168澳洲幸运5开奖网:Dissidia NT is the ultimate Final Fantasy franchise fighting experience. Not quite the free-for-all of the Dissidia series' pair of PSP outings, NT links characters together in trios instead. This is an interesting approach that increases gameplay style diversity significantly, but on the flip side, it makes ranking the game's cast by tier exponentially more challenging.
After all, Vaan may be good in one lineup and dreadful in another. The same applies to every other character. It's a tough thing, then, sorting everyone out; but "tough" does not mean "impossible." By analyzing the overall effectiveness of not just every combatant but their battle category as well, we can arrive at a strong approximation of where your favorite heroes and villains rank alongside their allies and adversaries.
For the purposes of our list, bear in mind that the difference between the arguably best and worst picks in Dissidia NT is not that great. This is in contrast to many other fighting games, where the range is broad enough to go from Tier S (the greatest) to Tier F (if you're playing competitively, never go here). This is because the sheer number of universal capabilities for each fighter, such as summoning monsters and accessing a plethora of EX Skills, eclipses many would-be weaknesses in move pools.
Tier F:
Again, we need to emphasize that the letter F is far uglier in many other fighting games than in Dissidia NT. None of these characters are entirely off the menu, but for the most part, you're going to be relying upon the things that every other character can do as well in order to secure your victory. At that point, you've got to really love that character for who they are, or ꦿwhy bother?
Onion Knight, Golbez, Rinoa, Shantotto, Gabranth, and Ace fill out this still-dubious lowest tier. None of these characters truly contribute to most team lineups outside the most perfunctory ways. Their synergy, thus, is unreliable at best. The fact that there's nothing more to be said for any of them seals their fate.
Tier D:
He used to be worse, but Firion has been patched to the point that he's bumped up from the bottom of the well. His dashes are passable enough to justify picking him, if only slightly.
There are stronger long-range caster choices than Cloud of Darkness. There's not much reason to pick her when you can side with them instead.
Squall is arduous to master, and that arduousness means he's difficult to recommend. The timing required for successfully pulling off his chamber bursts will leave players open to assault, but the offensive output Squall offers if timed just right wilꦺl tilt the fight in your favor to be ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚsure.
Kuja is not a great caster. Much of what he can do, others can d♏o better. His style game is on, though?
Unlike Squall, Tidus is comparably easy to get the hang of; the problem in Tidus' case is that he's far shallower than the whole underwater soccer vibe would lead one to suspect. A few good moves can't save him from some pretty sloppy delivery otherwise.
Good play with Vayne means memorizing the off-kilter nature of his moveset. There's something just a little slanted about most of Vayne's strikes. It's hard to put into words; you kind of need to experience it for yourself. It's a bit like playing a PlayStation game with a Nintendo Switch Pro controller. Entirely doable, and hey, maybe you'll come to like it more. But not quite right.
The Dissidia NT playerbase has much to say about Y'shtola, and depending on what year those things were said, you can get two totally different overarching opinions on the Scion. At launch, she was the powerhouse among powerhouses when it came to casters. If you can somehow gain access to an unpatched Dissidia NT, know that she's a nightmare in the miniature starting roster. Otherwise, alas — she's been nerfed so hard, there are precious few lineups that will let her shine.
Ardyn is worth playing as every once in a while if only for his delightfull♈y campy voice acting. His hybrid appr𝕴oach to battle makes him decent if unspectacular at both melee and caster range.
Tier C:
Emperor's ability to set traps establishes him as a viable devious addition to many teams. Just don't expect to rely upon him to dish pure damage.
Bartz has an automatic EX Skill buff for the jobs he's mastered, which is another lovely wink to the lore. The faster you can wipe him out as a foe, the better, as he'll grow in strength (and thus, in threat!) as he powers up. The only thing holding him back is the fact that he's kind of useless in swifter fights when he hasn't had the chance to develop.
Exdeath is a straightforward slayer with a myriad of deadly strikes. His combos aren't fantastic, but when each hit that lands hurts this much, it's hard to call him a poor choice.
Tifa can be a lot of fun, especially when you're itching for a Final Fantasy 7 Remake replay but don't feel like playing until near the end to unlock her best moves. She's got them all, right here in Dissidia NT — too bad they're not as high-priority as they could be.
When it comes to characters who take an experienced player to squeeze the most use out of, look no further than Sephiroth. Online matches can give the uninitiated the impression that he's not particularly useful at all, because mastering his sword combo strikes takes the type of precision that naturally comes with time. This holds him back, but once you've spent the requisite time with the white-haired lad, expect great results.
You'll find Locke at a higher rank, making his fellow thief Zidane a slightly weaker variation of him. His HP attacks and Bravery attacks are both more than passable, but he's rigid in a way that can frustrate newer players and doesn't bring anything too special to the table once you've figured him out in full.
Snow relies upon the damage that he has received in order to power himself up. He's a mid-tier challenger because there's a coin flip of sorts on how well that will pan out for you. In the right scenario, the amount of suffering Snow can retaliate with will absolutely dictate the ultimate outcome of a duel. But rely on it in ill-suited instances, and all you're really doing is helping your opponent put you under.
Tier B:
Warrior of Light is practically the poster boy for Tier B. RPG protagonists often have the whole "jack of all trades, master of none" thing down to a tee, which can be good or bad depending on how their games handle combat. In the case of Dissidia NT🃏, being a bit above-average in every regard is pretty handy. A built-in parry, powerful Brave and HP attacks, and solid defense makes him tough ܫto ignore on the battlefield.
Kain has the kind of mobility and range one would expect from a Dragoon, even if the rest of him is nothing to write home about. Against enemies you're suffering to beat down up close and personally, Kain is an excellent swap.
There's an argument to be made that Final Fantasy 6 heroine Terra was stronger in the PSP Dissidia entries, but she's still a valuable add to your arsenal in NT. A magician to her core, you'll want to keep her away from the carnage whenever possible, but if you have the chance to fire off her spells, expect to see some very tidy results.
Kefka is a✃nother terrific caster like Terra. His spells are a bit weaker overall, but harder to evade.
Kaml'naut forces players to pick one of two modes throughout an entire bout, but both of his modes are powerful enough that the limited options at your disposal won't matter much in the final telling.
Vaan is a fine, fine lad. Notoriously, many Final Fantasy 12 fans do not think too highly of him; but ask folks who have played the various Ivalice games with him as a side character, and many will tell you he improves in due time. Vaan's the pinnacle of B-Tier seriousness, with two HP attacks to switch between in battle when the mechanic is otherwise a staple of the PSP past. Nothing else about him is glorious, but nor is it debilitating.
Warp strike mechanics translate quite nicely into Dissidia NT, as the Dissidia games have always given their characters something of a precursor to the warp strike as a core aspect of the overall package. Noctis, in essence, does what everyone else can do, but better. The alacrity involved in Noctis' moment-to-moment motion makes him one to watch out for.
Don't place Ramza in any party that doesn't have a high offensive baseline as-is, because trust us, he won't make up for it. But his buffs and recoveries make this Zodiac Brave's story well worth telling, if only as the cream-of-the-crop outright support-oriented combatant.
Tier A:
HP attacks are the beating heart of victory, and Garland's are almost absurdly strong. He also has access to a damage buff that lets him crank things up considerably.
The ability to start Cecil out as either a Paladin or a Dark Knight establishes his uniqueness, but Paladin is the reason he ranks so high. Sacrificing HP to inflict damage is a classic Final Fantasy Dark Knight nod, but it's not the smartest move in Dissidia NT outside very specific conditions. Paladin, on the other hand, has terrific aerials and stalwart defense.
Locke can steal from the enemy, which sets him apart from the pack, especially when some of those stolen goods can turn the tide in battles of attrition. His aerials and mobility make him one of the first pickꦺs for any player whose idea of a good time is to hit-and-run ad nauseam.
Casters like Terra and Kefka are a step behind Ultimecia, whose spell-⛦slinging range and reliable hit rate makes up for somewhat stiff directional controls.
Mechanically, Yuna is a breath of fresh air. She doesn't play like anyone else in the game, and while her stumbles and mediocre rod swings don't exactly scream A-Tier, her magical prowess rivals even Ultimecia's. Don't discount this gal.
Zenos is renowned as one of Final Fantasy 14's greatest villains in a game chock-full of great villains. He's a beast of a man whose one true love is "the hunt," and it would have been unfortunate if that didn't translate well into a fighting game with his name in it. Instead, not only is Zenos a worthy adversary, but the amount of damage he can deal with each slice combines with the generally high priority of his moves to make him one of the A-Tier's finest.
Tier S:
Cloud hits so hard that matches are frequently decided purely by his positioning. He embodies the "high risk, high reward" trope, but when the rewards are this sweet, it's impossible not to place him in the S-Tier. If you're just starting out with Dissidia NT, however, we recommend selecting someone a bit faster and less fragile during recoveries.
Throughout his game, Jecht makes a big deal about being the best there ever was. It can get downright irritating, so much so that even folks who aren't exactly in love with Tidus' characterization may root for him in the end. Tough luck, Tidus, because pops is all but unapproachable in Dissidia NT. His parry, sublime Bravery attacks, and honest-to-goodness lack of any downside turns Jecht into an almost sinfully strong opponent.
Lightning makes her mark, proving she must never be forgotten, as Final Fantasy 13 director Motomu Toriyama (in)famously once said. The ability to Paradigm Shift between multiple classes lends this starring lass a more diverse framework than just about any other character in the game, though if none of her options were all that great, she'd still be stuck a few tiers back. As it happens, they're each fantastic.