You can weaponize everything in Divinity: Original Sin 2. Anything from barrels, puddles, and even gravity is fair game, making the combat a mad cheese-fest depending on your creativity or resourcefulness. At the forefront of this chaos is the Aerothurge skill discipline. It lets you take advantage of air, meaning those tiny droplets of oxygen around you aren't spared from your warmongering and bloodlust to be the best Godwoken ever.168澳洲幸运5开奖网:in Divinity 2 can be a breeze. Pun intended. Of course, you'll have to find out which among the Aerothurge skills are viable fಌor your journey. These air spells will surely blow away all the others.
Consequently, that also makes the Aerothurge school one of the most fun templates of world manipulation you can get in the game. With a bit of a rulebreaking mindset and some knowledge of the best Aerothurge skills, godhood10 🦂 Evasive Aura
- AP cost: 2
- Cooldown: 5 turns
- Source cost: 1
- For survivability and tactical advantage
Think of Evasive Aura as a much better yet more expensive version of Favorable Wind. It's a source skill but totally worth it especially for parties looking for mo෴re survivability. The skill increas🌳es dodge chance for you by 90 percent and shares that boon with any ally nearby.
On top of that, the Evasive Aura also gives added movement speed. Anything that lets you maxim🍌ize your Action Points in the game is always a welcome ability. It's low on the ranking due to the source cost, bu♋t otherwise, it's a recommended skill.
9 🌸 ꦇ Electric Discharge
- AP cost: 2
- Cooldown: 3 turns
- For direct damage and Shock status
Despite the abundance of utility skills, the Aerothurge school also gives you plenty of opportunities for damage. It grants electricity-based spells which can Shock enemies, taking them out of combat. The damage isn't that far off from dedicated damage 168澳洲幸运5开奖网:schools like Pyrokinetic.
Electric Discharge also provides plenty of tactical advantages due to the practical stun. If the enemies are all clumped togeth⛄er, then they will share that stun status. Target them while they're standing on a puddle of water for even more scientific joy.
8 🔴 Vacuum Aura
- AP cost: 2
- Cooldown: 5 turns
- Source cost: 1
- For direct area damage and disabling enemy spells
Vaccum Aura is another neat skill that's more like the offensive version of Evasive Aura. This has many effects going💎 for it. The first of those is dealing a significant amount of air damag✤e to a large area around the caster.
The seco🦋nd is inflicting the enemies with Silence and Suffocating status. This disables them from casting spells and also deals magic damage to them. It's the perfect skill for a melee Aerothurge battlemage who loves to jump into the fray and ruin everything for the enemy team.
7 Blinding Rad🔥iance 🌄
- AP cost: 2
- Cooldown: 4 turns
- For direct area damage and Blind status
Speaking of perfect abilities for melee Aerothurge battlemages, Blinding Radianওce also takes a slice of the cake. It's works simila💮rly to Vacuum Aura except it doesn't cost any source point. That makes it more spammable.
On top of dealing good air damage, Blinding Radiance, well, blinds any enemy ♕within a 5-meter radius. That is assuming they don't have magic armor anymore. In any case, it's a devastating countermeasure against tanky melee combatants.
6 𒅌 🍷 Erratic Wisp
- AP cost: 1
- Cooldown: 5 turns
- For disrupting enemies or repositioning glass cannons
Want to annoy your enemies even more? Then Erratic Wisp ought to be a trick up your sleeve. It's a cheap Aerothurge skill that's more like a prank since it makes any target randomly teleport anywhere eacಌh time they get attacked.
This has tons of applications. You can use it on your allies if you want them to stay well out of harm's way. That's handy if the target is a friendly rogue, archer, or spellcaster. You can also cast it on enemies if you want to keep disrupting th📖eir positions though that won't work as well as the first application.
5 Tornado
- AP cost: 2
- Cooldown: 5 turns
- For clearing status effects and cleaning the battlefield
Battlefields and encounters in Divinity: Original Sin 2 can quickly become messy. St🌞atus effects get piled on top of one another like rotten pancakes and the whole environment looks as if a hurricane ravaged it with the number of elemental surfaces present.
It's a good thing you can un-ravage it using your own Tornaꩵdo. This on🎃e doesn't do any damage at all but undoes all the mess in the environment, including surfaces. It also reveals invisibility and clears Burning and Slowed.
4 𓂃 Nether Swap
- AP cost: 1
- Cooldown: 3 turns
- For tactical repositioning of any two characters
For something a little less chaotic than Erratic Wisp that actually doesn't have many drawbacks, you can turn to Nether Swap. This skill simply lets your꧑ caster or another target switch places with another target during combat, be it frieꦬnd or foe.
Again, the applications are far-reaching, as Nether Swap is essentially changing the battlefield's composition. It's great for preserving you💎r less-than-tanky characters. You can also use it to shuffle around the enemy's frontliners.
3 Blessed ꦅSmoke 🐼Cloud
- AP cost: 1
- Cooldown: 5 turns
- Source cost: 2
- For turning your party invisible
What is better thaꦅn invisibility? Shared invisibility. The one that makes your whole party disappear in the middle of combat as the enemies scramble to fend for their locations. Blessed Smoke Cloud is one such ability.
Don't expect it to be cheap, of course. It's a source skill that requires two source points. The skill produces a thick cloud of smoke that makes all characters inside it invisible. It's best used for gaining an unfai🦂r advantage at the start of combat when all your characters are clumped together.
2 ⛄ Dazing Bolt
- AP cost: 3
- Cooldown: 4 turns
- For mass damage and mass stuns
While Electric Discharge is an effective and straightforward skill, there are times you'll wish it ch♈ains to other enemies or has a bigger effect radius. Dazing Bolt fulfills that wish. It's a more devastating version of Electric Charge.
Dazing Bolt covers a large area. In certain situations, it might be even more dangerous to use as it can encompass your allies. However, it's genera𒐪lly useful for producing some satisfying full party Shock for your enemies especially on water surfaces.
1 Tel🎐eportation ꧅
- AP cost: 2
- Cooldown: 4 turns
- For displacing any object of reasonable size
Truth b༺e told, you don't really need much as an Aerothurge if you already have this skill. You can unlock it pretty early on as well th𓆏anks to a certain pair of in-game gloves. Teleportation lets you teleport any character or object as long as you have enough Intelligence to displace them.
This has countless uses both in and out of combat. Want to get rid of that pesky melee enemy? Te꧃leport them down a cliff. How about that annoying spellcaster from afar? Send your melee scrapper to them. That heavy barrel of explosives looking mighty fine? Send it to the enemies with love. Lots of things are possible with the Teleportation skill.