It’s too bad Ravensburger released 168澳洲幸运5开奖网:Disney Villainous: Introduction to Ev♌il during Disney 100, because Intro to Evil would have been the perfect tit♊le for Disney Villainous Unstoppable! The newest entry in the iconic expandable card game is a much simpler and faster version of the Villainous we’re used to, making it a great entry point for younger and more inexperienced players.

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Unstoppable uses a lot of the same iconography and concepts as Disney Villainous, but it’s really an entirely different game. Turns are shorter, choices are simplified, and there isn’t nearly as much strategic depth, but I still found Unstoppable to be a charming way to play out my Disney villain fantasies - even if it won’ꦍt let me be as evil as I’d like.
Ravensburger Puzzle Meets Ravensburger Board Game
While the gameplay is di🤪fferent, the presentation is as strong as ever. One of my favorite things about Unstoppable is its modular game board, which will look different based on the number of players you have and the villain each person chooses to play as. There’s a large square board that sits in the middle oꦑf the table where you’ll find the community pile of Power and the central track your villain pieces will move along during the game. Then each player has their own villain board (or Realm) that fits into each of the four sides of the board.
Players can choose between Ursula, Hades, Maleficent, or Scar, who each have their own board and unique objective tiles. There are also action tokens that fit into slots cut into each villain board. Throughout the game you will upgrade your board and reveal these bon෴us actions, giving each game you play a bit of variety and adding a slight sense of progression.
The track is interesting because it extends from the central board into each villain board, but villains are not allowed to travel into the other villain’s realm. This means each player will have a slightly different path around the board as they’re diverted back into their own board every time they loop around the track. This also gives each player slightly different opportunities when deciding where to go on their turn, adding some additional agency and variety to wℱhat is otherw𓆏ise a fairly simple game.
The opaque hard plastic movers from regular Villainous have been replaced🐟 by solid-colored soft plastic in Unstoppable. The molds are still great, but I don’t love th🌳e rubbery, bending texture of the new pieces.
I love the way all the pieces of the board fit together to create one big interconnected board. It’s nice to have all the players racing each other in a shared space for once rather than completely separated in their own realms. The modularity leaves room for additional villains too, which is a ♔staple of the normal Villainous game.
A Little Bit Of Strategy Goes A Long Way
You don’t need to read a single thing when playing Unstoppable, that’s how approachable it is. While each villain has their own evil objective, this is just light flavor, since e🎃very player has to do the same thing to win: land on an Advance Your Evil Plan space, pay the cost, and add an objective marker to your villain board. The first person to do this four times wins the game.
Each villain has their own villain deck with 15 cards, and each card has three symbols on it. The first is a number that represents how many spaces you can move at the start of your turn if you choose to discard that card. Each turn, you’꧋ll choose one of your cards to disc꧅ard, and move the corresponding number of spaces. The second symbol represents one of the four actions each space can have. When you land on a space you can discard a card that has a matching action symbol, pay the Power cost, and perform that action. After that you draw cards until you have four, and your turn ends.
The simplicity makes turns go by quickly, but it also makes them uneventful. You’ll often need to take a pit stop on Power space to collect some extra spending Power, in which case your entire turn is: d𒁏iscard a card, move X number of spaces, pick up X number of power, pass. Even the turns where you actually get to do something, like upgrade your realm or advance your evil plan, are just as brief.
When you upgrade your 𓄧realm you flip over the action token in any one space in your realm. That space now has an additional action.
Thankfully you still get a bit of wick꧒ed interaction with your opponents. Landing on a fate spot allows you to pick a rival villain and roll the fate die. The symbols on the die correspond to symbols on that villain’s hero titles, so you can take that hero and place it in one space in that player’s realm. The hero covers up the actions there, meaning that player can not land in that space or perform that action until their mover lands in a Defeat A Hero space. Those are all the space and rules, the rest comes down to how efficiently you move your villain and choose which actions to perform.
Fun For The Whole Family, But Not As Fun As Villainous
I explained all of the rules in about as much time as it takes to read the seven-page rulebook, and I appreciate a game you can pick up and play right away without having to have someone pore over the rules for hours. If Disney Villainous didn’t exist, I’d probably think Unstoppable was too simple and forgettable, but♐ I like it as a complement to the full-size game. Enough of the concepts transfer over to the Villainous that I can imagine starting off with Unstoppable would make it easier to learn how to play the bigger game.
It is just a baby version of Villainous though, and seeing as how Villainous already has a pretty good starter set (the previously mentioned Introduction to Evil), I’d sugg🌟est jumping right into the full game if at all possible. Unstoppable is rated for 7 and up, while Villai🎉nous is aimed at 10 and up. Every kid is different, but I’ve taught Villainous to kids under 10 who were able to grasp it fairly well. It’s definitely demanding on reading comprehension, which is where Unstoppable can step in quite well, but Villainous is a phenomenal game, and Unstoppable is just an okay one.

- Type of Game
- 🐼 Card-Based Strategy
- Age Recommendation
- 10+
- Game Duration
- 4🃏0-60 minutes 🐻
- Brand
- ꦑ Disney / Ravensburger 🧸
- What's Included
- Base Game: 6x Boards, 6x Vill♋ain Movers, 180 Villain Cards, 90x Fate Cards, 84x Tokens, 1x Cauldron, 6x Reference Cards, 6x Villain Guides & Instructions.
- Number of Players
- 2-6
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