Fighting games are hard. Before you even start playing a fighting game, you basically have to sit down and learn an entirely new language. You start throwing around terms like “frame data” and “Korean backdash” and most folks are going to start zoning out. Arc System Works knew this when they made 168澳洲幸运5开奖网:Dragon Ball FighterZ💖, which is why a lot of the mechanics in the game were designed with a straightforward, streamlined philosophy in mind.

Recent patches have embraced this design philosophy even further, adding new mechanics that make t⛎he gameꦕ easier than ever to play. You’ll still have to study notations to understand these mechanics, so book yourself an overnight stay in the Hyperbolic Time Chamber and brush up on the basics before we begin.

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Updated February 21, 2022, by Lewis Parker: Even though Dragon Ball FighterZ released in 2018, the multitude of balance patches and new content has constantly kept things fresh. With new character Android 21 (Lab Coat)'s release, there's never been a better time learn everything new that Dragon Ball FighterZ has to offer. We've updated this list to keep you in the loop.

10 Rejumps

RathFGC Teaching How To Rejump Dragon Ball FighterZ
2 Reasons Why Your Re-Jump Combos Drop - RathFGC

Rejump is a bl𝔉anket term used to refer to a specific, somewhat challenging route most of the cast has access to. As the name implies, a rejump allows a character to leave the ground, use an air action, land, and then use your air action again without the combo dropping. In short, it’s a combo that does extra damage by allowing you to use your air actions twice.

The exact route can vary from character to character, and breaking down the specific notations is a little difficult without a , so try to learn the basics of the route and then experiment a little to apply the same r💯oute to your own team. ಞIt is tricky to get down at first, but eventually, it will become second nature.

9 Special Move Z Change 🎀

ApologyMan's Tutorial On Special Z Change DBFZ
How To Use DBFZ's New Z Change Mechanic - ApologyMan

Introduced in the 1.28 patch, the term refers to a mechanic that allows your characters to switch during a special move. The potential of the mechanic i♑s solely based on your team, as some characters benefit from it a lot more than others.

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For instance, Vegito’s Spiral H🌌eel Shot allows any character to tag in and dragon rush during a combo. Tagging during Gotenks’ EX Special Great Rolling Kick on block༺ allows most characters to mix the opponent. Using Super Broly’s unique j.2H after a special tag allows him to add a massive chunk of damage onto any combo. The possibilities are endless, so make sure you explore exactly how it helps your team synergise.

8 Super Jump Shortcut ♈

Super Jump Shortcut Tutorial In Dragon Ball FighterZ
How To Use The New Super Jump In Combos - Sushy

Before patch 1.28, pulling off super jumps and moon jumps wasn’t exactly difficult, but it was relatively easy to mess up. Super jumps are a pretty important mechanic that most lower-level players seem to ignore, as the mechanic grants you access to better movement control𒁏 in neutral, specific combo routes, and a little something called float mix.

The good news is this is all . By simply holding special,𝓀 anyone can moon jump like a pro. You can launch yourself across the whole screen with ease at the press of a button. It should also be noted this shortcut makes doing rejumps easier too, so make sure to add it to your arsenal.

7 Disabling Auto💧 Combos 🧸

Disabling Auto Combos Tutorial By Tyrant_UK
How to Disable Auto Combo - Frame Advantage/Tyrant_UK

Auto combos, love them or hate them, are a massive part of Dragon Ball FighterZ. As the name suggests, “auto combo” is pretty self-explanatory; you mash light six times, you get a combo. However, in a blockstring, or 4L/1L in a combo, y💮our 𝔉auto combo won’t come out.

This has two primary us༒es. Firstly, it allows you to chain two standing lights together in a blockstring. This is useful for characters like Teen Gohan, who come off the ground during the second hit of their auto combo. Secondly, it also allows you to chain two lights together in a combo, as simply mashing light attack will automatically do a light attack and then a medium attack.

6 Loops

Loops Tutorial By TheDoctorBlu in DBFZ
How to do GOGETA BLUE Sparking Loops Rhythm Guide - TheDoctorBlu

You’re not going to get very far in Dragon Ball FighterZ if you don&rsqౠuo;t at least try✃ to learn some optimal combos. What “optimal” entails varies drastically from character to character, but for a solid chunk of the cast it means you have to .

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Base Vegeta, Blue Goku, Majin Buu, Bardock, Base Goku, Janemba, Adulജt Gohan – the list is endless, so researching loops is vital. Dragon Ball FighterZ is currently in what many refer to as a “two-touch” meta, which means maximizing your damage by learning character spe𝐆cific loops is more important now than it has ever been.

5 𒀰Ki Charge Dragon Rush 💧

Ki Charge Dragon Rush Tutorial By Insert Coin
DRAGONRUSH IS NOW (FULL SCREEN?!) - Insert Coin

Another 1.28 p𒊎atch mechanic, “” refers to an odd and arguably underused buff to ki charging. The mechanic has received two buffs during DBFZ lifespan, the first of which will reflect standard ki blasts during the ki blast animation🐈.

The second buff is a little bit weirder, and largely underutilized by the community. Hitting dragon rush whilst ki charging will launch your character almost *full screen*, allowing you to grab your opponent from virtually anywhere on the ground. Whilst the mechanic doesn’t have much use in combos, its usage in neutral is largely unexplored – and serves as a ꧂good way to catch unsuspecting opponents off guard.

4 ꧅ Empt𓆏y Vanish

Empty Vanish
Vanish 101 - DBFZ Tutorial Tips & Tricks - RathFGC

Empty vanish refers to a sparking exclusive mechanic that allows players access to a unique way to both extend combos and mix the opponent. By , instead of knocking the oppone🍸nt away with a regu꧋lar vanish your character will float in place after teleporting.

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This is useful in combos as a way to either tack on a few extra hits, or to dragon rush at the end of a combo. Its primary use comes in th𝓀e way of mix, as doing this outside of a combo will allow you to hit your opponent with an easy overhead, or, preferably, to immediately dash over your opponents head and cross them up.

3 ꦚ Sparking Heav😼y Cancels

Sparking Heavy Cancels DBFZ

A large majority of the cast can jump cancel after their j.2H, an es🅷sential component of what’s referred to as the “universal combo&rdq🍰uo;. There are only a few select characters that can’t do this, usually because their j.2H has a different function – such as Yamcha and Nappa.

However, most characters that can’t jump cancel a j.2H normally do have access to a similar extension in sparking. Characters like Cooler and Majin🥃 Buu can jump cancel a j.2H in sparking, whereas characters like Yamcha and Android 16 can instead jump cancel their j.H for the same result. All characters can also jump cancel a standing heavy, provided they’ve already used their smash property.

2 𝄹 Special IAD Cancels ♌

Special IAD Cancels DBFZ

Much in the same way some heavy attacks can be jump canceled, most characters are also able to jump cancel their aerial ki blasts in sparking. A very select group of characters can d𝓰o something arguably much better though: instant💫 air dash cancels.

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Instant air dash cancels are a sparking exclusive tool that allows certain characters to cancel special-property moves with a 66 input. It is effectively the same thing as jump canceling, but those with access to a move that can be IAD canceled are capable of amassing massive damage. Blue Gogeta has some s💛aucy midscreen combos with his 2S, Super Broly has some nasty routes with his j.S, and Teen Gohan has multiple meter positive ToDs utilizing his 2S/3S bomb loops.

1 6M Sparking 💛IAD ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ

6M IAD Cancel DBFZ
Lets learn DBFZ! - All the details on how Sparking Blast works - rooflemonger

Similarly to special IAD canceling, every character has access to a by utilizing their 6M. 6Ms are an overhead tool that every character has access to, capable of quickly hitting high and leavi⛄ng you safe if blocked.

Usually it’s impossible to combo if a 6M connects, as the game won’t even allow you vanish until the animation completes, but in sparking this tool becomes ten times more threatening. After conneꦗcting a 6M in spark, if you input an IAD every character can follow up into a true combo. What comes after is character specific, but it’s an incredibly effective tool for opening up opponents anywhere on screen.

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