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A core component of Diablo 4 is utilising Aspects to increase your character's power. Some Druid builds rely heavily on having these effects and securing your key powers can sometimes be a bit of a struggle. Acquiring them for your Codex of Power is invaluable, as it will allow you to continually Imprint these effects onto your gear, greatly increasing your strength throughout the game.
This guide will show you the location of every Druid Aspect found in their Codex of Poweไr. It will explain what each Aspect does, and which Dungeon to complete to claim it.
Fractured Peaks Druid Aspects
The first zone encountered in the Main Story Campaign, The Fractured Peaks contains some very useful Aspects for most Druid builds. Protector is a Defensive staple and the Unsatiated and Nighthowler's serve to buff Werewolf playstyles, which are some of the best single target set-꧑ups in the entire ga𝓀me.
Aspect Name |
Effect |
Type |
Dungeon |
Protector |
Damaging an Elite enemy grants you a Barrier for ten second💖s. This effect canဣ only happen once every 30 seconds. |
Defensive |
Lost Archives |
Eluding |
Becoming Injured while Crowd Controlled grants you Unstoppable f♉or four se🌳conds. This effect has a 40-second Cooldown. |
Utility |
Caldera Gate |
Unsatiated |
After killing an enemy with Shred, your next Werewolf Skill generates 20 percent more Spirit and deals 20 percent increased damage. |
Resource |
Tormented Ruins |
Mangled |
When you are struck as a Werebear you have a 20 percent chance to gain one Spirit. |
Resource |
Immortal Emanation |
Nighthowler's |
Blood Howl increases your Critical Strike Chance by five percent. In addition, Blood Howl also affects nearby Companions and Players for three seconds. |
Offensive |
Forbidden City |
Stormclaw's |
Critical Strikes with Shred deal 20 percent of the damage dealt as Lightning Damage to the target and surrounding enemies. |
Offensive |
Anica's Claim |
Scosglen Druid Aspects
Scosglen is probably the best zone when it comes to Druid Aspects. Ghostwalker is a pivotal Mobility for most builds, with Crashstone and Edgemaster's being top tier for the Pulverize Werebear set-up.
Some Dungeons require the clearing of specific Strongholds, as the🌊y grant access to certain areas of the map.
Aspect Name |
Effect |
Type |
Dungeon |
Expectant |
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by five percent up to 30 percent. |
Offensive |
Underroot |
Edgemaster's |
Skills deal up to 10 percent increased damage based on your available Primary Resource when cast. |
Offensive |
Oldstones |
Ghostwalker |
While Unstoppable and for four seconds after, you gain ten percent increased Movement Speed and can move freely through enemies. |
Mobility |
Broken Bulwark |
Quicksand |
Damage from Earth skills Slow enemies hit by 25 percent for five seconds. |
Utility |
Ferals' Den |
Ballistic |
When you have Fortify your Earth Skills gain two additional Ranks. |
Utility |
Whispering Pines |
Crashstone |
Earth Skills deal 40 percent more Critical Strike Damage to Crowd Controlled enemies. |
Offensive |
Stockades |
Overcharged |
Up to a ten percent chance when dealing Lightning damage to overload the target for three seconds, causing any direct damage you deal to them to pulse additional damage to surrounding enemies. |
Offensive |
Mariner's Refuge |
Dry Steppes Druid Aspects
Mending Stone is a fantastic Defensive Aspect, but most of the other Dry Steppes dungeons don't contain especially good powers, so you might want to focus on working on other zones to build up a supply of good powers.
Aspect Name |
Effect |
Type |
Dungeon |
Might |
Basic Skills grant 20 percent Damage Reduction for two seconds. |
Defensive |
Dark Ravine |
Umbral |
Restore one of your Primary Resources when you Crowd Control an enemy. |
Resource |
Champion's Demise |
Rapid |
Basic Skills gain 15 percent Attack Speed. |
Offensive |
Buried Halls |
Mending Stone |
The duration of Earthern Bulwark is increased by six seconds. In addition, killing an enemy with Earth skills replenishes a portion of your active Earthen Bulwark's Barrier. |
Defensive |
Sealed Archives |
Retaliation |
Your Core Skills deal up to 20 percent increased damage based on your amount of Fortify. |
Offensive |
Seaside Descent |
Calm Breeze |
Wind Shear has up to a five percent chance to fully restore your Spirit. |
Resource |
Grinning Labyrinth |
Shepherd's |
Core Skills deal an additional six percent damage for each active Companion. |
Offensive |
Bloodsoaked Crag |
Hawezar Druid Aspects
Hawezar is the fourth zone you'll encounter and Ursine Horror and Rampaging Werebeast are key Aspects for the Pulverize build and should be🅷 some of the first Aspects you collect when you begin to round out your Werebear build.
Aspect Name |
Effect |
Type |
Dungeon |
Shared Misery |
When you hit a Crowd Controlled enemy, there is up to a 30 percent chance for that Crowd Control effect to spread to another unaffected enemy. |
Utility |
Oblivion |
Deflecting Barrier |
While you have a Barrier active, there is a seven percent chance to ignore incoming direct damage from Distant enemies. |
Defensive |
Lost Keep |
Rampaging Werebeast |
The duration of Grizzly Rage is increased by one second. In addition, Critical Strikes while Grizzly Rage is active increase your C﷽riti🥃cal Strike Damage by ten percent for the duration. |
Offensive |
Endless Gates |
Tempest |
Hurricane damage is in༒creased🐽 by seven percent each second while active. |
Offensive |
Blind Burrows |
Ursine Horror |
Pulverize is now also an Earth skill. After casting Pulverize, tecton💝ic spikes continue to deal additional damage over two seconds. |
Offensive |
Belfry Zakara |
Vigorous |
Gain ten percent Damage Reduction while Shapeshifted into a Werewolf. |
Defensive |
Steadfast Barracks |
Kehjistan Druid Aspects
Kehjistan contains some of the best dungeons for both experience and Aspects. Disobedience is a multi-class Aspect that provides great Defensive presence for any build, as Armor is one of the strongest stats for survivability.
Aspect Name |
Effect |
Type |
Dungeon |
Disobedience |
You gain increased Armor for four seconds when you deal any form o𝓰🌃f damage, stacking up to 25 percent. |
Defensive |
Halls of the Damned |
Retribution |
Distant enemies have an eight percent chance to be Stunned for two seconds when they hit you. You deal 20 percent increased damage to Stunned enemies. |
Offensive |
Abandoned Mineworks |
Needleflare |
Thorns damage dealt has ꦿa 20 percent chance to deal damage to all enemies around you. |
Offensive |
Yshari Sanctum |
Wind Striker |
Critical Strikes grant eight percent Movement Speed for one second, up to six seconds. |
Mobility |
Shivta Ruins |
Cyclonic Force |
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclꦬone Armor will als🌺o be applied to all nearby allies. |
Defensive |
Collapsed Vault |
Changeling's Debt |
Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120 percent of the Poisoning damage and consume the Poisoning. |
Resource |
Conclave |
Skinwalker's |
When you use a Shapeshifting Skill that changes your form, gain additional Life. If you are at full Life, gain the same amount as Fortify. |
Defensive |
Fading Echo |
Stormshifter's |
While Hurricane is active, gain two additional Ranks to your Shapeshifting Skills. |
Utility |
Crusader's Cathedral |