Summary
- Magic Carpet, Flying Rug allows for free character movement to key locations, protecting against attacks.
- Sorcerer's Hat provides extra card draw and knowledge of your deck, making it a strategic and powerful choice.
- Ursula, Sea Witch offers control over opponents with the ability to prevent opponents' characters from readying.
168澳洲幸运5开奖网:Disney Lorcana's Into The Inklands has brought Locations and over 200 new cards to the tabletop trading card game. When considering what cards to add to your deck or how to edit your current deck, it's easy to look at cards and think they're good but not quite understand their synergies.

Disney Lorcana: The 10 Best Amber Cards In Into T🍸🧔he Inklands
Welcome, to the best Amber Cards of the Inklands!
With Amethyst being all about Sorcerers and card draw, you'll find several great options when it comes to cards from the Inklands. Luckily, we've ranked the ten best cards from Into The Inklands that will be well worth including in whatever Amethyst deck you choose to build with this set.
10 𝄹 Magic Carpet, Flying Rug
Discover A whole New Location
Cost |
Category |
Description |
---|---|---|
2 |
Storyborn, Ally |
|
The best cards are those that are on theme with their character but also add va💮lue to their ink color. Locations such as The Queens Castle require you to have characters there for their effect to work. The better the effect, the higher the move cost required to get characters there. Then along comes Magic Carpet, Flying Rug.
The ability to move a character to a location for free is as great as it sounds. It can easily help you move more than one character to a location at a time. Pay the move cost, then use Magic Carpet to follow up and move another character afterward by exerting it. Since it's Evasive, it's protected from being challenged unless by another Evasive character, so you may get a good few uses out of it before it's banished.
9 The Sorcerer's Hat
Speak It Into Existence
Cost |
Category |
Description |
---|---|---|
2 |
Item |
|
What makes a good card? A useful card for its color can be considered one of the best. But, if you add a fun interactive gimmick on top of it, you can't help but want to play it. As with Amethyst, card draw is part of its identity. This card lets you get an extra card in hand on your turn, and paired with several songs and items that allow you to reveal the next card in your deck, you can set it up to get exactly the card you need in hand.
Even if you don't name it properly, you still know what card is coming up next as you place it back on top of your deck. Knowledge is power, and The Sorcerer's Hat proves just how powerful these types of cards can be.
8 Ursu𒅌la, Sea With
You're Too Late
Cost |
Category |
Description |
---|---|---|
3 |
Dreamborn, Villain, Sorcerer |
|
1🃏68澳洲幸运5开奖网:Controlling your opponꦛents can be difficult to do, but with Ursula, Sea Witch, you get to do just that for a small ink price. At just three costs, you can drop Ursula and use her ability to stop your opponent's early game, low-cost big lore counter characters.

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Is this new Into the Inklands🍷 card the✱ silver bullet against the strongest decks in the Lorcana meta?
While she quests for just one lore, stopping an early threat in its tracks until you can draw or play something to handle it is too good to pass up. While she is uninkable, she's a low enough cost to get into play and do her job without being stuck in your hand for too long.
7 Gen𝓰ie, Supportive Friend
Grant Your Wish Of Card Draw
Cost |
Category |
Description |
---|---|---|
4 |
Storyborn, Ally |
|
Genie, Supportive Friend is a great card as it re✱cycles itself. If you need card draw, not only can you get it, but you can shuffle him back into your deck to potentially get more when necessary. Of course, you already know how 👍important card draw is in Lorcana, but consistently being able to keep Genie in your deck is a great option.
A decent five Willpower will hopefully keep Genie alive long enough to be recycled back into your deck, and paired with several Amethyst cards that gain abilities from card draw, it's great to pair with any Amethyst deck.
6 ♛ Mama Odie, Voice Of Wisdom 🦂
The Juju Helps Handle Your Opponents
Cost |
Category |
Description |
---|---|---|
6 |
Dreamborn, Ally, Sorcerer |
|
Being able to move damage from your own characters and put it on your opponent is infinitely useful. Whether you want to chip away at an opponent's large Willpower, damage annoying Evasive characters, or completely eliminate an already damaged threat, Mama Odie can do this.
While her ability relies on her questing, you'll gain two lore as you move the damage counters to your opponent's characters. Six Willpower should have her last, and three Strength is the magic number to deal with several characters in Lorcana. The fact that she's unsinkable has her a bit higher on the list than others though.
5 The Boss Is On A Roll 🥀
These Poor, Unfortunate Souls
Cost |
Category |
Description |
---|---|---|
3 |
Action, Song |
|
This is a great one. Being able to choose the next five cards you will 👍get is a game-changer. This allows you to find solutions to problems your opponent may have on the board.

Take what you need and place it in order on the top of the deck, and place the rest on the bottom. If you can pull this card off twice, this is one of the best cards for searching your deck, and can be a vital answer. You also gain a lore while playing it, so you really can't go wrong.
4 🅷 M🍬agica De Spell, The Midas Touch
Drain Your Power From Items
Cost |
Category |
Description |
---|---|---|
7 |
Floodborn, Villain, Sorcerer |
|
One of the unique cards introduced in Into The Inklands, Magica De Spell, The Midas Touch has no lore counter on it. However, that's part of the gimmick. While her six Willpower and four Strength are beneficial, she's best when played early by shifting her onto one of the other Magica De Spell cards.
She requires a bit of setup to get the most out of her, but if you've got an item that costs quite a bit to play (Lucky Dime, for example), then she gains that much lore (seven in this case) when she quests. If you can play high-cost items or play them for free earlier than their cost, you can quest for a decent amount of lore early on.
3 The Queen's Castle
The Mirror's Chamber Holds The Answer
Cost |
Category |
Description |
---|---|---|
4 |
Location |
|
With Locations in play, your opponent will need to find a way to handle them. The Queen's Castle is perfect as it gains two lore passively at the start of your turn, and it comes with the ability, Using The Mirror. With several Amethyest cards consistently relying on card draw, and abilities of cards later on the list, such as Jafar, Striking Illusionist, you'll see why it's a perfect location to add.

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Jim needed the RLS Legacy,ও and we needed a location that's going to be a big deal.
A very decent seven Willpower means you'll slow your opponent down enough to get more cards in play, quest, or deal with their board while they try to handle it. With costing only one to move here, you may be able to pull off moving multiple characters here for additional card draw and effects proccing. Two extra lore per turn is more valuable than you might think.
2 ไ Maleficent, Mistress Of All Evil
Damage Control At Your Fingertips
Cost |
Category |
Description |
---|---|---|
5 |
Storyborn, Villain, Sorcerer |
|
This card is devilishly fun to use. With two abilities, she's almost a two-for-one, 168澳洲幸运5开奖网:proving꧂ what makes cards Leꦏgendary in Lorcana. At five cost, she isn't too hard to get in play. Amethyst seems to be the color of card draw, and Maleficent capitalizes on this. With other options in Amethyst that allow you to order your cards, giving you exactly what you need, in conjunction with this setup, you get two lore from questing and can potentially pull the perfect card for your next turn.
More fun, though, is the ability to move damage around. Remove damage from your own cards and thwart your opponent by giving it to them. It's great for handling low Willpower evasive characters or even chipping away at Bodyguard characters. Move damage and setup for banishing your opponent's cards on the next turn. You can even move damage between your opponent's characters as well. When you quest and draw again, there's another opportunity, moving two damage onto an opposing character of your choice in one turn.
1 ♎ ✨ Jafar, Striking Illusionist
Draw Your Way To Victory
Cost |
Category |
Description |
---|---|---|
7 |
Floodborn, Villain, Sorcerer |
|
Jafar is a big part of the conversation of Into the Inklands, and for good reason. His ability can easily be exploited, creating one of the quickest and simplest ways to accrue a ton of lore in a single turn. There are several draw effects in the game, and paired with Steel you can do some quick lore gain. Drawing A Whole New World will quickly rack up your lore count, especially if you've got more than one Jafar, Striking Illusionist in play and exerted when you either play or Sing the song.
168澳洲幸运5开奖网:Being a Floodborn means there are several other ink colors with which Jafar can cause effects just by being played. Steel is once again a great option, with Chief Bogo, Respected Officer, dealing one damage to all opposing characters whenever you play a Floodborn. There's also the discard combo with Bucky, Squirrel Squeak Tutor, and Prince John, Greediest Of All, that Jafar can benefit from, eventually granting you more passive lore. Jafar has several lower-cost options to shift onto to get him out as early as turn five. With so much utility and the Evasive keyword, he's a wonderfully versatile character and the best in Amethyst.

Disney Lorcana:🗹 The 1༺0 Best Steel Cards In Into The Inklands
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