Dungeons are one of the main forms of content you'll be completing in Diablo 4. Normal Dungeons reward Legendary ♏Aspects upon completion that you can unlock in your Codex of Power, while powered-up Nightmare Dungeons offer an increased challenge for even better rewards, including 🥂Glyphs.

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The Cultist Refuge Dungeon rewards the Flamewalker's Aspect for Sorcerers upon completion. If you're looking to get this Aspect, or just need to complete the Dungeon in general, you've come to the right place. Below, we'll take a look at where to find this Dungeon, its entire map layout, and how to complete each of its objectives.

Dungeon Location

The Cultist Refuge Dungeon is found in Nostrava in the Fractured Peaks. However, before you can unlock this Dungeon, you'll need to complete the Nostrava Stronghold and clear the area of enemies.

Dungeon Map

Dungeons have slightly randomized layouts, but the mapꦺs in the image gallery above will give you an idea of wꦚhat to expect.

How To Complete Cultist Refuge

cultist refuge dungeon entrance in house

As its name suggests, the Cultist Refuge is full of Cultist-type enemies in its first half, and Werewolves in the second half. Bringing an Elixir of Man-slaying for the Cultists or an Elixir of Beast-slaying for the Werewolves can make your progress a bit smℱoother.

Your first objective in this Dungeon is to simply slay all enemies in the Halls of Assembly. This area is relatively small, so findin♑g and killing ev🐼ery enemy should be no problem.

After you've slain all the enemies, an Elite enemy will appear, named Rakshasi. Kill this Elite and it will drop the Cultist Key, which you can use on the door to open it and proceed to the�🏅� next part of the Dungeon.

Before you can continue, however, you'll enter a small room where a random trap will impede your progress. Sometimes, a Skeletal Construct will appear that you need to destroy before you can continue, and other times you'll be ambushed by Werewolves. In this case, flipping two levers will open the door to the next area.

As you make your way through this next area, you may notice Werewolves trapped in cages. You can interact with the cages to free the Werewolves, but they will immediately attack you, so only free them if you want to fight them.

Your final objective in the Cultist Refuge is to find and kill two High Priests. Again, this area isn't the largest, so you should be able to find and kill these two Elite enemies before long. When both High Priests are dead, the Dungeon will be complete, and you'll unlock the Flamewalker's Aspect in your Codex of Power.

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