I thought our days of abusing the Suppressing Glaive mod were over, but I’ve never been more pleased to be wrong. In last week’s TWAB, mentioned that the mod would be disabled during this weekend’s raid race, but then disabled it completely earlier on Friday afternoon. I took the early removal of Suppressing Glaive as a sign that we were going to lose the ability to suppress enemies with melee hits, which would have been a huge nerf to the Hunter kit. I knew how busted Suppressing Glaive build was, and I exploited the hell out of it to clear Master Lost Sectors and run around like an invisible ninja. When contest mode ended on Monday, Suppressing Glaive came back, and as far as I can tell nothing about it has changed. I thought I had to say goodbye to the most ridiculously broken build 168澳洲幸运5开奖网:Destiny 2 has ever given us, but now I’m thrilled 🌠(and confused) to say that permanent invisibility is back💝 on the menu.
Here’s how Suppressing Glaive works: every hit with the glaive - either projectile or melee - causes the enemy to become suppressed. The effect takes Lightborne Hive out of their Supers and blinds all other enemies, preventing them from using abilities and causing them to basically stand still while you beat the shit out of them with your pointy stick. This would be a strong modifier by itself, but when combined with the 168澳洲幸运5开奖网:Hunter Void 3.0 kit, it basically turns you into an unkillable god.
With the Stylish Executioner aspect, killing a suppressed enemy turns you invisible and gives your next melee attack a weakening effect, causing enemies to take more damage. The Hunter gameplay flow looks like this: hit a dude, turn invisible, hit another dude, turn invisible again, keep hitting dudes and keep turning invisible. Throw on Echo of Domineering for free reloads and extra ability energy, Font of Might for bonus Void weapon damage, Well of Tenacity for damage resistance, and Echo of Exchange for grenade energy on mel༒ee kill, and you become an unstoppable, permanently invisible, killing machine.
In the back of my mind, I knew something had to be wrong here. I tri𝄹ed to convince myself that Suppressing Glaive was supposed to be this strong because Bungie wanted us to fall in love with the new glaive archetype. I reasoned that as long as it wasn’t ruining PVP, it wouldn’t get taken away.🦩 It wasn’t until I started running Master Lost Sectors that I realized no one man should have all this power. I tore through one of the most challenging pieces of solo content in the game without taking a single hit. I was the invisible man, a phantom on the battlefield, a specter of the night. It felt amazing, but clearly, something had to be done about this.
There was no way Bungie wa༺s just going to le🔯t us be this invincible. Imagine playing any other game and being invisible 100% of the time. Would Elden Ring be fun if enemies could never see you? Would you like to stunlock every machine in Horizon Forbidden West while every nearby enemy just stands there dumbfounded? It’s a great novelty at first, but it trivializes combat - you know, that thing we all agree is only good when it’s challenging.
And yet, Suppressing Glaive is back and doing exactly what it’s aꦓlways done🔜. It’s possible Bungie fixed a bug while the mod was offline, though we’ll have to wait on the next patch notes to find out. I noticed last week that invisibility didn’t always fall off when you start swinging the glaive again, so maybe Bungie needed to make sure it’s working consistently before giving it back. It would be nice to have clearer communication and timelines around these issues, but bugs are bugs, and Bungie is right to disable the mod until they can be fixed.
Hunters aren’t the only ones suffering the loss of a newly overpowered build. One of the Titan holy grails has always been the ability to combine One-Two Punch and Peregrine Grieves for high damage melee attacks. With the new Enhanced One-Two Punch traits froℱm the crafting table, Titans could finally pull off this coveted technique.The combo was so lethal that Bungie disabled Enhanced One-Two Punch ℱthe day it was discovered, and both Peregrine Grieves and the similarly OP Wormgod Carress gauntlets were banned from the raid. Now that contest mode has ended, .
I recently wrote about how much fun it is to break Destiny because it makes us feel like creative collaborato𝕴rs with the devs. When we find broken things like a glaive that makes you 🌺permanently invisible, or a shotgun that turns you into the One Punch Man, we just have to accept that they’re going to get fixed. As much fun as I have being a ghost on the battlefield, I can recognize that circumventing the challenge of combat is probably a bad thing. I’ve heard similar sentiments about Osteo Striga, a new exotic SMG that is so strong some people are just refusing to use it. Part of me still thinks Suppressing Glaive is going to get hit with the nerf hammer sooner or later, but I’ll abuse the hell out of it while I still can.
As far asꦯ new expansion bugs go, The Witch Queen has been relatively tame. I’m surprised to see so many players on Twitter and Reddit raging about weapons and mods getting disabled when there’s really only been four or five that have been temporarily taken away. Hell, we haཧven’t even had a Telesto incident in the last six months, which says a lot about the relative stability of Destiny 2 right now.
I ran the Master story mission last night abo⛎ut 25 levels under, and I was able to do it thanks to Suppressing Glaive. GM Nightfalls will be the ultimate test of the mods viability when they open up next month. At that point, I expect the glaive to either fall off because of low damage, or break the activity so hard that Bungie will have no choice but to disable it again. It might still be too soon to tell how busted Suppressing Glaive actually is, but the one thing I can say is that it’s the best class fantasy I’ve eveඣr experienced in Destiny 2. It’s only an Artifact Mod, so at most we only have three months of invisible shenanigans ahead of us. They say you don’t know what you’ve got ‘til its gone, but I know how outrageous this mod is, and I’m loving every second of it.