Destiny 2 and Monster Hunter: World — my two all-time favorites games to grind. Today, Season 12 began in 168澳洲幸运5开奖网:Destiny 2, aka Season of the Hunt, and I'm struck by how much the new seasonal activity reminds me of 168澳洲幸运5开奖网:Monster Hunter. The activity, called 168澳洲幸运5开奖网:Wrathborn hunts, sends players on missions to lure, track, and vanquish monsters. It never occurred to me how many similarities there are between Destiny and Monster Hunter, but now that I've gotten a taste, I want to see Destiny go even further into the Monste𒆙r Hunter fantasy.
Season 12's Wrathborn hunts and 168澳洲幸运5开奖网:Beyond Light's Empire hunts are clearing taking a lot of inspiration from Monster Hunter. First of all, you have to prepare for a hunt. In Monster Hunter, you can't simply go out in the field and hope to take down a Rathalos without preparing. You start by exploring the monster's natural environment, studying its habits, and collecting information about its weaknesses. Once you understand the monster you can then prepa𒁃re yourself to fight it by eating food, crafting weapons, and buffing yourself with potions.
Destiny 2's hunts are the same: you have to prepare before the hunt can begin. In Empire h🐟unts, you need to complete a number of objectives on Europa to draw out your prey. In Wrathborn hunts, you first need to charge up your lure by running playlist activities before it can be activated to lure out your target. These preparation cycles still fit into the traditional bounty-style progression of Destiny but they add some thematic flavor that makes each hunt feel like more than just another activity to grind. The preparation steps are an important part of the hunt in both games, but the similarities don't stop there.
In Wrathborn hunts, you'll travel to the planet where your prey lives and draw them out by activating your 168澳洲幸运5开奖网:Cryptolith Lure on a weird growth that looks like a nest. Each hunt is speci🌠fic to a zone, just as each monster is specific to a biome in Monster Hunter. Once you've lured them out, you'll fight the target until they are weakened, at which point they will flee and you'll need to follo🍃w their trail to track them down.
This was the moment it really clicked for me how mu🤪ch Wrathborn hunts were inspired by Monster Hunter. If you've ever played MH, you know that Monsters flee several times in every hunt and you have to follow their 🐽trail to catch up to them and continue the fight. I shouted "ITS A MONSTER HUNTER!" at my screen when the servitor I was fighting fled and I had to follow a trail of green slime to the next battleground.
The finale to the hunt is a pretty standard Destiny boss fight that doesn't give off any more especially strong Monster Hunter vibes, but it's worth mentioning that there are triumphs that can be earned for defeating the Wrathborn with specific we♐apons. Of course, using elemental weaknes🍌ses against monsters gives you a huge advantage in Monster Hunter. While the Wrathborn don't have any particular weaknesses, this triumph is a nice nod to Monster Hunter's "right tool for the job" design philosophy.
Destiny is a game that has always taken the best ideas and built upon them, and I'd love to see Bungie expand these mechanics in a future season. Monster Hunter is all about collecting monster parts to craft better gear, I think Destiny could work really well wiไth materials that drop from specific enemies that are used to craft unique armor and w✱eapons.
I never thought I'd see Destiny 2 become Monster Hunter, but it's making me more exciteಞd than ever to gꦰet deep into Season of the Hunt.