Doom, developed by Id Software, came out in 1993. The company had made a big splash with 168澳洲幸运5开奖网:Wolfenstein 3D the year before, but this demon-slaying FPS was an absolute gaming revolution. Three years later and after one sequel, the same developer made Quake, a similarly groundbreaking FPS 🧸that took the genre and gaming as a whole forward into the future.

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The question remains, however; which game is better? This is always going to be down to personal opinion, but there are elements of each we can look at to determine which game is the king of them all. At the end of the day, you cannot go wrong if you boot up either Quake or Doom on your PC or one of the remasters on Xbox, PlayStatio𝓀n, or Nintendo Switch.

9 🅰 Quake Is Better: Enemy Variety ꦓ

Quake FPS combat gameplay

168澳洲幸运ไ5开奖网:The monsters in Doom are absolutely icon🌌ic,🌌 but they all either shoot projectiles or try to hit✅ you with melee attacks.

The enemies in Quake have more tricks up their sleeves, including monsters that lunge at you from a distance ꧃and shoot beams of energy, forcin♔g you to hide behind cover in order to avoid damage. There are different strategies you have to implement for each enemy, making combat more varied than in Doom.

8 Doom Is Better: It♌ Came Out First

DOOM 2 Doomguy fighting pain elemental, lost souls and a baron with a shotgun

Regardless of the actual quality, respect always has to be given to the game t🐠hat d🐻id it first. Maybe Quake dug deeper, but Doom was first to even put th💎e shovel into the dirt. As a result, it had a cultural impact beyond what almost♉ any other game has ever accomplished.

It is almost hard to imagine if you weren't there to experience it for yourself. We're talking about the game that invented the term deathmatch, after all.

7 Quake Is Better: 3D Graphics 🍸

A screenshot showing gameplay in the Quake remaster

Quake's main contribution to FPS game design is bringing the genre into 3D. With this also comes new gameplay features such as aiming up and down, and jumping. This also helped the levels and enemies feel infinitely more realistic than prior games.

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168澳洲幸运5开奖网:By 1996 consoles had💧 em♕braced 3D gaming, but nothing on either the PS1 or N64 could even touch Quake's graphical fidelity. We take so much of what Quake gave us for granted, but gamers at the time were thoroughly impressed by it.

6 🥀 Doom Is Better: Better Sequels

A screenshot showing the colorful aesthetic in Doom Eternal

Doom 2 is a straightforward sequel, feeling more like a new batch of levels than a leap forward. Doom 3 polarizes fans to this day, but at least was a big shakeup. The Doom reboot from 2016 and iꦑts sequel, Doom Eternal are a glorious return to form.

Quake's early sequels were definitely vast improvements on the already strong foundation established by the debut entry, but in recent years the series has not been as strong. Maybe that will change in the future, but as of now, Doom is more relevant.

5 Quake Is Better: Multiplayer 🅰

A screenshot showing gameplay in the Quake remaster

To be fair, both games have incredible multiplayer modes and Doom's competitive offerings were attributed to a notable downtick in worker productivity in the mid-1990s. All the same, Quake took things a step further with more game modes and a smooth online experience.

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Quake 3 in particular is lauded as one of the best multiplayer shooters ever made. 168澳洲幸运5开奖网:The Dreamcast version was also leaps and bounds ahead of the curb by offering console online multiplayer and even crossplay with PC✱ if you knew what you were doing.

4 Doom Is Better🔯: Faster🌠 Pace

Original Doom screenshot Doom Slayer takes on a horde of demons with only a chainsaw

Quake's enemies generally have more health and feel like tanks. As a result, you are rarely overcome by a huge swarm of them. Doom, on the other hand, throws absolutely everything it can at you, and it's great.

The later levels b𓆉ecame gauntlets of enemies in a test of 🙈endurance. Even though Quake might have the atmosphere, Doom gets the blood pumping a little easier.

3 Quake Is Better: Sound Design 🍰

Quake Guy gibbing an enemy with a rocket launcher

We still have to give props to Doom's amazing 168澳洲幸运5开奖网:heavy metal-influenced soundtrack, but Quake takes a subtler approach♌ to the sound design and music to create a c🀅reepier atmosphere.

Trent Reznor of Nine Inch Nails did the soundtrack and it is definitely easy to tell if you know his music. The band's logo is even written on the ammunition box for nails. Quake is a perfect example of just how important sound and music are to a video game.

2 Tied: Level Design ඣ ꧟

Doom 1993 pistol

In all other areas, there might be a clear winner. However, 168澳洲幸运5开奖网:both game⛄s have equally ingenious leve💟l designs. Maybe quake gets𒁃 a small edge becauseಞ of how the difficulty modes are organically integrated into the campaign instead of picking them from a menu, but both of their levels hold up to this day.

Modern first-person shooters are pretty straightforward in terms of telling players where to go, but both Doom and Qu🌼ake force players to think about the map layout and find the solution on their own. Every level is also filled with secrets, encouraging player exploration.

1 💎 Quake Is Bett🥀er: Movement

Quake Id game
Quake Id game

Doom may let players runဣ fast, but your move set is limited. Quake has jumping and more verticality to its levels, letting you take advantage of the maneuvering.

The game also popularized rocket jumping, though it was not the first game to use it. Doom at least has stairs and levels with multiple floors, which is at least a hu🎶ge step up from Wolfenstein 3D, where alꩲl the levels take place on one floor and te🧸nd to blend in with each other after a while.

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