Quick Links
168澳洲幸运5开奖网:Disney Illusion Island has a surprising number of Quests laid out across its con🅘cise runtime, with nearly all of them containing mini-challenges and puzzles for you to tackle, Abilities to learn, and Collectibles to gather, with some even having boss encounters that will push your platforming skills to their limits.
The 'I'll Be A Smuggler's Uncle' Quest is a perfect example of this, having you traverse many hazards with your newly acquired Abilities, find Keys to open a Locked Door, and even face your first boss of the game!
I'll Be A Smuggler's Uncle Quest Overview
Upon completing the Things Are Looking Up Quest, Dex will give you a Keycard, granting you access to Gizmopolis, starting the Quest 'I'll Be A Smuggler's Uncle.' You can find all the Tasks for this Quest below and how to complete the first two Tasks directly beneath it!
I'll Be A Smuggler's Uncle Tasks
- Return To The Library
- Travel Into Gizmopolis
- Enter Admin Buildings
- Travel Into Service Tunnels
- Visit Uncle Steve In Maintenance Office
Return To The Library/Travel Into Gizmopolis Guide
The first two Tasks for I'll Be A Smuggler's Uncle are relatively straightforward and linear, so we will provide a brief walkthrough for ✃them here.
After receiving the Keycard from Dex, you will have to backtrack to the Library and will then have to ascend to Gizmopolis with your newly obtained Wall Jump Ability. There's only one way you can go here, as the other areas will be gated off due to your lack of Abilities at this moment in the game.
Follow the waypoints on your map, and you will be in Gizmopolis in the blink of an eye. Once you're there, your Task will be updated to 'Enter Admin Buildings,' where the first significant part of the Quest will occur. The section below will have the c🌳omplete walkthrough of this section!
Enter Admin Buildings Guide
Now that you're in Gizmopolis, there is only one path for you to follow, leading you directly to the Locked Door of the area. Like the Locked Doors before it, you must find three Keys to open it, which we will have laid out below!
Locked Door: First Key
From the Locked Door, travel northwest until you see a Bell on the ground. Jump onto it to break it, activating the platforms above and beside it to begin moving up and down in a straight line. Head northwest, then remain left until you reach a large room with your first Key in the top left corner.
To acquire the first Key, jump on the Bell in the center of the room to activate the platform on the right. Then jump on the newly activated platform to reach the other Bell in the top right corner of the room.
This will activate the platform on the left side of the room. Jump onto the platform you just activated and take it up to the first Key!
Locked Door: Second Key
After grabbing the first Key, head out the east exit, then head northwest, past the bounce pad with a mustache on it, then proceed to head northeast until you reach the next room with the second Key. This room will have Spikes, a Rolling enemy, and a Cactus enemy, so be cautious when traversing it.
The Key will be in the upper left portion of the room, but you must first activate the platforms blocking your path by hitting the Bell in the top right corner.
Use the bounce pad at the bottom of the room to land on the platform above it, then Wall Jump to the left, clip through the bottom of the platform above you, then Wall Jump once more to reach the Bell. Jump on the Bell, activate the platforms, then take them to your second Key!
Locked Door: Third Key
With the second Key in your possession, head east out of the room, follow the pathway down, and head to the left, past the Checkpoint to find the third and final Key in the top right of the room, surrounded by spikes.
This Key is the simplest to acquire of the bunch. Walk to the far left of the room, Wall Jump onto the platform above you, then jump onto the bounce pad and onto the platform to the right.
Take the moving platform up, then jump over the spikes and onto the other moving platform and grab the final Key. From here, return to the Locked Door and open it to complete the Task!
Travel Into Service Tunnels Guide
Once through the Locked Doors, you will simply have to follow the linear path, as all other routes will be locked due to your lack of Abilities at this point in the story. Eventually, you will reach a point where a brief cutscene plays, where the crew jumps into a hole.
Here is where you will encounter Thief #1, the game's first boss fight, which can be a bit tricky if your platforming skills aren't up to snuff. Nonetheless, you will have to defeat them to progress any further.
Thief #1 Info
- Three Phase
- Phases One and Two have three rounds, and Phase Three only has one
- Defeating Thief #1 will grant you the Tome of Engineering
Visit Uncle Steve In Maintenence Office Guide
After defeating Thief #1, you will be Tasked to find Uncle Steve in the Maintenence Office. To do this, head east from the boss room, and jump on the Bell to move the vertical platform away from the wall to reveal an opening.
Wall Jump through the opening to find yet another Locked Door that requires three keys to open. You know the drill by now. You can🐼 find the location of those Keys in the sections below!
Locked Door: First Key
From the Locked Door, head south and follow the winding path all the way down until you reach a new Checkpoint. Now, head northwest from the Checkpoint and follow that path until you get to the first room with a Key.
The Key will be in the ground beneath you, blocked off by moveable platforms with spikes on the bottom, meaning you cannot jump through them. Jump onto the Bell in the center of the room to raise the platform to your left, then jump into the area below you.
Be careful of the new enemy here, as it will periodically dive underground before emerging and launching several projectiles. There will be another Bell on the far left in this area. Jump onto it to lower the platforms that were blocking your Key. Ascend back to the higher ground, head right, and acquire your first Key!
Locked Door: Second Key
With the first Key in your possession, head out the east exit and return to the Checkpoint you first activated after discovering the Locked Door. From this Checkpoint, head northeast and follow this pathway until you reach the room containing your second Key.
There will be one Cactus enemy on the ground in front of you and one Rolling enemy on the wall in the upper right. Your Key will be in the top left corner of the room. Jump on the Bell on the floor to activate the moving platform, then wait for it to move past the gap that leads you to the other Bell in the middle of the room.
Jump through the gap and onto the Bell, moving a red platform out of the wall in the bottom left corner. Make your way to this platform and Wall Jump off of it and off the other walls to reach and acquire your second Key!
Locked Door: Third Key
After grabbing the second Key, head back to the central Checkpoint, then head southeast and follow this pathway until you reach the third and final room with the last Key.
This room will have several strips of spikes on the wall, one Cactus enemy, and a Rolling enemy on the right wall. Your final Key is also suspended in the air near the center of the room, and there are two Bells for you to hit, which will activate different platforms.
Use the bounce pad in the center of the room to get to the elevated platform in the top left and jump onto the first Bell. This will trigger the platform in the bottom right corner of the room, enabling you to Wall Jump off it to reach the second Bell.
Jump onto the second Bell to activate the red platform underneath the Key, causing it to move up and down. From there, use the bounce pad in the center of the room to reach it, then ride it up to acquire the third and final Key. From here, head back to the Locked Door and open it!
Uncle Steve
After opening the Locked Door, follow the linear pathway to Uncle Steve to complete the final Task of the I'll Be A Smuggler's Uncle Quest in Disney Illusion Island!