Games like Skyrim and 168澳洲幸运5开奖网:The Witcher 3 are revered 📖for there large worlds and intriguing characters. Those elements help create a sense of immersion that few genres𝓀 can beat.
Immersive sims take that concept to the extreme. Immersive sims are a subgenre of RPG that focuses more on choice and consequence from the player . One of the grandfathers of this genre is 168澳洲幸运5开奖网:Deus Ex, a sci-fi FPS title focused on rewarding or punishing players on what they do. Its prequel and part reboot, Human Revolution, aimed to bring this genre of game to a modern audience with mixed execution. Here are 5 reasons why the original Deus Ex remains the best, along with 5 reasons why Human Revolution triumphs over the original.
10 Deus Ex: Grounded In Reality 🔯 🍸
One of the best parts of the original Deus Ex is how grounded the game felt. Despite the game pinning you as a nano-au🅠gmented government agent, the setting it was placed in felt grounded in modern times.
Compare this to Human Revolution, which is suppose to be a prequel, yet China somehow has two supercities stacked ꩵon top of each other and cybernetic advertisements are plastered on every street ♛corner. The subtlety of the original game's world helped sell the political themes and overall tone of the game much better than the reboot.
9 ♊ Hu▨man Revolution: Main Protagonist
Adam Jenson is the main protagonist of Human Revolution, being a security officer for a cyberneticꦉ company. He gets his limbs destroyed in the intro and has his girlfriend stolen, setting th𓃲e story up for the whole game.
It sounds cliche, but Adam is rebuilt using experimental cybernetics to test their effectiveness and show the world how much good they can do. Depending on the player's actions, Adam can be conflicted about this or completely accepting of his new body. Besides that, his dry humor and demeanor make him a good inflection for the player yet doesn't make the character boring or absurd like JC Denton in the original Deus Ex could be at times.
8 🧸 D🃏eus Ex: Main Story
Explaining Deus Ex's story to those who haven't played it will make you sound insane. In essence, the game takes place in a world wh🃏ere 🅷every absurd conspiracy theory you can think of is real.
Terrorist attacks are commonplace but make you question the morality of what you're doing as a government agent. FEMA seems to be intentionally spreading a virus on American soil and using it as a ploy to rise in power. Things get out of control quickly and its a fight for control of free thought, information, and the powers that control the world, public or otherwise. Yet the NPCs and writing in this game is so well-thought-out that it makes the world feel plausib𓆉le, despite being rooted in dozens of conspiracy theories.
7 Hum🃏an Revolution: Skill System
Unlike the original game, Human Revolution essentially shifted the skills system into🉐 a perk tree that players could pick and choose what they wanted.
While this sounds like dumbing down in a bad sense, it was exactly what the series needed. Skills in the original Deus Ex could range from better weapon accuracy to swimming faster. It gave marginal benefits consistently, while the perks in Human Revolution completely change the game. You can learn to hack machines to fi𓆏ght with you, fall from any height without taking damage, ♓or launch explosives out of your cybernetic body to take out hordes of enemies.
6 🌳 Deus Ex: Level Design
Levels in Deus Ex are distinct from each other and act like hub worlds in𝕴-of-themselves. Entering Devil's Kitchen in New York is effectively a hub area that expands as you play through the game.
This level philosophy also exists in Human Revolution, though not as well-executed. Districts in each hub area would unlock over the game's story and quests, with each new micro area including avenues for stealth and combat. They intelligently take into account your character's jump height, run speed, and potential gadgets you've obtained. Levels in the original were much more open to experimentation compared to the rather linear design of Human Revolution's areas connected with a hub.
5 Human Revolution: Visual Design ⭕
It might not be as grounded as the original, but Human Revolution carves out its own unique visual aesthetic that stands out ൩from any video game out today.
Yellow lighting fills the streets of modern metropolises that are filled with cybernetic advertisements. There is a renaissance-like design that accompanies the entire game to demonstrate how world-changing cybernetics could be to humanity. It gives the game a rather unique look that can be easily contrasted with dirgy, downright brutal designs that are seen in the game's later levels and DLC. This is further shown in Mankind Divided, a sequel to Human Revolution.
4 Deus Ex: Modding ꦅ
Deus Ex might be an older title but it certainly has its fair share of mods to help modernize the experience. As fun as Human Revolution𒁃 is, there aren't as many choice🐽s to tune the game to your wishes.
Mods like GMDX or Shifter's mod provide alterations to the core Deus Ex formula in subtle ways to make the game significantly better. In GMDX's case, additional attachments, perks for skills, and mantling are a few examples of features seen in Human Revolution and Mankind Divided added to the original🙈. Some moওds even add new campaigns for players to try, adding dozens of hours of new content to play through for free.
3 Human Revolution: Combat 💟 ꦿ
Firing a weapon in Human Revolution feels signifi൲cantly better t𒈔han it does in the original. Weapons have proper recoil, firing animations, and have enough customization to make each weapon distinct.
While the original game does allow for guns-blazing action, the core combat in that game heavily penalizes firearms early game. The crosshair players have in Deus Ex is massive and can only be reduced by aiming at enemies for a few seconds. Through augments and skill progression, this can be tuned to fit more in-line with how Human Revolution and most shooters handle accuracy, but it takes so long that it encourages stealth play for most playthroughs without modding. In Human Revolution, gunplay, stealth, and dialogue are 168澳洲幸运5开奖网:all three equally viable play styles you can choose right from the get-go.
2 Deus E♊x: Interactivity
The Immersive Sim genre thr🅺ives off of interactivity, whether that is from grabbing objects or talking to NPCs.
What separates Deus Ex from games like Skyrim, though, is how reactive the world is to your actions. When you kill a critical character in Skyrim, a guard might mention it and leave it at that. In Deus Ex, 168澳洲幸运5开奖网:entire dialogue paths and quests can change based on which characters you've killed or helped. Even small actions, like entering the women's bathroom on accident, can have repercussions on how fellow employees and your boss view you early-game. Very few video games carry out consequences for menial actions like that, but it is what makes games like Deus Ex shine above the rest.
1 🔯 Human Revolution: Dialogue 𝄹
The original Deus Ex might have plenty of reactive gameplay elements, but one of its w🐎eakest links was character dialogue.
JC Denton would constantly make sarcastic remarks to NPCs and had little opportunity to be played♋ other ways. Adam Jenson, on the other hand, can be roleplayed in several different ways. Multiple, meaningful decisions pop up in dialogue now to let Adam truly express himself compared to JC Denton's sarcastic quips. The long debates players can have with other NPCs can substitute combat entirely and show Adam's passion for a particular subject or theme, making him a much more engaging character than JC Denton and his flat delivery of sarcastic lines.