In 168澳洲幸运5开奖网:Dungeons & Dragons, one of the greatest tools a DM can have at their disposal is a cursed magical item. Cursed items in D&D are unique in that magical identification can reveal what magic items do without necessarily divulging the information on the curse that comes with it. Cursed magic items have a slew of benefits alongside negative side effecไts that may have unexpected consequences for the player who uses them.

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While you might be the curious type, ther𝕴e are some magic items in D&D th🥀at you should be wary of.

Most cursed 🐭items are generally not worth the hassle, but some cursed magic items in D&D are just so powerful that sometimes, the benefits might be worth the curse ꦚthat comes with them. These items also provide great narrative wrinkles for players to explore.

Updated on September 27, 2024, by William Quick: If there's one thing that some DMs like to do to their players, it's to introduce an item that seems too good to be true, only to hit the player with an avalanche of curses as soon as they touch it. Some cursed items can be as harmless as making you stumble occasionally to so dangerous that you have a ten percent chance to explode anytime you cast a spell. There are many established cursed items that are notorious for causing problems, but the ones listed below can be quite beneficial if used the right way.

19 ꧋ Flask Of Curses

Tossing Out Bad Vibes

A picture of an Iron Flask.
Via Wizards of the Coast

When starting a campaign, your character will be loaded with many odds and ends that you probably won't take note of, flasks being among them. These handy containers can store lots of things, but the Flask Of Curses stores just that: Curses. When it's opened, every creature within thirty feet must make a D🍌C 17 Will save or be hit with a curse that slaps a -2 on attack rolls, saving throws, and skill checks. The curse lasts until a Remove Curse spell is used on those affected.

At face value, it seems like this item has no good uses, especially since the effects occur almost instantly. However, with a little creative thinking and maybe having an artificer on the team, you can turn it into a very effective bomb of sorts. Imagine going up againstꦐ a group of guards, bandits, or monsters, then throwing this out there, causing all of them to become worse in battle.

18 Dust Of Sneezing And Choking ♊ 🍸

Don't Inhale

An image of a container with Dust Of Sneezing And Choking.
Via Wizards of the Coast

This is one of those items that seems to be tailor-made for a certain class, and that class is the Rogue. The Dust Of Sneezing And C✨hoking looks like a fine powder or dust that can have any color or physical properties that the DM sees fit. When it's thrown into the air, every creature within 20 feet needs to make a DC 15 Fortitude save, taking 2D6 points of Constitution damage upon failure, and must make another save one minute later. What's worse is that even if both saving throws succeed, the targets become stunned for 5D4 rounds because of choking.

Since this is dust, there are multiple ways to contain it and transportꦑ it safely. With little effort, you can make powder bombs that can be tossed into the midst of an enemy group or thrown into the face of a giant monster to reduce them to a debilitating coughing state. It's even possible that you and your allies can wear certain masks, allowing you to whip out the dust in close-range encounters, whether it's to make the ꩵfight easier or to escape.

17 Ringꦛ Of Clumsiness

Fall Into Floating

A picture of a Magic Ring.
Via Wizards of the Coast

Why would anyone willingly put on something that has the word "clumsy" in its name? The Ring Of Clumsiness seems like an obvious pass and can look like any 168澳洲幸运5开奖网:ordinary magic ring. While the DM can assign whatever benefit they want to wear, a standard effect is that it grants Feather Falling to the wearer. However, while wearing it, the wearer becomes clumsy and takes a -4 modifier for all Dexterity checks. It also gives the user a 20 percent failure rate (added to e🌜xisting failure 𝔍rates) when casting spells that affect the body.

All things considered, this is quite a tame curse in exchange for a permanent, potentially life-saving effect. Characters with the right build or equipment can easily counter the -4 modifier, especially if they're not built for Dexterity. On the other hand, classes that don't use magic won't even no𓆏tice the second negative, and it doesn't prevent them from using magic items or gear൲.

16 Berserker Axe ꧙

Wield The Rage

Vicious Battlerager by Cristi Balanescu, man in armor attacking with dual waraxes.
Vicious Battlerager by Cristi Balanescu

Not all cursed magic items i🀅n D&D are those that have descended from the heavens. Sometimes, early-game cursed items are just as fun and exciting for both the players and the DM. One great example of such an item is the Berserker Axe. This axe is a simple +1 axe that could be of any kind. It also increases your max HP by 1 for each level you have.

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The curse of the Berserker Axe is of two parts. First, you are cursed with attachment and will keep it within reach at all times. You have a disadvantage with other weapons if there are foes nearby. Second, whenever you get hit, you must succeed on a Wisdom saving throw or go berserk. That means you have to attack the nearest creature each turn, whether that's a friend or foe. This is a very thematic and wild item 168澳洲幸运5开奖网:for low-level parties.

15 Armor Of Vulnerꦜaꦫbility

Can't Touch This

Plate armor and weapons hang from wall, hung on a display with bright lights.
Plate Armor by Martina Pilcerova 

The Armor of Vulnerability is another thematic item that will make the table erupt into nervous laughter when its curse is revealed. While wearing this plate arm🐼or, you have resistance to one of the three basic damage types in D&D - bludgeoning, piercing, or slashing.

However, you become vulnerable to the other two, meaning you take double damage. If your party is on the more reckless side and immediately grabs every magical item it sees, this is a great way to both reward a꧂nd punish them at the same time. The upside is great, and a smart character could avoid other damage as much as possible to take advantage of the great positive effect.

14 Shield Of Missಌile Attra🌠ction

Drawing In Projectiles

Shield of Missile Attraction from Dungeons & Dragons, on white background, official art.
via Wizards of the Coast

The Shield of Missile Attraction has such a great effect that it's hard to imagine a curse that'll deter players from using it. While holding this shield, you have resistance to ranged weapon attack damage. This effect works 168澳洲幸运5开奖网:wonders on melee fighters, who hate being tagged 🌟by archers before catching up to them. It's also a decent option for spellcast🌸ers who may have trouble keeping concentration on their powerful spells.

Whenever a ranged weapon attack is made against a target within ten feet of you, you become the target instead. That's not too detrimental, though, as party members rarely𒅌 stand that close in fear of spells like Fireball or monster abilities like Breath Weapon. Regardless of who uses it or how, it's totally worth the curse.

13 Swཧord Of Vengeance

Seeking Bladed Payback

Dungeons And Dragons Shirtless Barbarian Human Male Red Hair Attacking Orc With Sword.
Artwork via Wizards of the Coast

The Sword of Vengeance is quite possibly the most hilarious item on this list. Thꦓat's because it's a simple +1 sword that happens to host a vengeful spirit inside. This gives DMs limitless potential for a sentient sword companion, which could absolutely lead to 𓆏great moments with the wielder.

The curse is not that bad, either. You have to succeed on a DC15 Wisdom saving throw when you take damage. Upon failure, you become vengeful yourself and must attack the creature that damaged you until either you 🎶or they drop toℱ 0HP.

12 Hell Hound Cloak ﷽

A Bark And Bite Cloth

Dungeons And Dragons Hell Hound standing.
Hell Hound via DnDBeyond

You might first think that, based on the name, it's a cloak made from Hell Hound. While that is true, this cursed magic item is much more than that. Originally introduced in an old adventure from the AD&D days, it was reformatted for 5🦂e in Tales of the Yawning Portal. When attuned, the user can polymorph into a Hell Hound for one hour.

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After six uses, the unlucky wielder will start having to make saving throws to be able to revert. If they fail, they are stuck in Hell Hound form until dispelled or brought to zero HP. If they stay that way for six hours, they lose their identity and become a proper Hell houn꧃d; then only a dispelled curse spell can bring them back. After six days, the only way to save them is a Wi꧑sh spell. Having an ally with the right counter spells on hand can make this one potent magic item a relatively easy-to-resolve risk.

11 🎶Bracelet Of Rock Magic

A Solid Accessory

Dungeons and Dragons: An open gate - A Stone Golem
Dungeon Master's Guide Art Via Wizards Of The Coast - Stone Golem Via Wizards Of The Coast

The bracelet of Rock Magic is a rather interesting item. That's because it loses its magical properties after a certain amount of uses. In total, it grants the us🐽er immunity to petrification, three uses of the spell🌄 Flesh to Stone, and thirteen uses of Stone Shape. With such a specific item comes a very specific curse, of course.

Creatures that have an affinity towards earth and stone, like Stone Giants and Dwarves, have an advantage on their saving throws against Flesh to Stone cast from the bracelet. If they succeed, the spell backfires on you. This is obviously a very fringe scenario, and you could opt not to cast the spell on such creatures. Thus, this is just a great item to have if you don't have 168澳洲🅘幸运🍨5开奖网:better alternatives for your attunement slot.

10 Demon ꦯArmor

Infernal Garments

D&D examples of demon armor.
via Wizards of the Coast

Donning a set of Demon Armor has some pretty incredible benefits: you gain a +1 bonus to your Armor Class (which, as it's a full-plate armor, gives you a minimum AC of 19, as long as your character is proficient with heavy armor), can speak and understand Abyssal, and your🍌 unarmed strikes become weapons that deal 1d8 slashing damage.

Sure, it gives you a disadvantage on attacks against demons as well as any saving throws made against their spells and abilities, but if you are꧋n't battling very many creatures of the Abyss, then you'll probably be fine. You also can't take the armor off willingly, at least not without a Remove Curse spell cast on you, but that's a pretty small pri🍸ce to pay for that high AC.