There is a moment in the 168澳洲幸运5开奖网:Doom: The Dark Ages reveal trailer where our medieval marine pulls out a weapon that uses the skulls of his fallen enemies as ammunition, grinding them up before spitting them back out as razor-sharp projectiles. Seconds after that, he pulls the cord on a metallic shield that doubles as a chainsaw you can throw to rip and tear demons to tiny little fleshy pieces. All of these revelations are accompanied by an awesome metal soundtrack and hellishly mediaeval scenery that feels like classic Doom in all of the right ways. It’s over-꧋the-top, beautiful, and unbelievably cool. He also has a cap🧔e.
Id Software’s reboot of the classic shooter has a𒆙lways been ridiculous, embracing how the concept of an overpowered god amongst men tearing demonic hordes a new one upon the surface of Mars is and will always be a tiny bit out there, but that doesn’t matter when it all looks amazing, feels incredible to play, and puts a smile on your face. We are two games in now and tha🔥t couldn’t be more accurate, and I can’t wait to see what the third has in store.
The Doom Marine Has Been A Very Naughty Boy
Doom: The Dark Ages is essentially id Software’s take on Army of Darkness, and judging by the reveal trailer, it doesn’t seem to be abiding very accurately by whatever period of history it plans to pilfer from. We have yet to witness angelic cities lingering in the atmosphere and a demonic hellscape or two peppered throughout otherwise normal looking environments. It’ll blend to📖gether futuristic technology with the barbarism of medieval times, pulling a multitude of inspirations from classic films, literature, and perhaps even other games, too.
It’s proudly revelling in the fantastical, because why not let our anti-hero pilot a massive mech and ride a fire-breathing dragon when the world is already filled with hellish demons? It doesꦐn’t need to explain itself, and even if it does, leaning into the absurd is always preferred. One thing I love about Doom (2016) and Doom Eternal is how they effortlessly turn thꦐeir run and gun gameplay into what is essentially a rhythm game. You are encouraged to never stop moving, ensuring you are an omnipresent killing machine constantly switching up firearms, performing glory kills, and hopping about the place avoiding damage.
The Modern Doom Titles Are Secretly Rhythm Games
You feel unstoppable on higher difficulty settings, and Eternal took that formula much further with a multitude of mechanics which rewarded you with specific resources. Some would earn you health, others ammo and shields, so there was always an incentive to be creative. Rip and tear might sound like a simple instruction, but who says demonic genocide can’t turn into an intimate bout of bullet ballet with the right perspective. The Dark Ages is much the same, or at least I choose to believe that, judging by a handful of mechanics seen in this trailer.
It gives us a shield that can be used as a throwing weapon we can yeet and recall whenever we like, while also using it to block incoming attacks or crash down onto the ground from a distance, creating an incapacitating shockwave. I also spotted a chained mace of some sort which is used by our badass lead to stagger bad guys before delivering a chain of brutal melee attacks, hinting that perhaps it will possess its own dedicated input and 🃏tie into the ebb and flow of regular combat.
If The Dark Ages aims to not only take this gameplay philosophy further but refine a few of Eternal’s rough edges, then it can only be a good thing. When I first heard we were heading off to an older time 🤪period, I was worried that the swords, shields, and sorcery would result in a game that grew old long before its conclusion. What I didn’t account for was all the existing guns and technology coming along for the ride, turning the marine into the deadliest fish out of water we’ve ever seen. He’s basically a shark that grew legs and learned to use an assault rifle. Wait, no, we should let evolution take its course so that actually happens.
Doom: The Dark Ages looks metal as hell and I can’t wait to play it. If you꧙ need me, I&rsq💦uo;ll be replaying both of the previous games on my Steam Deck like a responsible adult who also loves to slay demons.






168澳洲幸运5开奖网: DOOM: The Dark Ages
- Top Critic Avg: 85/100 Critics Rec: 95%
- Released
- May 15, 2025
- ESRB
- 🦄M For Mature 17+ // Blood and Gore, Intense Violence
- Developer(s)
- 168澳洲幸运5开奖网:id Software
- Publisher(s)
- Bethesda Sof🔯tworks
- Engine
- id Tech
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL - As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT - Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS - In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Your comment has not been saved