168澳洲幸运5开奖网:Gerda: A Flame In Winter, is an incredibly easy game to get wrong. When we see Nazis in games, we want to shoot them. But in 🌊Gerda, you’re forced to live alongside them. You don’t have a gun, and๊ you’re not even a fighter. You’re a nurse living in a German-occupied Danish village whose life in World War 2 consists of minding your chickens and trying to scrape enough rations together to bake a cake for church.
Civilians in World War 2 stories are often either ignored or romantic𓂃ised, tragically falling for brave, heroic soldiers, or nameless casualties used to add emotional impact. The UK is infamous for looking at its own war past with rose-tinted goggles, coining the term Blitz Spirit to encoura♛ge optimism during hardship.
For developer PortaPlay, the solution to al꧃l of this hiꦫstorical revisionism and negligence was simple: start with the truth.
“I think of my grandma and grandpa, they were resistance fighters near the village of Tinglev,” says Hans von Knut, creative director. “They wanted to fight the Nazi occup🎀ation, but not the individual Germans in a uniform because they lived in a mixed population of Germans and Danes. They saw humans, not soldiers.
“This dilemma of wanting to stand up against injustice, but also having moral limits on what you⛎ can do, we found this very interesting. Can you balance this? And can you make a difference without using force?”
Gerda, the titular heroine,෴ is Danish and German, so the similarities are immediately obvious. The first characters you’re introduced to are Gerda’s father - a German, and a member of the Nazi party - and her husband Anders - a Danish resistance fighter. You’re left to walk the streets and chat with everyone, Danish, German, and Nazi alike.
Living alongside Nazis in their uniforms, exchanging pleasantries while knowing the atrocities they’re complicit in can make for a frustrating experience at first, aꦗs if we’re “both sides”-ing a genocide. Fortunately, that never happens. All Gerda as a game does is acknowledge that they were real people, neighbours and family members. We can’t escape that.
“We wanted to show a civilian in a violent conflict, caught in the middle. We used the Danish setting and history because it has a lot of these things”, voꦑn Knut says.
Having such a personal link to the area through his grandparents, von Knut explained that the setting helped with the story’s authenticity. “We could show the context of everyday people who had things to prioritise more than just being morally right. They had ties, things that they couldn't sacrifice. That means it's harder to stand up against oppression. And that was something we wanted to show.”
The village folk aren’t the only ones being fleshed ou💝t in Ger🦩da’s story, however.
“We make it a point to humanize everybody,” says Shalev Moran, lead game designer. “Monsterous acts exist, but there ar🧜e no monsters. The worst things happen when people imagine that they are beyond doing something awful.
“We don't try to excuse ideologies. It's not about understanding both approaches, it's about understanding the humans caught in the middle.”
As many likely will on their first playthrough, I decided to focus on helping a fleeing Jewish family and the underground resistance, but it quickly b🐠ecame apparent that this would be ea❀sier said than done.
“One of the things we want to shine a spotlight on is that people in actual crises, where decisions actually make an impact, [...] don't get to be so clean,” says Moran. “You don't get to be so pure, you have to dirty your hands.
“Gerda doesn't get to keep all of her values. You have to [decide] which values are more important.”
Gerda isn’t what Moran would call a “hero narrative” that we see so often with World War 2 stories. “[Hero narratives] serve national interests, but that's also because they're very easy. Civilian perspectives are not.”
At one point, you have the chance to steal the village’s only dose of penicillin. You can give it to a sick child, an injured resistance fighter, or 🗹even a drug-addict Nazi so🍰ldier in exchange for preferential Gestapo treatment of your incarcerated husband. However, even if you can make peace with who you’re giving it to, that doesn’t take away from the fact that you’re abusing your position as a nurse and stealing it from the village’s only hospital.
Even who you decide to donate your time to can be a morally grey 🌠decision. Do you help a Jewish woman retrieve her fake passports, or do you spend the afternoon on a supply run for the resistance? Or do you disregard both jobs and focus on freeing your husband?
Even after all of that, Gerda reserves its toughest moral quandary for its final moments, when the war has already ended. (Spoiler warning for the end of the game in the next two paragraphs).
During the epilogue, you discover that a trusted friend of yours collaborated with the Gestapo. Depending on your actions, this betrayal could have resulted in dozens of deaths. The Nazis blackmailed him into helping them, of course, but if you had just spent the entire game resisting their pressure - and faced the repercussions - why couldn’t he? It stings. In my playthrough, Gerda lost everyone close to her because she dedicated all of her time to fighting the Nazis. I had no sympathy for the man who caused so much misery and ratted him out. Unsurprisingly,📖 he was shot on sight.
“My grandma was actually faced with that decision,” says von Knut. “The snitch, who reported her husband and got him sent to a concentration camp, got killed because she pointed him out. She regretted that afterwards. I might be more like you, in that I would like to punish him. But I will still regret that he died because it didn't make a difference. We'd love people to discuss these moral dilemmas.
“People look back on history and say, ‘Why didn't they revolt? Why didn't they bring down the dictator?’ You weren't there, you don't get how hard it was, what pressure they were under.”
Many of us still think this way. You only need to look at those tarring all Russians with the same brush ඣthey paint Putin with to see that.
“You’re around now, 🌼why don’t you do it?” Moran says to those that think this way. “Go there. Kyiv is a flight away.
“We don't need to condemn the Nazis. That’s easy, low-hanging fruit. What we want to do is put our players into uneasy circumstances. [We want them] to say ‘Oh, shit. I'm making ethically uncomfortable decisions because I'm trying to better the lives of people.’”
But you’re not a superhero. Power, or a lack thereof, is a huge theme in Gerda. Rather than having her level up and continually get stronger, you have to expend your abilities each time you use them. They give you an edge, but outcomes are still decided by dice rolls, showing no matter how hard you try, if luck isn’t on your side in war, people die. “She's not a hero growing in power,” Moran explains. “She can exert herself, which puts her in a worse position for the next chance roll. I tried to save up some of my ability points. This of course causes a lot of bad things to happen throughout the game, which puts me in a worse social position towards the end.”
Gerda - along with 168澳洲幸运5开奖网:This War of Mine - is part of a growing genre that depicts the ugly, harsh truth of war. 🎃It isn’t interested in power fantasies or heroics. Instead, you have to reckon with the impossible task of sticking to your morals when your life and your loved ones are at risk.
Gerda: A Flame In Winter is available now onಞ PC and Nintendo Switch.