Season 3 of 168澳洲幸运5开奖网:Dragon Ball FighterZ marks a huge point in the history of the game, where the mechanics have been altered more drastically than ever before. The player base for FighterZ has dropped off quite hard since the peak of the game's popularity, but th🦋is new se♌ason hopes to bring back older players and reel in some new ones.

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The changes present in this update are extremely important in regards to the gameplay, as weaker options have become stronger and various balancing adjustments have greatly improved FighterZ's overall flow and competitive meta.

10 🎃 Multiple Assists 💛

Was Dragon Ball FighterZ not 168澳洲幸运5开奖网:Marvel vs. Capcom enough? Well, FighterZ decided to rip a page right out of its predecessor's book and allow each character the choice between three different assists. Not only is this the biggest change ever made for FighterZ, but it will completely change the way the game is p📖la♛yed.

Instead of being forced to pick poor Yamcha for his assist alone, many characters now have the option to work on teams that they would never have been able to, as well as not being stuck with a sub-par assist. The C assist is universal across all characters, acting as an instant combo starter/extender, which will ensure that 🍰no character will be losing the assist lottery.

9 Ki C🍷h🎶arge Buff

Pressing light attack and special will allow your Z fighter to stop dead in their tracks and scream until they've built up enough energy for a flashy super. Except, it ⛦becomes 𒀰virtually useless at a higher level of play where it can be easily interrupted and punished heavily.

It has gained quite a substantial buff to compensate for this, even if it'll still be seeing little usage. Weak projectiles now have no effect on someone in Ki charge, and it can be used as a sort of counter to someone who really loves to mash♓ the special𒐪 button. Recovery time for Ki charging has also been reduced, as well as granting the usage of a super dash to cancel it.

8 💫 EX Moves Buffs

As a three-button fighter, Dragon Ball FighterZ has pretty universal controls across the entire roster to make it easier to pick up and play whoever 🐻you desire. Every character had the option to upgrade their normal special mo⛄ves by burning a bar of the meter by using the heavy button.

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These flashy, powered-up attacks, unfortunately, fell a bit short in terms of viability most of the time, as spending an entire bar just wasn't worth it. Luckily, the cost of these attacks was reduced to half a bar, and a lot of heavy specials have been tweaked to accommodate the inevitable rise in usage of these attacks. This change will drastically change the meta going forward, as well as making FighterZ even flashier than before.

7 Dragon Rush Buff 🀅

Is the opponent blocking too much? Well, fighting games usually implement some sort of grab to counteract overly defensive gameplay. In FighterZ, dealing with blocking was usuall🎀y done by pressing tons and tons of buttons to keep opponents in block-stun. Fortunately, Dragon Rush has gained the buff it needed.

Dragon Rush can now be canceled into from a standing light attack, called a "tick-throw" in the fighting game community. It is also far easi🧸er to utilize during an air combo, as it connects more reliably and can be vanish canceled.

6 🐻 Vanish Changes ꦛ

This change is a bit on the smaller side but will still change the way that vanishes are used during combos. Previously, vanishes that caused a cinඣematic hit would force the player's character to wait a bit to act, such as 📖with a Dragon Rush follow-up in the air.

Now, cinematic vanishes allow the player to immediately use a special move after the vanish attack lands, as well as a super dash to keep extending thei🐼r combo. Not only does this change combo structure💫s but vanishes are now more reliable kill confirms.

5 Snapback Cha🍌nges 💫

Being able to force a character switch on opponents is an essential tool for combos, taking down characters, and the entire playstyle of certain characters. Before Season 3, forcing in another character, called a "snapback," would happen at a consistent speed that could be✱ easily exploited by some characters to create some very difficult situations to escape.

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The defender now has another option to mix-up the timing of the aggressor, as t🎃he player can choose between the new, faster timing, or the original, slower timing. Sorry, Piccolo, but it's💃 time to find a new favorite hobby.

4 Fuzzy Remoꦅval ꦜ

Fuzzies were the absolute bane of big-boned characters like Broly and Nappa, as smaller characters were able to easily open them up for huge damage. A fuzzy is defined as hitting an opponent that is crouch blocking as✨ they're still stuck in the standing guard animation from an overhead attack.

It's a more complicated mechanic to understand, but the removal of it entirely simply means that these 168澳洲幸运5开奖网:extremely tricky 50/50 options are no long𓃲er available to keep bigger charac🐎ters from reaching great heights.

3 💫 Limit Break 🌳

Anyone who has played Marvel vs. Capcom 3 probably had a reaction similar to "oh God, not X-Fa♎ctor" when seeing the reveal of this new mechanic. Fortunately, this new "Limit Break" is far more subtle than X-Factor, only providing a slight powerup on the꧋ last character standing.

It's still quite important, however, as a 10% increase in damage to any character is enough to get some real work done. This mechanic was added to help the last surviving character stand more of a chance against t♏he winꦑning opponent, and it can also be stacked with Sparking Blast for some serious damage.

2 ღ Character Buffs/Nerfs ꧃

Buffs and nerfs to characters are commonplace for any modern fighting game, and FighterZ has seen plenty of them to its cast of chara🐎cters. Season 3 has made some big changes, with a healthier focus on making weaker characters stronge💖r rather than vice versa.

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Fighters like Trunks, Krillin, Frieza, and Captain Ginyu have taken on some serious increases to their fighting potential, and most of the roster has gained at least some sort of buffs.🤪 Although, there were some much needed nerfs from Season 2, such as with the absolute monster himself, GT Goku.

1 🐻 Sparking ⛄Blast Nerf

Sparking Blast is one of the most important comeback tools and damage options in the entire game, and it received a slight nerf in this latest update. 6M, being the universal overhead attack that every🤡 character can perform, became a little too good once Sparking Blast was added into the equation.

Since Sparking allows for far more move cancelations, the overhead could be canceled into an instant-air dash that switched sides on the opponent. This created an extremely dangerous situation for the defender🌄 since this switching of sides was 𝄹incredibly difficult to block and led to a ton of damage. In Season 3, this is no longer possible.

NEXT: 5 Things Dragon Ball Xenoverse 2 Does Better ജThan FighterZ (& 5 Things FighterZ Does Better)