As the Arisen, you'll frequently find yourself helping prominent figures in the world of 168澳洲幸运5开奖网:Dragon's Dogma 2, such as Ser Brant of Vermund. This time, you'll be helping Queen Nadinia 𓂃of Battahl once again, as there's still more to d🐷o after the disturbing events that happened during Shadowed Prayers.

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Fears🍸♓ome foes are everywhere, and you'll need to be ready to face them.

Bakbattahl may look peaceful and things seem to have returned to normal, but there are still threats lurking in the shadows, and Queen Nadinia is still vulnerable to who's after her. With Sꦺer Menella still recovering, it's up to you to help her with stopping whatever's going on before it's too late.

Updated April 9th, 2024: We've updated this article to include a third quest outcome and the additional rewards that come from it.

How To Start A Candle In The Storm

Player Arisen speaking to Ser Menella outside the hot springs as she explains her plan in Dragon's Dogma 2.

This quest can be picked up around one in-game day later after you complete the 168澳洲幸运🐭5开奖网:previou🌳s quest in the line, Shadowed Prayers, and said quest is required to unlock this one.

The Volcanic Island Camp is located on Agumen Volcanic Island, and you can reach this area by going through Drapnir's Hollow at the southeastern tip of Battahl.

Speak with Ser Menella in the Volcanic Island camp, near the ladder leading to the hot springs, and she'll update you on her situation – and the result of the assassination attempt. She'll ask you to speak with a captured Coral Snake member in the Battahli Gaol and see if you can figure out their plans.

Bring at least one Ferrystone with you to cut down on the amount of travel you'll need to do at the beginning of this quest. You can also 168澳洲幸运5开奖网:set down a Portcrystal at both Bakbattahl and Agumen Volcanic Island to speed up travel further.

How To Get The Coral Snakes Member To Talk

Player Arisen speaking to Herman from the quest Shadowed Prayer in jail in Dragon's Dogma 2.

Go back to Bakbattahl, then exit along the eastern path in the Residential Ward, and follow the cliffside path down into the Battahli Gaol.

The Battahli Gaol doesn't show up on the map, but you can use the nearby Riftstone of Abundance as a land marker for where it is.

Speak to Herman in one of the gaol cells on the north side of the room, and you'll need to pay him 5,000 Gold, or else he'll refuse to answer your questions. With the information in hand, head back to Ser Menella at the Volcanic Island Camp and speak with her to progress.

How To Leak Information To The Coral Snakes

Player Arisen speaking to a man named Ashe in jail and leaking information to him in Dragon's Dogma 2.

After talking with Ser Menella again, you'll need to head back to the Battahli Gaol again, and this time speak to a man named Ashe who's located in the cell at the southern end of the room.

During the conversation, you'll need to tell him the location Ser Menella gave you, and he'll take care of that portion of the plan for you. Return to the entrance of Bakbattahl, and speak with Ser Menella again to move on to the next phase.

How To Flush Out The Assassin

Player Arisen speaking with Queen Nadinia and having to choose between two choices in Dragon's Dogma 2.

Exit the city and take the nearby path down to Pilgrim's Road, just under where Bakbattahl is, and you'll find Ser Menella and her group inside a small house built in the rock wall.

Go inside and speak with her once for an explanation of the plan and, from here, you'll get a choice about how to proceed with the quest: you can either support Nadinia's idea or go with Ser Menella's plan.

Whichever option you choose, you'll need to speak with Ser Menella one more time to skip to the plan taking place.

Quest Outcomes For Candle In The Storm

Siding With Ser Menella

Player Arisen speaking to Ser Menella after siding with idea during Candle in the Shadows in Dragon's Dogma 2.

If you decide to go with Ser Menella's plan and skip to the night, you'll meet with the Coral Snakes at night, and need to bring their envoy into the room with you. Unfortunately, it doesn't go right, and you'll end up needing to fight a group of Coral Snakes off.

There will be around five to six of them, and they'll be the standard Bandit-type enemies you'll see in Battahl. After the fight, speak with Ser Menella inside the house again to complete the quest, and you'll be rewarded with some EXP and 12,000 Gold.

Siding With The Princess

Player Arisen speaking to the Coral Snakes envoy after siding with Queen Nadinia in Dragon's Dogma 2.

If you go with Nadinia's plan and skip to the night, you'll start with a similar scenario: the Coral Snakes' envoy will come by, and you'll need to lead them into the room again.

You'll get a better outcome this time, but you'll still need to have a brief fight with some of the Coral Snakes. Once they're dead, you'll get a cutscene with Ser Menella and Queen Nadinia, and get rewarded with 19,000 Gold instead of 12k and a .

Side With The Princess And Following Through With The Ruse

Player Arisen speaking to Queen Nadinia aftering following through with the ruse in Candle in the Storm in Draon's Dogma 2.

For the third and best outcome, go with Nadinia's plan and skip to the night through Ser Mendella's dialogue. The Coral Snakes' envoy will appear outside again, and once you lead them into the room, let the ♋dialogue play out.

Once they finish speaking, pull your weapon out and either aim it or hold a battle stance in Queen Nadinia's direction for around two seconds, or until the envoy speaks up again.

Let the dialogue play out, and this time, you won't have any Coral Snakes to fight. After the scene, speak with Queen Nadinia and Ser Menella in the room, and you'll get a reward of 25,000 Gold and a Ring of Amplification.

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