Divinity: Original Sin 2 can be a delightfully compl♈icated game. There are tons of moving parts, and when creating a character, it's easy to💧 look through all of the options and be unsure as to which one to pick. Rogue or Shadowblade? Fighter or Knight? There are tons of options, and plenty of time to tailor the class to a specific playstyle the longer the game goes.
That being said, it's always nice to start off on the right foot. So, here's a handy guide on the pros and cons of each class in Divinity: Original Sin 2.
14 💖 BATTLEMAGE
The Battlemage class has a variety of options when attacking an opponent. It's clear they're skilled with magic with mage in their name, but they're generally pretty skilled with weaponry, as well. They can focus on one more than the other꧃, or continue being adept with both.
They should generally have something up their sleeve for most situations but might suffer a bit because of all the options they have. Having all of those options means something has to give, and in their case, it's generalꦿly defense.
13 CLERIC
The Cleric class is usually going 🃏to be up in the front lines, smashing enemies with a large weapon ꦺand supporting their allies with healing and other support spells along the way.
The only real drawback here is, of cour🍌se, the Cleric is a ꦚreal priority to keep alive, considering the role they have in keeping everybody else alive. Though they're on the front lines, consider keeping them out of the worst immediate danger.
12 CONJURER
The Conjurer class, well, conjur♍es. They summon objects and allies to help the team, and they can have a variety of benefits depending on what they summon. These creatures are great for takiౠng the damage other team members can't, or in providing support in situations where everybody else is busy.
The drawback to t👍he Conjurer is that they're generally very easily killed, and should usually keep a heavy distance between themselves and danger.
11 ENCHANTER
The Enchanter class uses a huge variety of magical abilities from afar and generally is used to set status effects on♔ enemies that other team members can make𒅌 use of.
Have an ability that requires an enemy to already be wet? The Enchanter can take care of that for you, along with tons of other status effects. Much like the Conjurer, the Enchanter𝄹 is generally pretty easily killed and should be far enough away that they aren't the center of attention.
10 FIGHTER
The Fighter class excels in close combat, as one would expect. T👍hey may not deal the heaviest damage, but they're going to be pretty tough to take down, allowing other teammates to safely deal damage without as much fear of being targe🍨ted.
Their low damage means they generally need the backupജ of a high-damage teammate around, but a well-coordinated team shouldn't usually find this a problem.
9 🎃 INQUISITOR 🍨
The Inquisitor class is a close-range magic damage-dealer. They're generally a bit closer to the t๊hick of things than their Enchanter and Conjurer counterparts, but the Inquisitor has some extra health to ensure that this closeness isn't a detriment.
They don't necessarily have any huge cons, but not any major pluses either. They are a balanced class. Just make sure to keep an eye on theಞm because of their closeness to danger.
8 KNIGHT
The Knight class is similar to the Fighter class in that they both charge headlong into battle, but the damage that the Fighter🎐 lacks is made up for in the Knight.
The Knight generally uses heavy weapons to dea🐭l some significant damage, but because of their extra damage, they're a little easier to kill than the Fighter.
7 METAMORPH
The Metamorph class is another one that's usually found on the front lines, though they're quite a bit differ🧸ent than both the ✤Knight and the Fighter. While the Knight and Fighter have pretty constant options and abilities, the Metamorph is there to control the battle from up close.
Be it giving themselves the ability to fly over the battle, to petrifying enemies, the Metamorph෴ should always be dictating the terms of the fight. Because of the꧂ir closeness, they're generally in quite a bit of danger, so make sure someone else has the enemies attention.
6 RANGER
The Ranger is a pretty o😼bvious class. They're the ones firing arrows from afar, dealing high d🍸amage and staying well out of the way of the enemies.
If positioned well൲, they're going to be a massive boon to the team, but if put in danger, they're going to be one of the quickest to fall.
5 ROGUE
The Rogue is another classic class. Though they're generally right in the thick of things, the enemy rarely sees them coming, allowing the Rogue to deal high damage and then get 🀅out of the way before the enemy has much of a chance to react.
Finding the right opportunity to attack i𒅌s paramount because if tꦺhe Rogue is seen coming, the enemy is going to have a pretty easy time dispatching them.