍ets with lightning |
Arcbolt grenades sweep a 360-degree area, zapping tag꧙ged enemies with a strike of lightning. The damage is mediocre on its own, but it can easily apply Jolt on🍎to targets through Facet of Dominance.
Magnetic Grenade

Grenade Type |
Exploding Projectile |
---|---|
Cooldown |
1:45 |
Properties |
Sticks to targets; explodes twice |
Throw a grenade with intense magnetism that explodes twice in short succession. Magnetic Grenades can be enhanced through Facet of Dominance, allowing your grenade to inflict Weaken. If you want even stronger trac📖ki🦄ng, equip Fastball on your gloves.
Duskfield Grenade

Grenade Type |
Lingering AoE |
---|---|
Cooldown |
1:31 |
Duration |
PvE: 8 Seconds |
PvP: 6 Seconds |
|
Slow |
PvE: Inflicts 20 Slow on impact, 10 per second |
PvP: Inflicts 10 Slow on impact, 5 per second |
|
Properties |
Slows targets caught in the area |
This grenade morphs into a frozen sphere on impact, immediately inflicting🦩 Slow on anything within the blast radius. Enemies within the dome will continuously receive Slow stack𝔍s until they are either Frozen or exit the dome. The Duskfield lasts for roughly six seconds.
You can enhance your Duskfield Grenades through the Exotic. This will increase the radius of your Duskfield Grenade, grant allies Frost Armor each second while inside the dome, and debuff affected enemies wit🌼h 50% reduced damage ou🎐tput (reduced to 10% in PvP).
Grapple

Grenade Type |
Grappling Hook |
---|---|
Cooldown |
1:22 |
Properties |
Creates a gℱrapple point and propels you forward; execute൲ a grapple melee during use. |
Create a grappling poꦿint on your cursor and pull yourself forward, greatly increasing your Guardian's momentum. You can strafe to the side to redirect your momentum, or you can cancel the grapple by pressing your grenade key or by jumping.
After grappling for roughly one second, you will be able to use a Grapple Melee. This is a melee attack that deals substantially more damage than a typical melee attack, capable of one-hitting red bars in most content. Using the melee kills all grapple momentum, so it can double as an air brake. Grapple melee is buffed by melee bonuses like One-Two Punch and , but it does not benefit from Combination Blow.
Titan Grenades

Pulse Grenade

Grenade Type |
Lingering AoE |
---|---|
Cooldown |
2:01 |
Duration |
3.75 Seconds |
Properties |
Pulses Arc lightning every 0.75 seconds |
Create a pool of explosive energy that continuously pulses every 0.75 seconds, pulsing a total of five times before it expires. If you have Facet of Dominance equipped, each pulse can inflict Jolt onto targets, making this an excell𝓡ent source of Light Transcendence energy.
Thermite Grenade

Grenade Type |
Line-Shaped AoE |
---|---|
Cooldown |
2:01 |
Scorch |
Inflicts 10 Scorch per pulse |
Properties |
Pulses 4 times, damaging targets in a line |
After the grenade makes contact with a flat surface, the Thermite Grenade will create a🍨 fissure of flame that pulses four times, dealing heavy damage with each wave. Enemies are lightly Scorched as well. It's not en🔯ough to trigger an Ignition, but this is useful for building Light Transcendence energy.
Suppressor Grenade

Grenade Type |
Bouncing, Exploding Projectile |
---|---|
Cooldown |
2:01 |
Properties |
Inflicts Suppression |
Throw a bouncing grenade that detonates in a small radius, debuffing all hit targets with Suppression. You can Suppress yourself with the explosion, so be careful. Suppressed targets cannot 💟use abilities, and PvE enemies struggle to aim. With Echo of Dominance🎃, the explosion will also inflict Weaken.
Glacier Grenade

Grenade Type |
Utility |
---|---|
Cooldown |
2:01 |
Duration |
15 Seconds |
Slow |
PvE: Freezes combatants on creation |
PvP: Inflicts 60 Slow on creation |
|
Properties |
Creates a wall of Stasis Crystals�🧸� which can be shattered |
Throw a grenade that forms five Stasis crystals in a line perpendicular to your character. These crystals are physical objects, so you can stand on them or use them as makeshift cover. If the crystals receive enough damage, they'll explode and deal moderat🦋e damage over a wide area, increased with Facet of Ruin.
You can throw a Glacier Grenade on a wall to crea🐓te makeshift platforms, perfect for making 🎀off-angles in PvP.
Shackle Grenade

Grenade Type |
Utility, AoE |
---|---|
Cooldown |
2:32 |
Properties |
Suspends targets caught in the blast radius |
This grenade is a Strand-infused bola that Suspends enemies caught in the blast radius. This is great for stunning Champio🌊ns, locking down a tight group of adds in PvE, or shutting down a PvP Super.
Warlock Grenades

Storm Grenade

Grenade Type |
Lingering AoE |
---|---|
Cooldown |
2:01 |
Duration |
2 Seconds |
Properties |
Releases a series of lightning bolts on impact |
Shortly after impact, the grenade will releasℱe a series of lightning bol🉐ts that deal moderate damage. With Echo of Dominance, each lightning strike inflicts Jolt.
With Getaway Artist equipped, consuming your Lightning Grenade will form an Arc Soul. This can also proc Bleak▨ Watcher.
Healing Grenade

Grenade Type |
Projectile, Lingering Pickup |
---|---|
Cooldown |
1:31 |
Heal |
Grants x2 Cure, pickup grants x1 Restoration |
Properties |
Grants Cure on impact, Restoration when grabbed |
This grenade manifests a healing orb that grants x2 Cure on impact. Allies who grab the or🌳b will gain x1 Restoration for a short duration. You and all nearby allies can pick up the Healing Grenade, similar to how Orbs of Power work. The grenade itself deals no damage, although it can build Light Transcendence energy if you buff allies.
Vortex Grenade

Grenade Type |
Damage Over Time |
---|---|
Cooldown |
2:32 |
Duration |
4 seconds |
Properties |
When created, p🐼ulls nearby foes toward the grenade's epicenter |
Shortly after impact, the grenade will pull in all nearby targets and form a vortex, constantly dealing damage to enemies caught within. Enemy Guardians▨ can easily strafe out of the grenade, but PvE ene🌠mies will typically stay inside the AoE for the grenade's duration. With Echo of Dominance, the Vortex Grenade can also inflict Weaken with each hit.
Vortex Grenades are☂ an excellent source of Light Transcendence energy.
Coldsnap Grenade

Grenade Type |
Tracking Projectile |
---|---|
Cooldown |
2:01 |
Slow |
Immediately freezes targets |
Properties |
Freezes enemies on cont♛act, chaining up to 3 times |
Coldsnap Grenades stick to the floor on contact, rapidly moving towards grounded targets. This gren🐈ade chains up to three times before it disappears. A🐟lternatively, the grenade can expire if it fails to find an enemy.
Threadling Grenade

Grenade Type |
Tracking Projectile, Minions |
---|---|
Cooldown |
2:01 |
Properties |
Creates 3 Threadlings that seek out targets |
Tℱhreadling Grenades create three Threadlings on impact or shortly after traveling midair🎃. Each Threadling will aggressively track targets and detonate, dealing moderate damage in a small area. If you have Needlestorm equipped as your Super, any spare Threadlings will perch onto your character. You can have up to six perched Threadlings at a time.
Prismatic Melee Abilities

Hunter Melee Abilities

Combination Blow

Melee Type |
Punch |
---|---|
Cooldown |
0:40 |
Properties |
Heal and gain increased ꦐmelee damage w🌟ith each kill |
Infuse your fist with Arc energy and punch the target. Your melee charge is only consumed if you land a final blow, at which point you'll earn a stack of Combination Blow, lasting 20 seconds. Each stack of Combination Blow increases your melee damage by 60%, stacking up to three times. This stacks multiplicatively on itself, so you actually deal up to 410% more damage at max stacks.
Combination Blow does not buff the damage of yo🌟ur Grapple melee, Super melee attacks, Glaives, or Swords.
Since Prismatic doesn't have access to Arcstrider's Lethal Current Aspect, you'll need to get creative if you want to give your punches some form of AoE damage. One good strategy is to use Winter's Shroud to freeze enemies with two dodges, allowing you to shatter them for massive damage. You can also use Aspect of Caliban on the Exotic class item t♉o make each Combination Blow kill trigger an 🐎Ignition.
Knife Trick

Melee Type |
Projectile |
---|---|
Cooldown |
1:22 |
Scorch |
Inflicts 20 Scorch per knife (60 total) |
Properties |
Throws 3 burning knives |
Release three burning knives in a horizontal spread, each dealing 20 Scorch damage. Each knife deals solid damage and can deal precision damage, making it a great option for killing red bar enemies in PvE. Since Prismatic lacks Knock 'Em 𓃲Down, you'll need to rely on Gambler's Dodge or raw ability regeneration to spam Knife Trick.
Snare Bomb

Melee Type |
Projectile, Utility |
---|---|
Cooldown |
1:30 |
Duration |
Snare Bomb: 10 seconds |
Weaken: 5 seconds |
|
Properties |
Sticks to surfaces and pings ene🐽my radar, i🐻nflicts Weaken on detonation |
Snare Bomb is a small device that will detonate if any enemies approach. The device constantly pings the enemy's radar in PvP, ideal for flanking strategies. Once an enemy gets near the device, it will det♕onate and release a large plume of smoke. Anything caught inside takes an escalating amount of damag⛦e-over-time and is debuffed with Weaken for five seconds. Enemy players also have their HUD scrambled temporarily.
Withering Blade

Melee Type |
Projectile |
---|---|
Cooldown |
1:40 |
Slow |
PvE: Inflicts 60 Slow on hit |
PvP: Inflicts 40 Slow on hit |
|
Properties |
Ricochets on impact; has 2 charges |
Throw an ice shuriken at your foe, chaining between four targets before it disappears. The shuriken doesn't have much initial tracking, but once it hits an enemy, it will aggressively track nearby enemies. Each hit from Withering Blade inflicts x60 Slow (reduced to 40 in PvP). This allows you to freeze an enemy with two Withering Blades, which is convenient since Withering Blade has two charges.
Threaded Spike

Melee Type |
Projectile |
---|---|
Cooldown |
1:40 |
Properties |
Ricochetsও on impact and Severs targets; can be grabbed on recall to r♐efund melee energy |
Threaded Spike is a rope dart that wওill seek out nearby enemies, damaging every enemy it can find in its path.🐽 Similar to Withering Blade, Threaded Spike has aggressive tracking once it makes contact with an enemy, so make the first hit count. Each enemy struck is also Severed, reducing their damage output for a brief duration.
Once the rope dart is finished damaging enemies, it'll return to your location and make a loud whistling sound. If you press melee right as your Threaded Spike returns, it'll restore a massive amount of melee energy based on how many foes were hit. Failin𓄧g to cat♚ch the dart will still return melee energy, just not as much. It's possible to fully refund your Threaded Spike charge if it hits enough targets, so don't be afraid to use it.
Titan Melee Abilities

Thunderclap

Melee Type |
Channeled Punch, AoE |
---|---|
Cooldown |
1:31 |
Properties |
Hold the melee key to increase the damage and AoE |
Plant your feet and begin to charge your fist, increasing Thunderclap's damage the longer you🤪 hold the melee button. When you let go of your melee key, you will release a violent lightning strike at all targets in front of you, dealing massive damage to anyone caught in the blast radius. This can be further empowered with🧔 the Point Contact Brace Exotic.
Hammer Strike

Melee Type |
Shoulder Charge |
---|---|
Cooldown |
1:41 |
Scorch |
Inflicts 40 Scorch on impact |
Properties |
Slain targets Ignite |
After s𝐆printing for a short duration, pressing the melee key will lunge your character forward and strike any target in your path with the Hammer of Sol, dealing massive damage while inflicting x40 Scorch. If the target dies from this ability, they'll Ignite instead, creating a massive explosion at their corpse. You can further enhance the Ignition with Facet𓆏 of Ruin.
Shield Throw

Melee Type |
Projectile |
---|---|
Cooldown |
1:31 |
Properties |
Ricoche🅷ts off surfaces and targets, restores Void Overshields on hit |
Throw your Sentinel Shield at the enemy, ricocheting ofꦉf hard surfaces and between foes. Each target struck restores a small amount of Void Overshields, making this a great way to gain Overshields in an add-dense situation.
Shiver Strike

Melee Type |
Shoulder Charge |
---|---|
Cooldown |
1:54 |
Slow |
Inflicts 50 Slow on hit |
Properties |
Release to lunge forward, inflicting m🦄ajor k𓄧nockback |
Encase your fist in ice and lunge forward, launching anything that's unfort😼unate enough to get in your way. Shiver Stirke has far more momentum than a traditional shoulder charge, making this a solid movement tool. It inflicts major knockback and x50 Slow on hit.
Unlike other shoulder charge🥀 abilities, Shiver Strike co💜nsumes your melee charge on use, even if you don't hit an enemy.
Frenzied Blade

Melee Type |
Melee Lunge |
---|---|
Cooldown |
1:54 |
Properties |
Severs targets; has 3 charges |
Frenzied Blade is a close-range attack that slashes at the closest target, inflicting major damage and Sever. This attack covers a wide cone in front 🥀of your 🍨Titan, making it a great option for killing a small group of adds. Subsequent casts of the skill will occur near instantly. Try to debuff a boss with Weaken or Jolt before casting all Frenzied Blade stacks to maximize your damage.
This ability regenerates incredibly fast while Transcendent. Use your Electrified Snare to trap enemies, then use Frenzied Blade for an easy 𒆙cleanup.
Warlock Melee Abilities

Chain Lightning

Melee Type |
Punch |
---|---|
Cooldown |
1:31 |
Properties |
Jolts targets and chains lighting between targetsꦏ, enhanced while Amplified |
Chain Lightning is a close-range melee attack that Jolts the target and releases chain lightning to nearby foes. If you're Amplified, Chain Lightning will releas𒅌e another set of chain lightning. Only the initial target you hit will be Jolted.
Incinerator Snap

Melee Type |
Projectile |
---|---|
Cooldown |
1:23 |
Scorch |
Inflicts 20 Scorch per projectile (100 total) |
Properties |
Releases five short-ranged projectiles that Scorch targe🤪ts |
Snap your fingers and create five flaming projectiles, each with aꦉggressive tracking. This ability has limited ra🧜nge and should be used like a punch ability. However, each projectile inflicts 20 Scorch if the target is hit by either the projectile or the subsequent explosion. If all five projectiles hit the target, they'll Ignite. You can improve the Ignition with Facet of Ruin.
Pocket Singularity

Melee Type |
Tracking Projectile |
---|---|
Cooldown |
1:31 |
Properties |
Has aggressive tracking, knocks back targets, and inflicts Volatile on i🍌mpact |
Hurl a Void orb at the target that detonates on impact, launching the target in the air with major knockback. Stuck target🤡s are also Volatile, exploding if you deal additional damage to them. Pocket Singularity will curve around corners and other objects t🌃o strike targets, making this a great tool for flushing Guardians out of cover in PvP.
Penumbral Blast

Melee Type |
Projectile |
---|---|
Cooldown |
1:41 |
Slow |
Immediately freezes targets |
Properties |
Freezes targets on impact |
Manifest a Stasis staff and fire a single ice projectile, instantly Freezing anything it comes in contact with. You can follow this up with a melee attack for an easy shatter. The projectile is fairly slow and has minimal tracking, so 𒈔aim this projectile carefully.
Arcane Needle

Melee Type |
Tracking Projectile |
---|---|
Cooldown |
1:40 |
Properties |
Unravels targets; has 3 charges |
Arcane Needle aggressively tracks a target near your crosshair and infects them with Unravel projectiles. Damaging the target further will cause the Unravel projectiles to spread, infecting new targets while refreshing the debuff's duration. You get three charges of Arcane Needle, 🥂making it an excellent൲ choice for building Dark Transcendence energy or spamming Lightning Surge.

Destiny 2: The Final Shape - Hunter's Journal Artifact Guide
Here is an in-depth brea🏅kdown of each Artifact perk added in Echoes, the first episode of Destiny 2.
Prismatic Supers

Hunter Supers

Storm's Edge

Super Type |
Hybrid |
---|---|
Cooldown |
8:20 |
Properties |
Throw a dagger and teleport to it, damaging🍰 nearby enemies. Has three charges. |
Throw out an electrified knife and teleport to its location, slashing nearby foes in 𒀰a 360-degree arc. You can cast this Super up to three times, similar to how Moebius Quiver works on Nightstalker. Your Super bar does drain the second you cast your Super, so you'll need to use the rema🐷ining charges as quickly as possible.
Golden Gun - Marksman

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Duration |
Super Drain: 10 seconds |
Rounds: 3 shots |
|
Properties |
140 RPM, h😼eadshots sp👍awn Orbs of Power and buff damage |
Wield a flaming version of Hawkmoon with three shots. Each round from Marksman Golden Gun can deal precision damage, increasing the damage of your next Golden Gun shot per headshot. Each headshot also spawns two Orbs of Power for your allies. This Sup🐷er lasts ten seconds or until you run out of ammo.
You can fur🃏ther scale Golden Gun's damage with Star-Eater Scales or Celestial Nighthawk. Star-Eater Scales grants up to a 60% damage boost, while Celestial Nighthawk converts Golden Gun into a Super with a single bullet, dealing drastically more damage.
Shadowshot: Deadfall

Super Type |
One And Done |
---|---|
Cooldown |
7:35 |
Tether Duration |
12 ⛄seconds base, +0.5s per tethered enemy killed (up to 18s) |
Properties |
Nearby ಞfoes are tethered, inflicting Suppression and Weaken. Tethered foes share damage taken. |
⛄Shadowshot: Deadfall fires a single Void arrow tha✨t creates an anchor point on impact. Once an enemy gets near, the arrow will activate and tether onto every nearby foe. Enemies tethered by Shadowshot receive 30% more damage (50% in PvP), are Suppressed, and share 50% of all incoming damage with other tethered enemies. It lasts for 12 seconds by default, although you can partially extend this by killing tethered enemies.
Silence And Squall

Super Type |
One And Done |
---|---|
Cooldown |
7:35 |
Duration |
14 Seconds |
Slow |
Inflicts 200 Slow per secon꧟d inside the Stasis storm |
Properties |
Fr♒eeze targets before crea💖ting a roaming Stasis storm |
Create two ice kamas and throw them a🅠t your enemies. The first kama freezes enemies in place, while the second one violently shatters into an ice storm. This storm will aggressively track nearby targets over the next 14 seconds, inflicting constant Slow with each damage tick. With the buffs to Shatter damage in Final Shape, this is a great Super for general play and lengthy DPS phases in endgame PvE content.
Silence and Squall will constantly refresh Echo of Command's auto-loading effect, allowing you to bypass reloading entirel🅺y while this Supe💞r is active.
Silkstrike

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Light attacks deal damage from a distance, heavy attack commi🧸ts to a wide AoE spin attack |
Silkstrike is a roa🧸ming Super that acts as a hybrid between Arc Staff and Storm's Edge. You gain massively increased agility, the Grapple grenade, and a rope dart weapon during this Super. Silkstrike deals excellent single-target damage for its class, outweighting most roaming Supers for total DPS. With that said, it's incredibly squishy in PvP and should be used with care. In PvE, you can mitigate this with Echo of Blessing, triggering HP regeneration with every kill.
Titan Supers

Thundercrash

Super Type |
Hybrid |
---|---|
Cooldown |
9:16 |
Properties |
Become a missile that explodes on impact, creating 🤪a pulsating aftersho🌊ck |
Your Titan turns into a living missile, crashing into the earth with su𒆙ch force that it creates a major Arc explosion. Despite the impressive visuals, Thundercrash's damage is lackluster without the Cuirass of the Falling Star Exotic. Even then, it's still⛦ a subpar option compared to most meta DPS Supers. For PvP, it's a solid option for shutting down enemy players.
Hammer Of Sol

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Hammers can be thrown, exploding on impact |
Wield a flaming hammer that violently explodes as you throw♑ it towards nearby foes. For Prismatic specifically, since you don't have access to Sunspots, Hammer of Sol will explode into a shower of shrapnel projectiles when it impacts a surface, dealing immense AoE damage. The further the hammer travels, the more shrapnel the detonation will spawn. Try to stay back when using Hammer of So𒁏l to maximize its damage.
Twilight Arsenal

Super Type |
One And Done |
---|---|
Cooldown |
8:20 |
Properties |
Conju📖re and throw three battle axes, inflicting Weaken on impact. You can pick up the axes and use them as weapons. Axes have 10 charges and last 15 seconds. Heavy attacks throw the axe,ღ depleting all remaining amꦰmo. |
Your Titan will spawn three battle axes and throw them back-to-back at foes, dealing sizable damage (better than Thundercrash) while inflicting a 15% Weaken debuff. Unlike most Supers, the axes linger on the battlefield for 15 seconds. Yo🐬u can pick up these axes and use them as melee weapoꩵns.
Each axe has ten ammo, inflicts Weaken on hit, and can be thrown via the heavy attack key, consuming all remaining ammo. The damage of the heavy attack is quite high but does not scale with the ammo l🥃ost, so try ꦺto use the heavy attack last.
Glacial Quake

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Light attack shoulder charges an enemy, heavy attack cre♏ates Stasis Crystals |
Glacial Quake is a roaming Suℱper that gives you the Shiver Strike attack by default. Using your heavy att💝ack will spawn a cluster of Stasis crystals in a frontal cone, which can easily be shattered by sliding into them. This Super is all about dealing shatter damage, so be sure to equip the Facet of Ruin Fragment if you plan on using it.
Bladefury

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Chain infinite light﷽🌞 attacks, heavy attack suspends targets |
Bladefury gi♎ves you a spammable version⛄ of the Frenzied Blade melee for a short duration. If the target isn't up close, you can use your heavy attack to launch a suspending wave their way. This Super deals immense damage if you can buff your melee damage through an Exotic like Synthoceps.
Warlock Supers

Stormtrance

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Relဣease chai🌺n lightning from your fingertips, teleport with your heavy attack |
Casting this Super will create an Arc shockwave under you, releasing a wave of Arc fissures that run along the ground, dealin🦹g massive damage. The Super itself gives you a stronger, channeled version of the Chain Lightning melee ability. You unleash a constant stream of lightning that deals low damage on its own, although it can chain between multiple targets. Your heavy attack allows you to teleport short distances.
Song Of Flame

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Scorch |
K🐟inetic and Sola♐r weapons inflict 7 Scorch per hit. |
Properties |
Grants homing grenades and a stronger variant o🎃f Incinerator Snap for i𒆙ts duration. While active, you and nearby allies are Radiant and 🍌recharge abilities much faster. |
Song of Flame empowers your Warlock with Solar energy, granting them a new suite of abilities and an empowering aura. The aura grants you and nearby allies Radiant and drastically reduced ability cooldowns. You and nearby allies also gain Scorching Rounds ℱfrom this aura, inflicting a small amount of Scorch when you use Kinetic or Solar weapons. This lasts for the Super's entire duration.
Your grenade is replaced with a solar wisp, a flaming bird that aggressively tracks targets before exploding. It will chain between enemies, deals heavy damage, and has a two-second cooldown. Your melee is a stronger version of Incinerator Snap, 🐬firing seven projectiles with increased damage. Triggering an Ignition with this melee is quite easy. The melee attack has a two-second cooldown.
You can still use your weapons while in this Super. Activate it💜 before a DPS phase to give your 🐟entire team Scorching Rounds and Radiant.
Nova Bomb: Cataclysm

Super Type |
One And Done |
---|---|
Cooldown |
8:20 |
Properties |
Detonates on impact, creating tracking seekers |
Hurl a massive Void sphere that detonates on impact, releasing a swarm of seeker projectiles that aggressively track targets. The damag💦e of Nova Bomb is mediocre on its own, but it can be greatly enhanced with the Exotic class item and the Star-Eaters perk. It's also a great Super for killing Cha🍎mpions and similar miniboss units.
Winter's Wrath

Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Slow |
Instantly freezes on impact |
Properties |
ꦦLight attack releases freezing projectiles, heavy attack shatters frozen targets |
Conjure an ice staff to cast barrages of Penumbral Blast, now featuring much more aggressive tracking. Once you've frozen a few enemies, use ꦇyour heavy attack to unleash a wave of Stasis energy. Any frozen targets caught in the wave will be immediately shattered, capable of one-hit kills in PvP. This Super can also give your fireteam x10 Frost Armor for ten seconds while Ballidorse Wrathweavers are♔ equipped.
Needlestorm

Super Type |
One And Done |
---|---|
Cooldown |
8:20 |
Properties |
Releases explosive pro🍸jectiles that morph into Threadlings |
Needlestorm creates a small army of Threadl𒀰ings you launch at the enemy, similar to other one-and-done Supers. Once th𝄹e projectiles land, they will explode and create a Threadling at each impact point. The Threadlings will then chase nearby enemies and explode.
If no enemies are nearby, your Threadlings will return to you instead and climb on your body, which is called "perching" in-game. You can have up to six perched Threadlings at a time. This behavior is present with all 🔴Threadlin🐼gs while this Super is equipped, not just those spawned by Needlestorm.
Hunter Prismatic Aspects
![]() Ascension |
Press the air move key to gain altitude, releasℱing a🦩 wave of Arc energy under you. Enemies are Jolted and take damage, while you and your allies become Amplified. Ascension consumes your class abilit꧂y and activates all dodge effects. 3 Fragment Slots |
---|---|
![]() Stylish Executioner |
Defeating a target affected by any debuff grants Invisibility and Tru💯esight. Has a cooldown between activations. When you become invisible this way, your next melee attack deals more dam💟age and inflicts Weaken. 2 Fragment Slots |
![]() Gunpowder Gamble |
Defeat targets with abilities, elemental debuffs, or Solar weapons to charge up a🍒n improvised Solar e🧸xplosive. When charged, throw a solar explosive that can be shot in midair to cause an ignition. 3 Fragment Slots |
![]() Winter's Shroud |
Dodging slows nearby targets. Slowing targets briefly increases your class a𝄹bility regeneration and grants tempor🐟ary damage resistance. 3 Fragment Slots |
![]() Threaded Specter |
Dodging creates a Strand copy of you that remains stationary. Destroying the clone will trigger an explosion, spawning two Threadling💎s. After dodgiꦦng, yജour class ability cooldown is lengthened for a few seconds. 2 Fragment Slots |
Ascension

Ascension gives you an aerial attack that acts as an extra jump. Activating this Aspect will consume your class ability to increase your Guardian's altitude, releasing a wave of Arc energy to those beneath. Allies (yourself included) become Amplified for 15 seconds, whꦗile enemies are Jolted and take a small amount of damage.
In PvE, the damage is enough to trigger Jolt's chain lightning effect, making this a surprisingly꧒ powerful add-clearing ability in most content. In PvP, the main use of Ascension is to gain Amplified by using your class ability, allowing you to trigger certain Prismatic Fragments lik▨e Facet of Sacrifice.
Stylish Executioner

Defeating an enemy afflicted with any debuff (not just Void debuffs) w🍒ill grant invisibility for seven seconds. For the first two seconds of becoming invisible, you gain truesight and can see enemies💞 through walls. Stylish Executioner has a two-second cooldown between activations, increased to 12 seconds in PvP.
You can use Stylish Executioner to trigger Gyrfalcon's Hauberk for constant Volatile Rounds uptime, or you can take advantage of its secondary, far more niche benefit: after triggering this Aspect, your next melee attack from invisibility deals 150% more damage and inflicts Weaken. The damage bonus is much lower in PvP (20%), but this effe💧ctively gives you constant One-Two Punch in PvE.
Gunpowder Gamble

Gunpowder Gamble has a six-second cooldown between activ♔ations.
Eliminating enemies with any ability (not just Solar) or any elemental debuff will grant stacks of Gunpowder Gamble. Solar weapon kills also build stacks. At six stacks, your next grenade is replaced with a stick of dynamite. You can shoot the dynamite out of the air or wait 𓆉for th𒐪e fuse to blow. The explosion counts as an Ignition, which means you can increase its AoE with Facet of Ruin. It also allows Gunpowder Gamble to stun Unstoppable Champions.
Winter's Shroud

Performing any dodge will trigger a slowing explosion around your character, inflicting x60 Slow to anything caught in the blast (reduced to 40 in PvP). This AoE doesn't deal any damage, but the slow can be stacked by dodging multiple times or following up with another source of Slow. Melee builds using Combinati👍on Blওow can make great use of shattering frozen targets created by this Aspect.
Additionally, slowing a target will greatly increase your class ability regeneration for a short duration. You also gain a sizable amount of damage resistance for two seconds upon dodging, similar to the ꦍArcstrider's Flow State Aspect.
Threaded Specter

Dodging will create a decoy of your Hunter at your previous location. This clone cannot move, draws enemy aggro in PvE, pings enemy radar in PvP, and has a visible health bar to enemy Guardians. Sustained damage to this clone will cause it to explode, spawningꦬ two Threadlings in the process. PvE players can pair this with Combination Blow to spawn a ton of Threadlings, while PvP players can use Threaded Specter for deception or on-demand cover.
Titan Prismatic Aspects
![]() Unbreakable |
Convert your grenade into a frontal shield that mitigates incoming ꧂damage. Release to detonate the shield in a frontal cone. 3 Fragment Slots |
---|---|
![]() Consecration |
While sliding, activate your melee ability to launch a wওave of Solar energy that Sco𝔍rches targets. Press melee again to slam the ground. Scorched targets are Ignited by the second blast. 3 Fragment Slots |
![]() Knockout |
Critically wounding a target or breaking their shield grants 50% melee damage 🌳and increased lun🧸ge range. Defeating targets with melee attacks ✨ma🀅kes you Amplified and restores a portion of your HP. 2 Fragment Slots |
![]() Diamond Lance |
Shattering a target or landing a Stasis ability kill spawns a Stasis lance aဣt their location. The lance can be thrown or slammed into ꦚthe ground, freezing targets on impact. 3 Fragment Slots |
![]() Drengr's Lash |
Your class ability releases a wave of e🌳nergy that Suspends targets. 3 Fragment Slots |
Unbreakable

Holding the grenade key will consume your grenade to project a frontal shield, draining your grenade energy each second it's active. This shield grants 90% damage mitigation (75% in PvP) against all incoming frontal damage, although you cannot shoot or use abilities while projecting the shield.
Ending the ability will unleash a frontal explosion, similar to Handheld Supernova on Voidwalker. A portion of all stored damage is dealt in this explosion. If you tank enough hits, this explosion c💟an one-tap most enemies.
You can further enhance this Aspect with Ursa Furiosa. Blocking𝓀 incoming damage will refund Super energy, up to 15%.
Consecration

Performing a slide melee will launch your Titan in the air, unleashing a wave of Scorching energy. If you press the melee key again, you'll slam the ground and create a second wave of energy. If any Scorched targets are hit by the second wave, they will immediately Ignite. This second slam consumes your melee charge.
Consecration counts as melee damage, so you can drastically scale its Ignition damage through Exotics like Synthoceps and Wormgod Caress. You can potentially spam Consecration by pairing it with Frenzied Blade to gain three melee charges. You can even use Heart of Inmost Light on the Exotic class item to d💛rastical🧸ly improve its regeneration rate.
Knockout

Knockout is the Prismatic Titan's core survivability Aspect. Breaking an enemy's shield will increase your melee damage by 50% for six seconds. You'll also gain increased🍃 melee lunge range. Killing an enemy with a melee ability while this buff is active will also gran🃏t Amplified and restore a portion of your HP, as shown below.
Minor |
50 HP |
---|---|
Major |
75 HP |
Miniboss |
100 HP |
Guardian |
30 HP |
This HP is granted immediately and doesn't have 𝐆an internal cooldown.
Diamond Lance

Defeating enemies with Stasis damage or Stasis abilities will generate a Diamond Lance, a pickup weapon that acts like a spear. While you have a Diamond Lance in hand, you can choose to slam it into the ground or throw it. Both actions will release a wave of Stasis energy on impact, freezing anything in the blast radius. ☂You caꦡn then shatter the target for massive damage.
Diamond Lance has a seven൲-second coo𒅌ldown between activations, but you can spawn these quite easily with the use of a Stasis weapon or the Cadmus Ridge Lancecap Exotic helmet.
Drengr's Lash

Casting your Barricade will create a wave of suspending energy from your barricade, traveling a short distance before disappearing. Enemies are Suspended for roughly four seconds, so make sure you elimin🍌ate the𝕴m before they break free.
This ability is completely different for Thruster. Casting Thruster will spawn a Strand knot at your location, which will unleash a suspending burst after a short delay. The blast radius is fairly small; staying neaꦇr targets is recommended.
You can greatly enhance this Aspect with the Abeyant Leap Exotic boots. Barricades fire more projectiles with more aggressive tracking, making it great for stunning a large group of enemies in front of you. Thruster will lob the Strand💞 bomb at the closest target with an aggressive arc, similar to that of a mortar.
Warlock Prismatic Aspects
![]() Hellion |
Casting your class 💞ability creates a Solar Soul that orbits your character for 20 seconds. The orb lobs explosive projectiles at targets, inflicting Scorch on🍸 hit. 3 Fragment Slots |
---|---|
![]() Feed The Void |
All ability kil๊ls grant Devour, aꦕnd Devour's effects are twice as powerful. 2 Fragment Slots |
![]() Lightning Surge |
Perform a slide melee to create a lightning storm, Jolting targets caught in the ♉bl𒈔ast. Targets damaged by lightning strikes grant Bolt Charg💛e. 3 Fragment Slots |
![]() Bleak Watcher |
Convert your current grenad෴e into a🐬n ice turret that fires slowing projectiles. 3 Fragment Slots |
![]() Weaver's Call |
Using your class ability spawns three Threadl💧ings and deploys all perched Threadlings. All Strand damage has a chance to generate a perched𒈔 Threadling. 3 Fragment Slots |
Hellion

Using your class ability will conjure a Solar Orb by your side, lasting for 20 seconds. This Solar Orb fires mortar projectiles that inflict x30 Scorch on hit. Consecutive hits can trigger an Ignition, making Hellio♎n a surprisingly strong PvE Aspect for most content. You can even stack it with Arc Soul and Bleak Watcher turrets🙈.
Use Phoenix Dive w♏ith Hellion to quickly r🔯ecast it.
Feed The Void

Feed the Void is a simple yet effective Aspect for virtually all Warlock builds. Ability kills grant Devour, a Void keyword that restores 100 HP and 10% grenade energy with every kill, including weapon kills. Landing a kill♐ while Devour is a꧙ctive will extend its duration, up to a maximum of ten seconds.
With Feed the Void equipped, your Devour buff is twice as powerful. It now fully heals you and restores 15% grenade energy with each kill.꧑ Pair this with Bleak Watcher or Osmiomancy Gloves to take advantage of the high grenade uptime.
Lightning Surge

Performing a slide melee will cause you to teleport a short distance before exploding, releasing a series of lightning bolts that Jolt targets and grant Bolt Charge. The lightning strikes can hit the same target multiple times in PvE but not in PvP. Using this ability will also grant a mo🐼derate amount of damage reduction for a short duration.
You can greatly increase the uptime of this ability by pairing it with Arcane Needle a Strand melee with three charges. You can then use Facet of Awakening to spawn Ionic Traces with rapid multikills, refu📖nding a portion of your melee energy. You can even buff i🧔ts damage output with Necrotic Grips or Synthoceps via the Exotic class item.
Bleak Watcher

Holding the grenade input will convert it into a Bleak Watcher, a Stasis turret that shoots in five-round bursts. Each projectile inflicts x10 Slow, allowing it to outright freeze targets with two bursts. Turrets last for 25 seconds and can be de♈stroyed in PvP. Any grenade can be converted into a Bleak Watcher on Prismatic, not just Coldsnap Grenades.
This ability has some strong synergies with Getaway Artist, an Exotic that creates an Arc Soul upon consuming a grenade. Using an Arc grenade will spawn both an Arc Soul and a Bleak Watcher. You can even use Hellion and No Time to Explain to make additional turrets or 'buddies.🅘'
Weaver's Call

Casting your class ability (including Phoenix Dive) will spawn three Threadlings at your location. If these Threadlings cannot find a target, they will return to you and 'perch' on your character, saving them for future use. You can launch the perched Threadlings by damaging a target or by casting your class ability. The latter will spawn all perched Threadlings at once, useful for burst DPS rotat𓃲ions.
Additionally, all Strand damage kills will grant progress towards spawning a perched Threadling. Rank and file enemies give 34% progress, Guardians give 50% progress, and bosses give 100% progress. It is not random as the in-game description implies.
Prismatic Fragments

Every Prismatic subclass has access to 21 Fragments, most of which are augments of some fan-favorite Fragments seen on other subclasses. Unlike those subclasses, Prismatic's Fragments are unlocked through Pale Heart exploration and secret challenges. You can find their locations in our 168澳洲幸运5开奖网:Prismatic Fragment locations guide. All 21 Fragment properties can be found below.
Facet Of Grace

Defeating targets with Kinetic wea𓄧pons grants you bonus Transcendence energy. Defeating targets with your Super grants you and near💛by allies bonus Transcendence energy. -10 Resilience.
Kinetic weapon kills grant roughly 2% Transcendence energy for both Light and Dark meters. This bonus seems static and doesn't scale with the weapon type used. Landing kills with your Super will also grant an extra 🧔2% Traꦗnscendence energy to yourself and all allies within roughly 12 meters. This Fragment has no cooldown and works in PvP, albeit with lower effectiveness.
Facet Of Sacrifice

While you ꦕhave an Arc, Solar, or Void buff, your ability final blows grants bonus Transcendence ene♎rgy. +10 Discipline.
Facet of Sacrifice grants a flat 2% Darkness Transcendence energy for every ability kill while affected by a Light subclass buff. This includes effects like Amplified, Radiant, Restoration, and Void Overshield. Darkness energy gained this way is static and does not scale with the ability's damage output or 🗹how many buffs you're affected by.
Facet Of Devotion

Defeating targets afflicte🎐d with a Stasis or Strand debuff grants bonus Light Transcendence energy. +10 Strength.
Facet of Devotion is similar to Facet of Sacrifice but has better scaling. Enemies debuffed with Darkness will grant Light Transcendence energy when defeated. Rank and file mobs give roughly 2% energy when slain, while tougher foes grant slightly more energy. Additionally, weapon and ability kills count. So long as the enemy is debuffed with a Darknes💦s keyword, this Fragment will trigger.
Facet Of Generosity

Defeating targets▨ while Transcendent creates Orbs of Power for your allies.
Facet of Generosity makes Transcendence generate Orbs of Power, much like how Supers work. While Transcendent, every kill will spawn an Orb of Power up to a maximum of six. Each orb grants roughly 0.8% Super ener🍰gy, the same as a S✃iphon mod.
The Power Preservation mod does not increase how many orbs this Fragment can generate, but you can pair this wi🌄th a roaming Super to spawn a copious number of orbs. You can activate Transcendence, cast your Super, then go on a killing spree to generate a dozen orbs in quick succession.
Facet Of Justice

While Transcendent, your ability final blows explode. +10 Intellไecജt.
While you are Transcendent, all abilities will trigger an explosion on kill. Each explosion deals roughly as much ♍damage as a Jolt shock, damaging all targets within a six-meter radius. The damage output is quite lackluster and doesn't scale well in endgame content. Only use this Fragment if you have high uptime on Transcendence.
Facet Of Honor

Collecting an elemental pick🔥up or destroying a Tangle grants Transcendence energy of the same type. +10 Strength.
Elemental pickups refer to Fire﷽⛄sprites, Ionic Traces, Void Breaches, Stasis Shards, and Tangles. They each give a different amount of Transcendence energy, as shown below.
Pickup |
Light Transcendence |
Darkness Transcendence |
---|---|---|
Firesprite |
7.5% |
0% |
Ionic Trace |
7.5% |
0% |
Void Breach |
7.5% |
0% |
Stasis Shard |
0% |
5% |
Tangle |
0% |
10% |
Facet Of Hope

While you have an elemental buff, your class ability r🌠echarges more quickly.
While you're affected by an elemental buff (such a Amplified or Woven Mail), your class ability recharges 60% faster. Facet of Hope previously had a bug where it didn't apply while you were Amplified, b🧸ut this was patched partway through Episode: Echoes. The regeneration bonus stacks multiplicatively with other regeneration scalars like Heart of Inmost Light.
Facet Of Courage

Your Arc, Solar, and Void abi𒅌lities deal increased damage to targets afflicted with Darkness debuffs. +10♓ Discipline.
Enemies affected by a Darkness debuff, such as Slow or Sever, receive 10% more damage from all Light subclass abilities. Hunters can make great use of this Fragment by pairing it with Combination Blow an𒁏d Winter's Shroud. Throw on Synthoceps (via the Exotic class item) or Liar's Handshake for some absurd melee DPS.
Facet Of Balance

Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark 💖damage g🦋rants grenade energy.
Facet of Balance has two effects baked into it. Triple kills with Light damage grant 10% melee energy. Darkness energy is similar. Triple kills with Dark damage grant 10% grenade energy. This effect doesn🎀't have a cooldown and can be used in PvP.
Facet Of Bravery

Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeatin💎g targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Facet of Bravery merges Echo of Instability and Thread of Propagation into a single Fragment. Grenade kills grant ten seconds of Volatile Rounds, and melee kills grant ten seconds of Unraveling Rounds.
Volatile Rounds grant Void weapons explosive ammunition that 🎐causes targets to detonate when they take♔ enough damage. Unraveling Rounds cause Strand weapons to infect targets with Unravel projectiles as they take damage. Consecutive damage will spawn more Unravel projectiles, spreading to nearby enemies.
Facet Of Awakening

Rapi꧅d elemental final blows and Super👍 final blows generate an elemental pickup of the matching damage type. +10 Resilience
Landing a triple kill with a single damage type will spawn an elemental pickup of the same damage type. For example, a triple kill with Solar damage would spawn a Firesprite. This applies to every damage type, althoug🅷h each pickup has to adhere to that pickup's cooldown timer. For example, you can't spawn back♚-to-back Tangles with this Fragment—you'd have to wait 12 seconds to spawn another one.
Subclass pickups are as follows:
- Solar: Firesprite
- Arc: Ionic Trace
- Void: Void Breach
- Stasis: Stasis Shard
- Strand: Tangle
Facet Of Command

Freezing or suppressing a target reloads your equipped weapons and increases stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Bre🍃ach, respectively.
Freezing or Suppressing a target will grant Facet of Command for ten seconds, which grants +20 weapon stability, +20 aim assist, and +20 airborne effectiveness. This buff cannot be refreshed while active.
Additionally, whenever you gain Facet of Command, all of your weapons will reload from reserves. Since this buff can't be refreshed, this au꧃toloading property can only activate once every ten seconds.
Facet Of Dawn

Powered melee hits against targets make you Radiant. Powered melee final blows make both you a𓂃nd nearby allies Radiant. -10 Strength.
Powered melee hits grant Radiant for ten seconds, which is a 20% weapon damage buff. Subsequent melee hits will refresh the timer. Radiant does not stack with other empowering buffs like Weapons of Light, but it does stack with surge effects found on leg armor.
Unlike Ember of Torches, melee hits don't grant Radiant to allies by default. You must Transcend to give Radiant to nearby allies.
Facet Of Protection

While surrounded by enemies, you are more resistant to incoming damage. Whil𒈔e Transcendent, the effect is increased. 💜+10 Strength
While three enemies are within eight meters, you gain 15% damage resistance. Despite the in-game description, this Fragment is not enhanced while Transcendent; it sim𒁏ply stacks with Transcendent's intrinsic 20% DR, doing so multiplicatively.
Facet Of Blessing

Melee final blows start health regeneration. Powe♔red melee final blows start health regeneration for you and nearby allies.
All melee kills, including uncharged melee and Glaives, will start HP regeneration upon landing a kill. This is absurdly powerful in PvP and is always worth using in that env༺ironment. It's not a bad option in PvE eit🎃her for melee-centric builds.
As an added bonus, this Fragment also heals nearby 🤪allies while you're Transcendent.
Facet Of Purpose

Picking up an Orb of Power grants either Bolt Charge, Res✱toration, Frost Armor, Woven Mail, or Overshield based on the damage type of your e⛄quipped Super. -10 Recovery.
Facet of Purpose is the main survivability Fragment for Prismatic. Picking up an Orb of Power will give you a defensive keyword based on your equipped Super. For example, if you have a Strand Super equipped, you'll gain Woven Mail upon grabbing an orb. The duration and overall st🎃rength of each keyword varies wildly with𓄧 this Fragment.
Keyword |
Damage Resistance |
Duration |
---|---|---|
Bolt Charge Arc |
0% |
N/A |
Restoration Solar |
N/A Restores 35 HP per second |
7 Seconds |
Void Overshield Void |
70% (Overshield only) Grants 22.5 Overshield, caps at 45 |
5 Seconds |
Frost Armor Stasis |
6.25% per stack 31.25% at x5 stacks |
10 Seconds |
Woven Mail Strand |
45% |
5 Seconds |
For most builds, we suggest using Restoration or Frost Armor. Restoration grants passive, uninterruptible HP regeneration throughout its duration. Frost Armor grants an escalating DR buff with every stack. Each Orb of Power grants two stacks of Frost Armor, so you'll get roughly 12% DR with every stack, capping out at 31.25% DR wit𒀰h five orbs.
Facet Of Mending

Grenade final blows Cure you. While Tra🍌nscendence is active, this effect ꧅is stronger.
Grenade final blows grant x1 Cure, which is roughly 60 HP orꦫ a quarter of your health bar. If you're Transcendent, you'll൩ gain x2 Cure instead, doubling the strength of the heal. This Fragment has no cooldown and works in PvP, albeit less effectively.
Facet Of Defiance

Finishers create a detonation that either Jolts, Scorches, Slows, Severs, or makes targets Volatile, based on the damage type of your equipped Super. +1🌟0 Recovery.
Performing a finisher on a target will debuff nearby enemies with a keyword matching your Super. This effect doesn't have a cooldown, although the use of finishers is somewhat limited in PvE. Since you can't use finishers on Guardians, this Fragment does nothing in PvP.
Facet Of Solitude

Rapid precision hits emit a Sev💜ering burst from the target. While Transcendent is active, the burst is larger.
Upon landing 20% of your magazine as precision hits on the same target, they will release a wave of severing energy. All enemies within six meters of the target will be Severed, reducing their damage output by 40% (15% in PvP). This effect doesn't have a c♋ooldown.
If you're using a Bow, you'll need to land two prec🐽ision hits instead.
This Fragment is in📖credibly powerful on Hunters, as it allows you to trigger Stylish Exꦇecutioner just by landing headshots. A Hand Canno with a low magazine size, such as Igneous Hammer, can trigger Solitude just before you land the killing blow, proccing Stylish Executioner in the process.
Facet Of Ruin

Stasis Shatters have increased area and deal more damage. Solar Ignitions cover a wider area. +10 to the st♚at that governs your class ability.
Facet of Ruin merges Ember of Eruption and Whisper of Fissures into one Fragment. Stasis Shatters deal roughly 10% more damage and are 50% larger, affecting all sources of Stasis shatters. This includes Stasis crystals, frozen enemies, and the Heads💙tone pe💙rk on weapons.
Solar Ignitions are 20% larger while this Fragment is equipped, increasing their blast radius to ten meters. This works with all sources of Ignitions, in🃏cluding Gunpowder Gamble and Incinerator Snap.
Facet Of Dominance

Your Void grenades Weaken, and Arc ꦆgrenades Jolt targetsꦰ. -10 Discipline.
All Void grenades will inflict a 15% Weaken for five seconds on the target. Arc grenades will inflict Jolt instead, triggering a chain lightning effect as the target takes sustained damage. This Fragment also affects Transcendence grenades where applicable.

Destiny 2: Every New Weapon🦋 In The Final Shape
The Final Shape has dozens of new weapons to chase, including the return of fanಞ favorites like Breachlight, Perfect Paradox, and Hush.