I can’t stop smashing. If I were vandalising your car, that would be a terrible thing, but when it comes to 168澳洲幸运5开奖网:Donkey Kong Bananza, there is nothing better than pounding ﷽your fists into the soil to discover what awaits bene🅷ath.

From the opening moments, the titular character is encouraged to use their fists to uncover a path forward of their own making, picking up mountains of gold and other such secrets along the way. It’s an immediately liberating gameplay mechanic which turns the often curated platforming playgrounds we're used to from Nintendo into something new and unexpected.

I’ve been playing for almost two ho🐽urs now, and I’m still on the first major level, seeing simply how far I can take the destructibility before I have no choice but to move on. Chances a✱re I’ll be here for a while.

Donkey Kong Bananza Is Nothing Without Its Destruction Mechanics Donkey Kong celebrating with Pauline in Bananza

Part of me was surprised to see how integral both the destruction and deformation of each level’s environment are to Donkey Kong Bananza. In fact, it was seemingly a foundation that Nintendo sought to build upon from the very beginning. DK is a powerful character capable of climbing most surfaces before pounding his fists into them. You can m🎀ake a path that goes against the predetermined option, find hidden secrets and challenges, while also completely transforming the terrain until there is nothing left but the outer edges.

You could probably make it through large c🌸hunks of Donkey Kong: Bananza without destroying t🅰hat much at all, but where’s the fun in that?

Such a thing would take several minutes, if not hours. I꧂f you’re truly dedicated to destruction, or you could have a little smash, collect all the bananas, then simply get on with your day. As mentioned earlier, I’m still in the first layer learning the ropes, and I’m yet to upgrade my punching power, so the amount of chaos I can cause is only growing to increase as I move forward. Destructible environments have been a thing in video games for decades, although they are often tertiary, an optional part of the experience you can interact with as much or as little as you wish.

I’m fascinated to see how the level design and chಌaracters grow to accommodate its freeform destruction, and whether it becomes something I’ll eventually grow bored with or never want to leave alone.

Bananza Feels Like An Indirect Love Letter To Incredible Hulk: Ultimate Destruction

But Bananza reminds me of another excellent game where destruction acts as an essential ingredient to its formula - The Incredible Hulk: Ultimate Destruction. Released for Xbox, PS2, and Nintendo GameCube back in 2005, this licensed gem from Radical Entertainment was praised as one of 𒀰the best superhero games ever made at the time, thanks to how it did such an excellent job of expressing the green giant’s excessive powers. You were set free in levels in which you could destroy cars, buildings, roads, and even use many of them as cool makeshift weapons to take out your enemies.

The ability to climb the majority of environments and jump long distances only makes you feel even more powerful. While 𒅌its visuals are relatively primitive by today’s standards, deforming roads and buildings which reacted to the sheer magnitude of your character was so amazing back then. You felt like an unstoppable superhero capable of taking on anything or anyone. I especially love breaking into an aggressive sprint down a busy street, watching as cars and buses and trucks fly off-screen in a flurry of eccentric explosions – ot to mention throwing an enemy into the stratosphere from✅ the top of a skyscraper.

The Incredible Hulk: Ultimate Destruction

You even had an ‘emergency response meter’ to keep an eye on during free-roam gameplay, and if you caused enough chaos or killed too many innocent people, a military presence was sent out to deal with 🦋you. While there wasn’t a huge amount to do in the open world when it came to quests or collectables, two decadeౠs ago, there was enough novelty in a game world of this magnitude that offered so much destructibility. It was yours to bend to whatever whims you desired, and that alone was enough for it to become a superhero classic.

Radical Entertainment would go on to develop 168澳洲幸运5开奖网:Prototype for the PS3 and Xbox 360. In Ultimate Destruction, you can see many of its open-world, combat, and exploration elements b🧜egin to materialise.

Donkey Kong obviously isn’t going around murdering people or destroying entire cities in Bananza, but the spirit of Ultimate Destruction is everywhere in the freedom players have when making its terrain their own. There is something delightfully mischievous about it that reminds me🍨 of this sixth-generation classic at every turn. Now, hurry up and give us a port.

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Your Rating

168澳洲幸运5开奖网: Donkey Kong Bananza
Action
Adventure
Platformer
Systems
Released
July 17, 2025
ESRB
Everyone 10+ // Fant😼asy Violence
Developer(s)
Nintendo
Publisher(s)
Nintendo
Number of Players
Single-player