Summary

  • With the popularity of D&D web series and online platforms, it's a great time to join in on the fun and start your journey into D&D.
  • The Duet style of play, which only requires two players, is a great way to onboard newer players into larger parties and there are adventures specifically designed for this style.
  • There is a variety of introductory adventures available that cater to different preferences and levels, allowing players to start their D&D experience with ease.

168澳洲幸运5开奖网:Dungeons & Dragons allows you to let your imagination run free as you set out on an adventure with a few of your friends. The g💫ame has been around for nearly 50 years with each edition bringing something new and shaping the game into a tabletop rolepla🦹ying game that everyone can enjoy.

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Currently, we're in the Fifth Edition of the game and with the creation of D&D based web series and online platforms, like Roll20, that allow people to play together online, D&D is the most popular it's ever been. It's never too late to join in on the fun and there are several introductory adventures to begin your journey into D&D.

Updated May 31, 2024, by Christopher Padilla: There are so many adventures to be had in D&D, as well as different ways to have them! We've added new entries, including a solo adventure and an adventure with an important link to the hit game Baldur's Gate 3. Whether you're looking for something whimsical or serious, we have adventures that you could get a party of any skill level to start.

29 D&D Solo Adventure: The Death Knight's Squire

The first two books in Paul Bimler's D&D Solo Adventures series, Death Knight's Squire (left) and Tyrant of Zhentil Keep (right)
From 5E Solo Gamebooks and Paul Bimley

If you want to get your friends to join you in a new tabletop game, one of the best ways to do that is to know how to 🎐play 🙈the game yourself, and to that end, the D&D Solo Adventure series by 5E Solo Gamebooks is a great way to familiarize yourself with the mechanics of Fifth Edition by actually playing the game. The first of these is .

While it might seem unusual to 168澳洲幸运5开奖网:play D&D by yourself꧟, this style allows you to learn at your own pace without having to worry about the learning experiences of a whole party. Plus, when you’re ready, you could also convert this adventure into a more traditional party e🌟xperience and add your friends into the mix!

28 Winter's Splendor

An Imp dressed as a toy soldier (left), children at play: a Tiefling and human child in a snowball fight and a child flying through the air in a sled in the background (right)
Art by Shawn Wood via Wizards of the Coast

The Holidays are often a time when friends and family get together, so what better oppor🌠tunity is there to form an impromptu adventure party? Winter’s Splendor fits perfectly in with the festivities and is easy to run and fun to play.

This adventure for players level one to four puts you in the middle of a Holiday party where you’ll have to test your non-combat skills as you interview party-goers and solve puzzles to uncover a demonic plot and save a little girl from a curse. Best of ♉all, this is a free adventure that can be completed within four hours and can .

27 ℱ First Blush 🐬

The covers for First Blush and Second Glance, the first and second part of a the Crystalline Curse trilogy of Duet campaigns

The hardest part of playing D&D as an adult? Getting four or more people’s schedules to line up as a semi-regular occurrence. Two people, on the other hand, is much more doable. S♓uch is the appeal of the ‘Duet&rsquo✅; style of play, which only requires two players, one player and one DM.

You don't have to stay a duo forever! This style of game is a great way to on-board newer players onto larger parties.

in this style of play, having an easy start but ending with a high-stakes fight to the finish. The game favors an experienced DM, since they will be controlling up to two othe꧂r ‘party members’ who serve as sidekicks for the player. If you enjoy this style of play, the authors Jonathan and Beth Ball published multiple adventures in the Duet style, including two follow-ups to First Blush-- making it a trilogy--.

26 Truly, Madly, Deeply - Module 1 🍒 🐼

multisided dice of various colors, open wooden box

is not just a great starter adventure, this module is specifically designed to teach both players and DMs the specific fighting mechanics of D&D Fifth Edition. Players don't have to have their characters sheets completely finished, and the encounters can be adjusted to accommodate the players' levels, but the module is intended for levels 4 and lower.

Though it's billed as a way to get kids into the D&D 5e, this is a great intro game for anyone who's new to the game, or even new to tabletop RPGs. If your group of newbies isn't satisfied with premade characters or just filling out a sheet, Module 0 allows players to roleplay the character creation process.

25 Explorer's Guide To Wildemount

A Dunamancer holding a purple orb of Dunamantic magic
Art by Irina Nordsol, via Wizards of the Coast

The adventures within the Explorer's Guide to Wildemount are fun new adventures that can appeal to more than just fans of the web series Critical Role. Created by Matthew Mercer, these adventures are set in the world of Exandria and within the continent of Wildemount.

For fans of Critical Role, it should be noted 💮that Wildemount is the setting of the ♏second season of the show and that this book is only canon up to episode 50 of that season.

Wildmount is a land on the brink of war with tensions riওsing between the Dwendalian Empire and Xhorhas. The four adventures included in the book introduce players to new creatures, subclasses, spells, and more; like Dunamancy🎉, magic that can manipulate possibility, time, and gravity.

24 Baldur's Gate: The Fall of Elturel

A rider stands on a golden field, bearing a battle standard (left), a rider stands before a techy-looking portal, spear in hand (right)
By: Anthony Joyce & Justin Arman

Graphically Designed by: Gordon McAlpin

An event often referenced in Baldur’s Gate 3 is The Fall of ꦛElturel, an event so massive and traumatic that a large group of Tiefling survivors were displaced by it into the Druiꦛd conclave marking many of the early quests in Act 1 and its echoes are felt throughout the game.

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But, for all its gravity, we never really learn much about the event, even while playing as a Tiefling. Baldur’s Gate: The Fall of Elturel remedies that by putting your party in the middle of that historical moment, and as such, is a must for anyone who’s interested in D&am🌱p;D because of BG3.

As 𝐆a bonus, completing this first-level adventure leads nicely into both the Baldur’s Gate: Descent into Avernus or the Tyranny of Dragons campaign.

23 Toecap's Puzzle House

A Goblin family on the cover of the Toecap's Puzzle House adventure
Art by: Christopher J Foster

Not all adventures ha🍃ve to be grand world-saving affairs. Sometimes, a small mystery in a closed setting can be just as thrilling. 💟 is an ‘Escape Room’ style encounter whose small setting and (seemingly) clear goals are good for newer players.

Like any good escape room, the Puzzle House is easy to get into but gets more complex as it unravels, meaning that the more experienced players in mixed groups won’t get bored. There are multiple interlocking puzzles to solve, so the 🎃more investigative members of your group get to shine, regardless of their D&D experience. If you like the world that Christopher J Foster has created, then you can delve into the whole trilogy as well.

22 Storm King's Thunder

An adventurer faces down a giant, book in hand
Art by Tyler Jacobson via Wizards of the Coast

Dungeons & Dragons has always allowed players to exist in a world of high fantasy, where they can become all manner of different creatures, wield the power of magic and fight against creatures like dragons. Storm King's Thunder plays heavily into that high fantasy with an adventure that pits the 'small folks', humans, elves, dwarves, etc, against giants, who hꩵave started to terrori🌳ze civilization.

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The Storm Giant King Hekaton who usually keeps order among the various giant races, is missing, and the only way the small folks can even begin to defend themselves is by usi൩ng the power of rune magic, the very thing the giants used in their battle against dragons.

21 Death Hou💞se 𒀰

Strahd sitting in his throne, a castle in the background. Cards and ravens fly through the air
Art by Ben Oliver, via Wizards of the Coast

Death House is a great introductory adventure for any DM wanting to 168澳洲幸运5开奖网:run Curse of Strahd. It's a short and creepy adventure that will set the mood for players' adventures in Ravenloft. As players first enter the village of Barovia they'll encounter the siblings Rose and Thorn who ask them to get rid of a "monster" that is trapped in the basement of their house.

If the players agree to help, they soon find themselves with little choice but to brave the horrors of the house and discover its gr🍨izzly history. Just make sure no one is too attached to the cha⛎racters they take in, as few ever make it out of this house alive.

20 The Fey Fa𒆙yre

Components of the Fey Fayre, left to right: An ice cream stand, the adventure's cover, the entrance to the faire
Art by: R-N-W

For those intimidated by the whole concept of pretending to be heroic adventurers, by indie publisher r-n-w provides a low-stakes but nonetheless interesting hook for newer players. With its disarmingly whimsical premise, this o🍷ne-shot has your players attending the titular faire.

Your players can enjoy the sights, sounds, and smells of the event as they participate at the different stalls. They can play games,ไ get prizes and have a good time all around. However, it’s not🌟 all fun in games and eventually the party will have to band together to clear their names!

Even ꦯwith experienced players, The Fey Fayre can be a great icebreaker, serving as an alternative to the standard "You meet in jail/a tavern/a dun🅷geon, etc." adventure start.