Summary
- Destiny 2: The Final Shape's critical success clearly wasn't enough for Bungie, as the developer is eliminating 220 roles in the studio.
- That means hundreds of people have now lost their jobs, including The Final Shape narrative lead Kwan Perng, who joined the studio back in 2022.
168澳洲幸运5开奖网:Destiny 2: The Final Shape launched just two months ago, and the consensus is that it was a much-needed step up in quality following the disappointment of Lightfall, and an incredible 🌺ending to the decade-long story that the game has been building. Despite the expansion being adored by both fans and critics, it doesn't seem to have been enough, as Bungie recently announced that😼 at least 220 roles at the studio have been eliminated.
Bungie CEO Pete Parsons claimed that "rising costs of development" and "industry shifts as well as enduring economic conditions" are the reasons behind the layoffs. It's been widely reported that , replaced by newly appointed Sony CEO Herman Hulst, as Bungie looks set to be merged into PlayStation as a whole, 168澳洲幸运5开奖网:something that staff has feared ever since 168澳洲幸运5开奖网:last year's mass layoffs.

There's No Justifying The Callousness Of Bungie's Layoffs
Corporatioﷺns like Bungie would like us to believe that layoffs are a natural function of doing business and that casualꦍ cruelty is necessary.
It's a tragedy that so many people have lost their jobs through no fault of their own, but it's especially baffling that key figures in Destiny 2: The Final Shape's success have been laid off too. One such person is the expansion's narrative lead, Kwan Perng, who has been laid off less than two months after The Final Shape's launch at the start of June.
Destiny 2: The Final Shape's Narrative Lead Has Already Been Laid Off
The Final Shape was widely praised for its story, something that Perng would have been deeply involved in being the expansion's narrative lead, but that success doesn't appear to have saved them from the layoffs. It's a baffling decision on Bungie's part to lay off anyone at all after The Final Shape, but it's especially sickening for those that were actually happy with the direction of the game's overarching story.
If anything, this simply drives home that even critical acclaim and the adoration of thousands isn't enough to save a studio these days. Hi-Fi Rush is another game that was loved, and developer Tango Gameworks was one of the best in the business, but that didn't stop Microsoft from shutting it down to funnel more cash into bigger projects. It's rough out there right now, but here's hoping all of those affected by Bungie's layoffs land on their feet and find more work soon.

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