Dorfromantik is a tile-placing indie puzzle game that's perfect for playing over your cup of tea in the morning. It's a little reminiscent of 168澳洲幸运5开奖网:Carcassonne, a popular multiplayer board ꦡgame, since you place down tiles and build cities, farms, roads/trains, etc. in both. 168澳洲幸运5开奖网:It was in Early Access before its full launch in April 2022.
It's simple enough that 168澳洲幸运5开奖网:it wou꧑ld keep a kid happy and entertained, while being complex enough for an adult to get a challenge out of it. If you're the kind of person looking to improve your Dorfromantik high score, we've got some wisdom to bestow.
9 When You Don't Need A Tile, Use It To Fill In Holes
When you first start playing Dorfromantik, your instinct is usually to keep adding to your existing groups of trees, houses, farms, etc. with every tile you get. While that's a great instinct to have, you should be careful to keep it in check.
Are you still adding trees to a forest, even when you've completed the quest to expand it? That's not of any help to you. The game scales new quests to the size of the groups you've already built, so you're not getting a headstart on the next forest quest.
Instead, those tiles are put to much better use if you use them to fill up holes in your map. No matter how good you are, there will always be sides of the map you're not expanding because there's no quest there, or the edges are all empty. You can get bonus points - not to mention extra tiles for perfect placements - by filling those areas in.
8 Don't Miss Whether A Quest Has A Follow-Up
Most quests you receive in Dorfromantik are the normal kind: add a certa♛in number of tiles to a group to complet𒀰e it.
Some, however, include follow-ups. You can tell which they are because the quest marker will include a little 'play' symbol in the corner. Once you complete one of those quests, the follow-up appears as a little colored flag on your map. You get rid of the flag (subsequently earning points and more tiles) by finishing the group off, leaving no open edges remaining.
These special quests are quite easy to miss; you might attach them to an already existing group with another quest that you don't want to finish off yet, or you might forget to close off the group once the initial quest is over. However, regularly completing them will provide a big boost to your pile of tiles, and your point total.
7 ಌ ☂ Always Have Two Groups Of Features
Whenever possible, you should try to keep two groups of land features going. Have two forests, two cities, two farms - ideally, one will have your quest(s) on it, while the other group is a backup.
There are lots of reasons why this can be beneficial for you. For example, a second group is a nice place to throw away tiles that don't fit as well in your primary one, while still getting some use out of them.
However, this tactic is especially useful for follow-up quests. As we mentioned above, quests with follow-ups require you to close off a group, thus awarding extra points and tiles. Let's say you're building a city that requires 30 more houses for its quest. Then, you're given another quest, but this one has a follow-up and you don't want to be forced to finish off the large city you've developed. If you have a second city going at the same time, you can attach the new quest there instead, but you won't be as far behind as if you had started a new city from scratch with this new quest.
6 𝄹 Beware Of Making A Quest Uncompletable ܫ
As your map expands in size, it becomes harder and harder to keep track of all of your quests. Not only are they spread out further, but there are more of them than ever, and you have to balance the normal quests with the ones that have follow-ups. It's easy to become hyper-focused on one thing and not realize you're screwing yourself over in another way.
In your rush to finish something you've had your eye on for a long time, it's totally possible you'll miss the fact that you've just made something else impossible to complete. If a train quest that requires 5 more train tiles gets surrounded by other pieces, it's just not possible to finish. While it's possible to swallow a few losses like this, it will undoubtedly put you behind, so keep your eyes sharp.
5 Use Ponds Strategically 🦩
This one is simple. There are lots of different pond styles and shapes that might come up in your stack of tiles. When you see them, your instinct will probably be to attach them to your existing rivers. After all, most other water pieces need to be attached somewhere, or else they're just blocking your progress. Rivers and train tracks are kinda the exception to our tip above about placing excess tiles to fill holes.
Ponds, though, are unique. Don't just blindly attach them to a river if you don't have a quest and/or they could do more good somewhere else. Each side of a pond on the tile's edge will automatically become empty when it isn't placed against more water, so they can help you score perfect placements, fill in holes, or add to existing groups.
4 𝓰 Build Along River And Train Routes
As we mentioned, rivers and train tracks are unique because, unless they're attached to other rivers and train tracks, they're almost useless and will impede your progress, since they're the only tile edges that the game won't let you make an imperfect match with.
This can mean that, to a certain extent, your map's shape will depend on the river and train track pieces you get. It's common for these groups to get overextended, reaching far away from the rest of your map. While you can control them, to 𝄹🌞a certain extent, we actually recommend that you embrace them.
Build your major groups of forests, cities, farms, etc. alongside your rivers and train tracks, and follow them as they go. The river and train tiles aren't often empty; they include farm edges and houses and trees that will expand your groups. By keeping them separate - even if you do manage to keep them close to the rest of your map - you're wasting all their potential.
3 💎 If A Quest Has A Follow-Up, Start Adding To A Neℱw Group
Let's say that you've received a quest with a follow-up and are planning on finishing off one of your cities. At that point, you need to start developing your alternative. If you have a second city already, expand it. If you don't, start one.
You're not going to stop getting house quests. Because they scale to the size of your existing, open groups, they'll ask you to make a group comparable to the city you're trying to finish. However, you don't want to attach a new house quest to a city you're trying to finish, because you'll wind up either putting off the follow-up quest for a long time or failing the new quest.
You may be wondering about how you're going to finish off the first city, if you're putting new house tiles onto the second city. The answer is a healthy balance. At first, you can just take pieces that don't fit well in the first city and include them in the second city. As you get closer to fulfilling the quest, any tiles that don't help you close all the edges of your first city should go to the second city.
2 Scoring Perfect Placements Can Save🐎 Your🐼 Game
As a game of Dorfromantik reaches its conclusion, you'll be struggling to find ways to earn just one more tile to keep going! If you get down to the very end, with only five-or-so tiles left, perfect placements will be your best friends. By making a perfect placement, you earn one extra tile - one extra chance to survive.
These perfect placements are just a bandaid solution - with every tile you get from them, you should be looking for ways to earn legitimate new tiles. Maybe you have a river that just needs a few more pieces before the quest is finished, for example, and the perfect placements just keep you ღgoing until the random generator decides to give you enough river tiles.
We've really seen entire games bounce back from the brink of death by using this strategy. It can also be paired with the 'Undo' button for ease of figuring out whether a placement is perfect or not.
1 Embrace, Don't Exclude, Tiles With Lots Of Different Edges
When you first start playing Dorfromantik, the tiles where three or more of the edges are different can be really frustrating. It's hard to see where to put them; you just want the tiles that are full of a lot of trees, houses, farms, etc. to finish your quests quicker. You'll be less frustrated by them as you play the game, but we suggest you should take it one step further and embrace them!
Many players' instinct when building a map is to have one area for farms, one for forests, one for houses, and so on. Usually, that means that there is significant space separating each of these groups, and the trees on a tile that's mostly houses will go to waste. It requires a bit of patience and finesse, but it's much better in the long run to try and let your groups grow off of one another. A group of trees and a group of houses can coexist haꩲppily on many of the same tiles.