The beginning of has the protagonist talking to the voice of a goddess on a cliff. The goddess asks questions in order to determine the character of the player, which ends in a scenario where they are given different choices on how to proceed. T🎉he protagonist is then assigned a personality that will determine their stat growth throughout the game, though there are ways to change personality through the use of items.
It can be tricky to reach the scenario that will give the player their desired personality, due to how the question at the start of the game is chosen randomly. It might be best for the player to restart the game if they don't get the question that they want. The website has a helpful chart on how to answer each question in order to reach one of the eight scenarios. Once the player reaches their chosen scenario, they can follow the guide below in order to get the personality that they wantꦍ for their main character.
The Boulders
The player awakens in a forest with an old man. The old man tells them that they can leave by going west and he asks them to push any boulders that they fiꦓnd back to him.
If the player ignores the task or only delivers one boulder, they 🥂will get the Laz💙ybones personality.
If the player brin𒊎gs back 2 to 5 ꦚboulders, then they will get the Show-off personality.
If the player brings back 6 to 19 boulders, the🔜n they will get the Pluggerꦯ personality.
I🐭f the player brings back 20 to 39 boulders, then they will get the Drudge personality.
If the player brings back over 40 boulders, then they will ge🥃t the To🎃ugh cookie personality.
The Dancer
The player awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons wants the player to ask the dancer if they will marry him, but she is not🍎 so keen to go through wi༺th the engagement.
If tꦇhe player leaves without resolving the situation, then they will get the Free spiri꧙t personality.
If t𓃲he player says Yes, they will get the Crybaby p𝓡ersonality.
If the player says No, they will get 🥃the Lone Wolf perso൲nality.
If the player decides to 𝐆play dumb, they will get the Lout personality.
The Desert
The player finds 𓄧themselves in the desert. They come across two brothers who are lost. 🎃The older brother is injured and is insisting that the younger brother take the last of their water and leave him behind.
If you encourage the brother to leave his s🌳ibling behind, you get the Thug pe𝄹rsonality.
If you tell him to leave the canteen b🐼ehind, you get the Daredevil per꧑sonality.
If you tell him to carry his broth💜er🔜, you get the Idealist personality.
The Maze
The player is tra🦹pped in a dungeonღ where they are instructed on the safest path by different signs.
If the player ignores🦋 the first sign, they will get the Narcissist personality.
If the player ignores the second, third, or fourth sign, they will get the Defiant perso🔯nality.
If the player follows the signs, they will get the 🌸Mule personality.
If the player goes𒊎 for the treasure, they will get 🉐the Scatterbrain personality.
If t🙈he player tries to save the girl, they will get the Straight Arrow personality.
The Monster
The player has been transformed into a monster. They climb out of a well and find themselves in th🌺e middle of a town full of innocent people.
If t🙈he player only kills a single person and flees the town, t🦩hey will get the Paragon personality.
If the player kil𝔍ls the nuꦯn but spares the child, they will get the Wimp personality.
If the player kills more than two people but spares the child and the nun, they will get tᩚᩚᩚᩚᩚᩚᩚ⛎ᩚᩚ𒀱ᩚᩚᩚhe Spoilt brat personality.
If the plꦫayer kills everyone except for the man hiding near the inn, they will get the Klutz personality.
If the player kills everyone, they will get the♋ Egghead persona𝐆lity.
The Thief
The player finds themselves in a peaceful village. An old man is walking with his grandson when he realizes that he h💮as forgotten his wallet at home. He asks the player if they will retrieve it for him. Once the player grabs the wallet, they will be accused of thievery and taken to the nearest priest.
If the player leaves the town without gettin꧂g the wallet, they will be given the Shrinking violet personality.
If the player pleads guꦺilty, then they will get the🔯 Show-off personality.
If the player proves their innocence, then 💞🐻they will get the Slippery Devil personality.
The Tower
The player finds themselves on top of a tower with a bunch of people who are willꦍing to test their courage by leap꧂ing from the roof.
If the player le🍎aves without jumpi꧙ng, they will get the Socialite personality.
If the player jumps from the towe🤡r,♌ they will get the Daydreamer personality.
The Queen
The player 🥂awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom.
If the player leaves the castle without resolving the situation, they will get the Happy camper ꦫpersonality.
If the player sayౠs no to♕ both the chancellor and the king, they will get the Good egg personality.
If the player follows the king's orders, then they will get the Lothario personality (if꧟ they are male) or the Vamp personality (if they are female).
If the player ign🅰ores𒁃 the king's orders, they will get the Clown personality.
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