I am unstoppable. A physical manifestation of fear itself that crushes the bone fragments of my enemies underfoot before leaving fr𒁃esh corpses to join them; smoke from shotgun shells singeing into t💎he flesh of demon hordes that refuse to abate.
But they are driven by the power the Slayer holds, knowing that if they don’t take him down, this figure of righteous malice and unstoppable violence will eventually seek them out. The only thing they fear is me, and with 168澳洲幸运5开奖网:Doom: The Dark Ages, there are more tools than💜 ever to tear▨ them limb from limb.
One thing this third i♎nstallment lacks is the involvement of former composer Mick Gordon, whose presence is absolutely felt. Modern Doom isn’t the same without them.
So An Angel, A Demon, And A Viking Walk Into A Bar
The ever-changing modern interpretation of Doom has been fasc🌠inating to witness. With the 2016 reboot, we saw the classic shooter return to its roots with bloody combat and incredibly fast movement, with the basic goal of killing as many demons as possible. Eternal took things further with a more detailed mythos, challenging combat, and new mechanics to consider as part of its fully-automatic orchestra.
Both are wonderful games, and Dark Ages meets them in the middle with a slower, more melodic exp✅erience that is also lig🎀hter in terms of challenge and ambition. An excellent medieval adventure, but one that ultimately doesn’t live up to what came before.
As a prequel to both of♛ id Software’s previous titles, Dark Ages immediately aims to redefine where the Slayer came from ♎and how long he has been fighting alongside the Sentinels against the mysterious Maykrs, forces from unknown dimensions, and the devil himself.
This cycle has persisted for millennia, representing a never-ending war in which the Slay🌞er is seen as an unstoppable, godlike figure that humanity relies on to fight for them. Yet his allegiance is occasionally unclear, as Dark Ages begins with him under the control of the Maykrs as he does their bidding across a world that is a mixture of classic Viking aesthetics and visions of the future we’ve seen depicted in 2016 and Eternal.
id Software weaves a compelling yet simplistic tale of good versus evil throughout the thrilling campaign that isn’t afraid to incorporate shades of grey, even if its supporting cast rarely feels anything other than serviceable. Key figures in the Slayer’s history, such as King Novik, act as major players this time around, and I loved gaining further insight into the political machinations that uꦑnderpin this heavy metal universe.
What stood out most, however, is the Slayer himself, and how The Dark Ages does such a wonderful job of fleshing out his personality through his body language and facial expressions alone. He is a daunting fi𒁏gure capable of doing terrible things, but there are rare moments of empathy as he experiences loss or realises all the expectations that rest o𒀰n his shoulders alone. He is arguably the most powerful figure that there is and ever will be, but that doesn’t mean he isn’t human.
He only speaks a single wor🌳d of dialogue throughout the entire game, but there are so many instanceꩲs in which I thought he would speak up, but instead opted for silence.
Put🐬ting the emotional capacity of its storytelling aside, The Dark Ages is still a Doom game in all the ways that matter. By adopting a new ‘Stand and Fight’ mantra, id Software aims to deliver a more melodic and streamlined combat experience. You’re free to run around every environment and clamber upon platforms to get the drop on demonic hordes, but an obvious emphasis is placed on using the Shield Saw to defend yourself and parry an assortment of different moves back at those who delivered them.
It’s an amazing piece of kit you can use to cut smaller imps into tiny lit♕tle pieces or jam into larger foes as it stuns them in place for a few precious seconds. But parries are what really matter.
Eat, Sleep, Parry, Repeat
With the timely press of a single button, you can parry telegraphed attacks back at enemies to whittle down their armour, stun them in place, or open them up to specialised melee hits that essentially replace Glory Kills. Not all attacks can be parried, though, only those that glow a bright green as they fly towards the Slayer. You’re encouraged to face up to your foes as you dash about the environment instead of waiting for an opening, which chan𒁃ges the pace of each combat encounter dramatically.
You will often need to parry demons and strip them of defensive armour before fina🎀lly going in for the kill, utilising a variety of weapons that range from super shotguns to laser cannons and an array of new melee offerings. Sadly, there is no chainsaw to speak of in The Dark Ages. It’s still a blast, however, with ample variety to turn each arena into a spectacle of viscera.
The parry window for attacks as standard is laughably forgiving, though, and when playing on ‘Hurt Me Plenty’, I found myself going into the options' menu to adjust the parry window to the most dᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚifficult purely so each battle didn’t feel like a cakewalk. Even then, I only had trouble in the hardest of boss battles.
As a foundational mechanic to the entire game, it sucked feeling like I’d mastered it within minutes, and there is no gradual increase in the difficulty or change in the ways you’re expected to parry. It feels great, but soon grows stale and predictable. It’s fortunate that The Dark Ages is constantly sur🧸prising with impressive enemy vari🅷ety and arenas, which are a commendable mixture of claustrophobic deathmatches and wider plains in which you’re asked to complete a series of simple yet engaging objectives.
You’ll often be let loose on a sprawling battlefield to destroy three to🐼wers or activate a couple of switches, with myriad optional combaꦜt encounters and secrets to be found in between. It’s still ultimately linear, but having this freedom makes it feel like the Slayer is a single soldier in a larger conflict rather than a solitary killing machine.
Unfortunately, secrets that once forced you to scour levels for several minutes before final🌠ly unearthing them are now obvious. As if id Software was afraid we’d end up missing something and decided to put everything right in front of us or right around the corner. Challenge levels are also no more, replaced by similar ones themed around weapons and a trio attached to each level.
Weapon upgrades are once again a core part of moment-to-moment gameplay, with gold,ﷺ rubies, and other jewels acting as currency at shrines to beef up your ༒arsenal.
Such freedom is further expanded on in the Dragon sections, which feel like a weird combo of Serious Sam and Panzer Dragoon as the Slayer hops aboard a demon dragon fitted with miniguns before taking to the skies. These levels are used sparingly enough that they never outstay their welcome, but there is something so flimsy and lacking in impact with the dragon that fighting enemies atop it never feels good. You’ll mostly be utilising parries to beef up cannons before destroying ships and similar organic inst🌼allations before crash landing to thin the masses out on foot.
The mech levels are much the same, and feel like a set-piece accouterment to the usual run-and-gun gamep🐟lay rather than something substantial in their own right. It’s like Pacific Rim in how you stomp across hellish battlegrounds, crushing buildings and demons underfoot ahead of engaging in fist-fights with creatures taller than most skyscrapers.
It’s brief, badass, and is a clear attempt by id Software to make the experience more approachable and bombastic. It works, but hardcore Doom players will likely grin and bear these moments before reꩵturning to the real meat of things.
Doom: The Dark Ages is the weakest entry in a fantasti💜c trilogy of games, and despite how I feel about its additions to combat and exploration, I’d rather an experience that took risks and sought to reinvent what it means to play a Doom game rather than build upon the familiar.
When you are knee-deep in a never-ending pit of demons, filling them with lead, slici🐻ng them to pieces, and smiling with glee as all of its systems begin to work in tandem, this shooter stands up there with the best of them.
And as I prepare to jump into the campaign to scout out the last of its secrets, I’ll be eag▨er to recapture that feeling again and again. This is not the sequel to Eternal I wanted or expected, but i🍨t’s still one hell of a good time.






168澳洲幸运5开奖网: DOOM: The Dark Ages
Reviewed on PlayStation 5
- Top Critic Avg: 85/100 Critics Rec: 95%
- Released
- May 15, 2025
- ESRB
- ♑ M For Mature 17+ // Blood and Gore, Intense Violence
- Developer(s)
- 168澳洲幸运5开奖网:id Software
- Publisher(s)
- 🉐 Bethesda Softworks
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL - As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT - Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS - In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
- Engine
- id Tech
- Brutal, violent, and satisfying combat
- Impressive variety in both enemy and environment design
- A surprisingly solid narrative with likeable characters
- Parrying can be too easy for its own good
- Objectives can become dry and predictable
- No chainsaw
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