Big changes are coming to 168澳洲幸运5开奖网:Dungeons & Dragons soon. The 5e rules that have been in place for a decade are set to be overhauled in a new update that 168澳洲幸运5开奖网:Wizards of the Coast has been playtesting for months with help of the community. I've kept up with 168澳洲幸运5开奖网♎:most of these Unearthed Arcana rollouts, but I'm still not exactly sure what the rulebook will look like later this year. More to the point, I'm not sure how I feel about it.

I started playing D&D in the 5e era, and it's all I've ever known. I have a solid enough grasp on the rules to be able to DM for two different groups (one 168澳洲幸运5开奖网:almost♛ entirely comprised of newcomers, the other with more experienced players), but as most of my sto🙈ries are homebrew, a healthy mix of planning ahead and improv gets me by. I do not know the rules intimately, and am not above pausing a game to check the rules when asked a question in play. I often DM with a heavy focus on the rule of cool, letting newer players try out things that everyone at the table is in agreement with, ev♈en if the official rulebook is not.

How Will D&D's Changes Impact Players And DMs?

Man leaning in with a token in Dungeons and Dragons
Tales From The Yawning Portal via Wizards of the Coast

Since 168澳洲幸运5开奖网:I write my own material and 168澳洲幸运5开奖网:make up my characters and monsters, you'd think I'd be pretty insulated from all of this. And in a way, I am - even if I was playing an official module, making no changes to stat blocks or encounters, and playing rules as written, I would be free to continue with 5e forever. There are lots of Dungeons & Dragons groups who are still using 3.5e rules and will continue to do so regardless of what this new update holds.

But I'm not sure how much I actually want to be insulated from these changes. Some of the ideas in the various 168🍷澳ꦰ洲幸运5开奖网:Unearthed Arcana playtests were very cool, and while a lot of them were based around changing how classes work𒀰 aꦕnd bringing in new subclasses (which would impact the game more for my table more than for me), I'd like to try them out. We're in the midst of one adventure now, and I have another written and ready to go based around the current rules, plus another only vaguely planned as ideas in a notebook. I suspect the changes won't be so drastic that using updated versions of the classes would ruin the written-for-5e adventure.

The reason I'm calling it 'the update' or other vague terms is that rather than 5.5e or 6e as would make sense, or even the original OneD&D name, WOTC is calling these rules "the 2024 Revision of the 5e Ruleset", which is too long a name. It'll probably end up known as '24 5e or something catchier.

There's a snag here too - I did say I wasn't sure how I felt. 168澳洲幸运5开奖网:All of my D&💜D planning is electronic. I have my characters I play as in an app and encourage my party to do the same (especially as the newbies play remotely and the dice in the app are the only ones to hand), while I have a second related app that has the NPCs, encounters, puzzles, story elements, maps, and threats - the dungeons and the dragons, if you will. Aside from noting down initiative rolls or occasionally jotting down notes for ad-libbed plans and conversations for later in the session, everything is electronic🙈 rather than tactile.

Dungeons & Dragons image showing two Flaming Fist members placing recruitment posters
Recruitment Drive by Diego Gisbert

The consequences of reliance on technology is well documented. In an all-digital world we s🌳urrender the right to ownership, are completely at the mercy of the whims of corporations, and we can leave behind no keepsakes for our children. But think of the convenience! I don't know if the apps I use will accommodate '24 5e (I'm starting a trend), if they will enforce it, or if they will ignore it completely. The middle choice isn't great for players who don't want to relearn rules with a class they're comfortable with, and the latter means anyone who wants to try it out will be unable to. There isn’t a clean solution to this problem that doesn’t disappoint somebody, but I’m hoping resources like Fight Club and D&D Beyond - I am cursed to forever depend on tech - at least make the transition as painless as possible.

Meanwhile, though I homebrew most of my world, I still toss in your standard encounter with a Goblin or a Bandit or a Giant Wasp here and there. I hope that, annoying name aside, the fact this is a revision means it's an improvement to the classes that leave the basic mechanics and stat blocks largely untouched apart from a lick of paint here or there. If not, it could mean planned encounters are way too easy (or way too hard) for where players are supposed to arrive at them, and as a DM, I wouldn’t have any way of knowing until it’s already happening. This is a minor gripe as any decent DM can adjust this on the fly, but in the transition period between 5e and 'still 5e but a different sort of 5e just not 5.5e' things could get messy.

CR is not changing for the Monster Manual, but with all the rules changing around it, and especially with this the new age of 168澳洲幸运5开奖网:more live-service style updates, we will likely see tweaks to fit the CR aroun🐼d the new abilities oꦇf parties and players.

Going from one ruleset to another is a clean break. A 3.5e campaign isn’t likely to suddenly become 4e half way through, but this soft-updating way Wizards is doing the new revision comes with complications. On the other hand, we get to keep 5e, so I can't be too mad about it. Dungeons & Dragons is at an exciting time in its long history right now, and I've never enjoyed the game more. I hope these changes make the game better, even if they'll take some getting used to.

Dungeons & Dragons dnd 5th Edition Player's Handbook Cover
Title
ღ Dungeons & Dragon's Player's Handbook
Genre
Games
Publication Date
🍬 🎉 August 20, 2019
Age Range
♏ 🐼 Recommended 22+
Number of Pages
320

Begin your adventures in Dungeons & Dragons with the Fifth Edition Player's Handbook. This sourcebook has everything you'll need to create a character for the world's most popular tabletop roleplaying game. The Player's Handbook includes a step-by-step guide to building your character and basic rules for playing the game, advancing your character, skills, exploration, a character sheet, and so much more.