Arkane's many works are beloved for the worlds they invent. The games almost always have some attachment to reality to pull you into the world, but there is an incredible confidence in the creations, from 168澳洲幸运5开奖网:Deathloop's Blackreef to Prey's Talos 1 space station, though the world of 168澳洲幸运5开奖网:Dishonored is particularly fleshed out.
Set entirely in a fictional world, Dishonored was introduced through the isle of Gristol during the late stages of the industrial revolution, and it was an instantly enthrallinไg world, though the world is actually made up of four islands and a massive continent to the east. Their comparisons toꦛ reality are at times loose, though there are also some pretty clear parallels to be drawn too.
5 ▨ ꦿ Tyvia - Eastern Europe And East Asia
Tyvia, the most northern nation of the Empire of the Isles, is also likely the least specific of the isles that has obvious foundations. Allowed some degree of autonomy, Tyvia has a more distinct and reclusive culture than many of the other isles, a people who rule themse🅺lves in their icy cold home.
Many of the names in Tyvia are based heavily on Russian ones, while much of its producti🅘on of pears and wine fits more closely with places like Ukraine and Poland. Yet there are also names more commonly associated with East Asian cultures. Much of the history is also based on that of internment camps, common durin🧸g the period of the Soviet Union.
4 🎐 Gristol - England And Westernꦡ Europe
From the second you step foot into the world of Dishonored, Dunwall is a stunning location. Not for the sheer "beauty" of it, it is a world stricken by plague and falling to pieces. It's the detail of it that brings it to life, making its real-life inspirations obvious. Dunwall is itself the capital of Gristol, the head and home of the Empire.
Europe is, unfortunately, quite known for its em𓆏pires, be they British, French, or German. Gristol most heavily and obviously takes from England, though smaller aspects of the greater country outside of the cities take from the German and French landscape and cultures. And lest the most obvious sign is mistaken, the rat plague swarming across Gristol is rather clearly a comparison to that of the Black Death of Europe.
3 🅰 Morley - Ireland And Scotland ♌
Morley's own real-life inspirations rely quite heavily on that of Gristol, as it is its closest neighbor. The most reluctant member of the Empire, Morley has staged multiple revolts against the Empire, and has a raucous revelry culture of food and drink. With all of this in mind, and with Gristol being viewed 168澳洲幸运5开奖网:most clearly as England, it can be hard to ignore Morley's place as the Celtic nations of Ireland and Scotland.
Starting with the obvious, the names. Caulkenny is just the Irish county of Kilkenny, Alba being another name for Scotland, Arran being the Aran islands, and so on. Past that, the history of revolts against an imperial neighbor is rather obvious, and more depressingly that of a great famine that caused much of the population to emigrate, taking on jobs such as soldie🍬r work just to get by. Of course, many of the names are clear too, like Siobhan (Shu-vawn) and Niall.
2 Serkonos - Mediterranea𓆉n Region 𒀰
Coming to Serkonos for the first time in Dishonored 2 after the opening in Dunwall is like stepping outside for the first time, like you can finally breathe. There is color everywhere and a palpable heat beating down. The paint is peeling from the buildings and blood pours down the street from butchered fish. It's a vivid picture, every moment of it feels like the culture of this land is refusing to stand aside. It's a great many places at once, though much of the Mediterranean is the clearest.
According to the devs themselves, Italy, Spain, and Greece make up the bulk of Serkonos' inspirations. In the sounds of the cities and the names of the people you can hear it, but it comes in the sea-faring, coastal-thriving side too. Places that must rely on heat and fishing to thrive, docks being the daily workplace. Of course, much of Europe is actually quite low-built, so 168澳洲幸运5开奖网:the city of Karnaca its🍌elf takes more from the shared aspects of the Caribbean, and the cities of Cuba.
1 Pandyssia - Western View Of Uncolonized Na🐈tions
The world of Dishonored can seem quite small when you look at a map. Four little islands and one giant continent to the East. A small world, especially when much of that continent is unexplored. But in truth, the world is actually much larger, or at least possibly is. All those maps are drawn to the knowledge of the Empire, and Sokolov in-game even acknowledges that Pandyssia itself isn't always drawn to scale, for fear proud denizens of the Empire will fear that their view of the world is truly minuscule.
Pandyssia, being as small as it is, has very little in ways of confirmed knowledge, even by what the developers have given out. If anything, that almost makes it more obvious. Being that the world is so clearly seen by the Euro-inspired empire, Pandyssia can only be seen as the general Western view of uncolonized nations, like how European powers viewed the Americas, Africa, or Australia. Massive lands with indescribable beasts, jungles, and deserts, all untraversable. People engaged in blasphemous acts. It's all so hypocritical, viewing the unknown world as something simply scary and lesser. Maybe a future game will give the Empire the chance to see otherwise?