After 69 very nice hours, I have finally hit credits on 168澳洲幸运5开奖网:Dragon’s Dogma 2. Exce🍬pt not really, as a monstrously late title card and narrative twist have transformed the game world and thrown out a whole new line of quests for me to tackle. The journey is far from over, and I was not at all prepared for this sprawling fantasy world to transform before my very eyes.
Your playthrough ends as expected with you doing battle with the dragon who stole your heart to brand you as Arisen in the first place. But as you arrive at his humble abode, they offer up a choice. Walk away, and allow this realm to be ruled over by a monstrous drake, or battle him, even if it means dooming the world to 🌄yet another cycle where a new Arisen rises, falls, and tries in vain to save the world, despite knowing that it will all be for nothing.
In this context, the original game is merely another cycle, and the sequel is attempting to put a stop to this tortuous timeline as Capcom not only indulges in some meta-storytelling, but it also pursues its true creative vision that just wasn’t possible back in 2012. But enough about the past,🐈 let’s look towards the future and exactly what curveball Dragoꦯn’s Dogma 2 decides to throw. It’s daring, unexpected, and absolutely ridiculous. But somehow, it totally works.
After defeating the dragon, you 💝return to Vermund and are celebrated as saviour of the realm, taking your place on the throne as everyone chows down and has a well-deserved drink. All while the credits begin to flash on the screen, to the point that if you let them progress, it will eventually fade to black, and you’ll be rewarded with a Trophy/Achievement for completing it. But this isn’t the true ending. For that, you must speak to an ethereal figur🃏e seated alongside the throne, the very same cloaked fellow who has been following us for the entire game.
There is seemingly no way of returning to the original world state unless you manage to save the world and conquer the endgame, but there is an option in the main menu where you can simply opt instead to skip straight to New Game꧒+ with all of your progress intact.
Speak to him, and he’ll ask if you’re satisfied with your fate, with the realm returning to some version of normality after vanquishing the dragon. He is clearly scheming, but speak with him a second time on the floor of the atrium, and he’ll suddenly transport you to moments before the final battle, with the Arisen riding atop the dragon shortly before landinඣg in the ruined colosseum.
This time, however, you will noti𓄧ce a glow emanating from yourself and the dragon’s chests, which is a cue to pull out a special sword from your inventory and stab yourself in the chest with it, thus severing your link with the dragon as you both sink into the blighted sea.
You awaken a month later to find your pawn missing, the sea has vanished from the entire open world, and the sky awash with angry, infected dragon🐬s, red clouds, and crimson tornados. It doesn’t look good, and it seems breaking the cycle of Arisen and Dragon was a shortcut to ushering in the apocalypse. Oops...
But the best part of all of this is the title card needle drop. Turns out that the real Dragon’s Dogma 2 has only just begun, with a new logo emerging on screen as the camera pans to the sky and unveils exactly how much chaos your decision has wrought. It is a brilliant and brave decision from Capcom, and one that makes an awful lot of sense when you look back on e📖xactly how the game’s narrative has unfolded.
I’m still getting m⛄y lay of the land, along with exactly how I’m supposed to navigate the ‘Unmoored Lands’ in which the blight-stricken sea used to reside. It is filled with monsters, treasures, and remnants of the old world, which are designཧed to recontextualise everything the open world has taught you.
Before you do anything during the endgame, head back to Battahl and retrieve your pawn from the capital city, they will be taking a nap in the underground⛎ lab.
A few friends have told me these new land masses are based on areas found in the original game, furth🅷er reinforcing that Dragon’s Dogma 2 takes place in the same world but cen✱turies later, where the cycle of the Arisen has continued time and time again and never ceased. I’m not familiar enough with it to know, but that is an incredibly cool way of embracing the past in an endgame that challenges the player at every turn.
One thi🌌ng I noticed is that if you end up dying in this new world without a wakestone to revive you, you’ll be transported back to the normal world where the sea has returned, in a failure to save everyone and reset the cycle they were trusted to circumvent. If this happens, you can load to the start of the previous day, otherwise known as when you last 🐈rested at an inn or campfire.
This new world is perilous, aಌnd a single journey into the Unmoored Lands saw all of my pawns slaughtered by skeletons as I rushed towards the nearest campfire. But I was much too⛄ late, and ended up being ganked against a wall by several dogs, harpies, and ghosts. It was a bad time, but the endgame also adjusts the balance massively, so items like Ferry or Wakestones are plentiful, making it easy to jump around the open world and complete the new quests you’re asked to tackle.
Your objective is to basically evacuate the world♚, visiting familiar cities and villages and talking to key characters to ask them to lead their people towards a safe shrine at the centre of the map. Which, in theory, represents salvation. If this postgame sequence signifies the death of a world, a successful evacuation may represent an eventual resurrection.
I haven’t finished any of these quests yet, so who knows whether I will end up saving all my friends or dooming them to further damnation. The thought might be all that counts, I guess. But what I adore is how I went from feeling relatively overpowered and safe to being frightened all over again, running from the majority of ba💖ttles because I no longer feel safe in Dragon’s Dogma 2. It’s like I must learn to walk and then run all over again, which is a massive achievement in a game I have already spent 70 hours with. Now, I’m ready for more and have no plans to walk away until the realm is saved, and I’m drowning in high-level paไwns and loot.
I’ve always been 🎃a sucker ܫfor a late title card reveal. They get you excited about an adventure which is only just beginning, promising that hours of experience will remain, and you are yet to chip away at the surface and find what awaits within. I didn’t expect Dragon’s Dogma 2 to pull this trick at such a late stage, but it feels earned and exciting in a way that few games in the modern era have been able to achieve. It’s time to save the world and slay a dragon, and this time it’s personal. Once I feel powerful enough to brave all the skeletons at least...

Dragon's Dogma is the long-anticipated sequel to Capcom's action RPG. Once again taking on the role of the Arisen, the game promises full customisation in how you create your character and play through your story.
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