John Carmack, Doom creator, id Software founder, and all-arou♓nd techno genius, seems quite smitten with the PlayStation 5.

We’re getting a lot of new info on Sony’s next-gen console lately, although it’s coming from a secondary source. Epic recently released its Unreal Engine 5 demo supposedly playing on a PlayStation 5. We couldn’t actually see the console (nobody even knows what the dang thing looks like), but we were given an impressive view of what the PS5🃏 could do with a little help from Unreal.

We also found out just what makes the PS5’s hardware so special, and a lo🍌t of it has to do with its so🦩lid-state hard drive. The PS5’s architecture is designed to take advantage of the SSD’s massive throughput speeds in order to 168澳洲幸运5开奖网:virtually eliminate load times and even render 4K graphics on the fly.

Epic CEO Tim Sweeney has been all praise for the PS5, and even Doom creator John Carmack has kind words for ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚwhat the new Sony console is capable of.

"Yes, being able to load GPU formatted data directly i𓆉nto GPU memory from an SSD is a Big Deal,” Carmack said in response to Sweeney’s interview. “The only quibble I have with @TimSweeneyEpic's quote is that you can bypass kernel buffers on꧙ PC with unbuffered IO. The GPU driver overhead still dominates."

To get a “Big Deal” out of Carmack is a Big Deal. Now if only we had an Xbox Series X tech demo worth mentioning, then we could get Carmack’s opinion on the Xbox side of💞 things too.

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