In most other fantasy RPGs, necromancers are infamous. After all, these sorcerers disrespect the boundaries between life and death -- one reason why they're usually the villains of any story. In 168澳洲幸运5开奖网:Divinity: Original Sin 2, however, necromancy is a legitimate practice — one that you can even use to fight evil because good necromancers exist in Rivellon. That doesn't stop them from being wild combatants on the battlefield though. Necromancers in DOS2 bathe the battlefield in blood and then drink it afterward for sustenance. It's repulsive in theory but in practice, 168澳洲幸运5开奖网:your party can benefit from the help of these odd vampire-wannabes (neck-romancers). Make sure that your necromancer makes the most out of their unsavory combat actions by using these 168澳洲幸运5开奖网:effective skills.
10 ꦚ Raining Blood
- AP cost: 2
- Cooldown: 5 turns
- Usage: Creating huge blood surfaces
Blood: that's what the majority of the necromancy school revolves around. Sometimes the enemies are none too generous with it, so necromancers will have to get resourceful. Raining Blood is an awesome alternative for 168澳洲幸运5开奖网:uncooperative enemies.
How the skill work🌃s is simple. It's a more horrific version of the Hydrosophist's Rain skill. The effects are similar, as well, in that blood is effective in dousing fire and it conducts electricity well. Its biggest utility is setting up some impressive necromancy skills suc🦩h as...
9 Blood Sucker ꦯ
- AP cost: 1
- Cooldown: 3 turns
- Usage: Self-healing
So what are you going to do 𓃲with all that blood? The local blood bank in Arx has plenty of uses for it but you can cut out the middle𝓀-man and drink it straight away as a necromancer. Necromancers will need the Blood Sucker skill for that.
Any caster who activates it whil🍌e standing on a puddle of blood regenerates Vitality. More blood means more Vitality. Pair it with Raining Blood and you never have to worry about your Lone Wolf necromancer getting killed. That's good synergy right the💧re.
8 ♏ Decayin♕g Touch
- AP cost: 2
- Cooldown: 3 turns
- Usage: Dealing direct damage and denying healing for enemies
As a necromancer, you can barely keep up with how much healing you have. You'll want to make sure enemies also can't keep up -- especially with their potions and Hydrosophist skills. Decaying Touch i🌸s the perfect skill for that undertaking.
It's a direct damage ability that deals decenಞt physical damage to any tar❀get. The range isn't too far but it's not melee either. It's a notorious ability, as well, thanks to the Decay status it inflicts on the target. This makes them take damage from healing spells and items. It goes both ways, though, as enemies also love to cast this on the party and it can be annoying to shake off.
7 Silencing St𒀰are
- AP cost: 2
- Cooldown: 2 turns
- Usage: Denying enemies their casting ability and magic armour damage
One weakness of necromancers is how their abilities aren't as flashy as some of the more dedicated elemental 168澳洲幸运5开奖网:skill schools. As such, leveling the playing field by den✱ying their abilities is a good play. That's wh🐎y Silencing Stare can be a devastating spell.
The cone-shaped area attack destroys magi🏅cal armour — something necromancers have problems reducing. Moreover, it inflicts the Silenced status on enemies for one turn. It's a great skill to use against any enemy, but more so against melee combatant🐽s with low magical armour.
6 🦂 Raise Bone Widow ꦐ
- AP cost: 2
- Cooldown: 5 turns
- Usage: Summoning a minion that's nearly unkillable
Straight out of the Summoning discipline, necromancers can create their own hideous progeny with the Raise Bone Widow. It's a bone minion that deals physical damage. Summoওned creatures are ꦇalways powerful in Original Sin 2, but this one comes in handy for Lone Wolf builds in particular.
The Bone Widow’s main advantage vs. other summoned creatures is🐎 that it can consume corpses. Doing so will regenerate its Vitality and also generate damage buffs that stack with each corpse. Moreover, it can also surprise enemies by burrowing and popping up behind them.
5 ﷺ Last Rౠites
- AP cost: 3
- Cooldown: N/A
- Usage: Reviving fallen allies and dealing self-damage
At first glance, Last Rites looks like a 168澳洲幸运5开奖网:counterintuitive skill. You sacrifice your own Vitality to transfer it to a fallen ally,🍎 thus reviving them. Consequently, this also ജkills the caster — that's why Last Rites has no cooldown. It's a fair trade but it's quite bad for keeping the party alive.
Still, this is the necromancy school and you can and will find plenty of ways to mitigate the negat🐽ive effects of Last Rites. Certain spells such as the next one enable it as a hilariously high damaging ability. If you handle it correctly, the✃n you get a free revive and huge damage ability.
4 ♓ Shackles of Pain
- AP cost: 1
- Cooldown: 5 turns
- Usage: Transferring damage inflicted on you to another target
Shackles of Pain is downright broken if paired with the previous skill. It makes it so that any damage done to the caster gets fully transferred to the target of Shackles of Pain. Better still is that transferred damag𓆏e ignores all of the target's resistances.
So you can imagine how much of a joy it is to shackle your caster to an enemy before reviving a downed ally using Last Rites. If you're lucky, it's a one-hit kill — especially if the caster's Vitality is full. Shackles of Pain is also long-range, so not many ene🌱mies can escape its grasp.
3 Living on th♍e Edge
- AP cost: 3
- Cooldown: 5 turns
- Usage: Making the caster immortal for several turns
Another way to safely use Last Rites is by using Living on the Edge before casting it. It's a straightforward ability as far as necromancy skills are concerned. Living on the Edge protects the caster by ensur🐼ing that their Vitality cannot drop below one point.
That Death Resist lasts for two turns. Living on the Edge also works against summoned minions. It's useful for getting the most out of your Last Rit♌es without the drawback. It's also great for tanking enemies during the most crucial moments of a fight.
2 ꦫ Death Wish
- AP cost: 2
- Cooldown: 5 turns
- Usage: Boosting damage and taking advantage of low health
Want to take even better advantage of the Living on the Edge + Last Rites co꧙mbo? Grab this skill. Death Wish is a huge damage boost that can give as much as 99 percent increased damage. That's because it boosts damage based on the percentage of missing Vitality.
More missing Vitality or health means higher damage un🔜der De🙈ath Wish. It only lasts for two turns but it's worth it if you want to pull off overpowered combos. At times, you don't even need to use other spells. A tanky melee necromancer will benefit a lot from this skill.
1 📖Grasp of the Starv👍ed
- AP cost: 2
- Cooldown: 5 turns
- SP Cost: 2
- âââââââUsage: Dealing huge area damage against multiple enemies and setting a Crippled status
By far one of the best are🌜a damage skills in the game, Grasp of the Starved is a devastating endgame bomb for the enemy. This ability deals a whopping 250 percent physical damage to characters standing in blood. It will also set their status to Crippled and prevent them from moving — if they're out of physical armor.
In order to maximize it, you will need blood in similar amounts to what’s on 168澳洲幸运5开奖网:the Path of Blood. Be warned: you can also hit your allies with Grasp of the Starved. However, it's no biggie♛ if they die to this skill as you can resurrect them anyway. They won't mind. Probably. Most likely.