168澳洲幸运5开奖网:Dune: Awakening has a fairly robust class sytem; no one class has an overwhꦚelming amount of mechanics in it, but because you can combine skills from multiple classes together, there is an absurd amount of build potential possible.

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Mentats pride themselves on being able to adapt to many different situations. They're most effective when they take time to look at a situation and prepare; in a straight-up fight they can be beaten out by mꦫany other classes, but if you give t🦹hem a moment to observe their surroundings and come up with a plan, they can set themselves up for some easy success.

Mentat Skills Overview

The skill in the Mentat tree in Dune Awakening.

Mentats have access to three skill trees: Mental Calculus, Assassination, and Tactician. These all focus on different strengths, but the name of the game with Mentats is to give yourself opti🌠ons. Spread yourself across all three of these for the m👍ost success.

Tree

Description

Mental Calculus

This tree is where quite a bit of your damage is going to come from. This proౠvides a variety of buffs for firearms, some of which give yoꦏu extra damage for either creating an enemy weakpoint, or exploiting an existing weakpoint, like a headshot.

Assassination

This tree is also going to amplify your damage, but in a more specialized way. The abi🦄lities in this tree mostly revolve around inflict🌞ing poison on enemies, but they also reward stealth, as well.

Tactician

This tree is one of the more difficult trees to get value out of, but has an extremely high value for people who are capable of using it to its fullest. This tree is mostly abilities, ranging from misdirection, movement impediment/enhancement, a shield, and more.

What Are A Mentat's Strengths?

Mentats are best when they either have an opportunity to study a situation before they involve themselves in it, or they're familiar enough with certain situations that they know what to expect, and can plan accordingly.

Ranged Damage

Mentats are especially strong when they focus on firearms and dealing ranged damage. That's not to say they can't hold their own in a melee fight; they certainly♚ can. But they're at their best when they're taking advantage of the multiple firearm buffs that they have access to.

This is particularly true when firing at the head. You can have an extremely high headshot multiplier with the Marksman Techniqueও, at the cost of bodyshot damage.

Setting Traps

Mentats have access to multiple traps, as well as a turret, which can fulfill a similar purpose. All of these can do a lot to make a Mentat feel like a larger forꦆce than they are. Well-placed traps and knowledge of the area can force enemies either into your crosshairs, or walk directly into something that's either going to either hurt them or make it difficult for them to move.

Stealth

Using a Hunter-Seeker Drone to assassinate an enemy in Dune Awakening.

Mentats don't have a ton of different abilities that make use of stealth, but what they do have are very strong. They have multiple headshot modifier buffs, as well as a buff for shooting an enemy from behind. These can combine into doing ridiculous damage to an enemy on a headshot from behind, particularly ℱwith a high-ꩵdamage weapon.

This is without mentioning their Hunter-Seeker abili✨ty, which deploys a tiny drone that deals extremely high damage to en🎃emies, best used when the Mentat is unseen.

Mentat Synergies

Certain other classes have Techniques or Abilities that blend well with the Mentat class, either because they accentuate one of the Mentat's strengths, or help cover one of theiౠr wea♔knesses.

These are far from﷽ the only skills in other trees that have value to Mentats, but these are some of the greatest hits.

Class

Ability/Technique/Passive

Description

Trooper

Ranged Damage (Passive)

This is a simple, ranged damage increase. Mentats are already strong with firearms,🅺 and this pushes that ꦅeven further.

Trooper

Suspensor Dash (Technique)

Both Troopers and Mentats have access to abilities that affect gravity. This makes it nearly impossible to move in many circumstances, but one way to get around this is with the Suspensor Dash Technique, which allows you to dash in this situation. (♐The Trooper's Shigawire Claw Ability can fill a similar void.)

Bene Gesserit

Poison Tolerance (Passive)

If you're using Mentat abilities that cause poison, chances are, you've accidentally poisoned yourself. Sometimes it's unavoidable. This would keep that poison from putting you in a life-threatening situation as quickly. (168澳洲幸运5开奖网:The Bene Gesserit's Metabolize Poiso⭕n Technique would do a similar thing, though it would take a Technique slot.)

Mentat Mid-Level Build

A Mentat fires a Scattergun at an enemy in Dune Awakening.

Because the Mentat gives you so many options, it can be difficult to decide which way to go when building your character.

You can respec your character for free once every 48 hoꦑurs. So, if you make some choices that you don't end up liking or just want to try something out, there's no harm.

By mid-game (starting around level 20, but lasting for quite a while after that), you should start seeing some benefits of a build that has multiple pieces working together. We'll show a build that we think works very well, and points you in the right direction for an endg🌄ame build possibility.

Mid-Level Mentat Build Skills

Here are the skills that we recommend picking up for this particular Mentat build:

We'r🦩e going to include more than two Abilities in this build; you can swap Abilities any🌌time they aren't on cooldown, and much of the strength of the Mentat comes from giving them options.

Class

Ability/Technique/Passive

Reasoning

Mentat

The Sentinel (Ability)

This is going to take up an ability slot, but it's going to be worth the value if you're using it right. This is going to be very little help against melee enemies, but against ranged enemies, place this somewhere where they need to expose themselves to it to shoot you, or place it somewhere far enoughღ from you that you essentially have two sightlines.

Mentat

Ranged Damage (Passive)

This is just a ranged damage increase, but it's going to help in v﷽irtually every combat scenario.

Mentat

Marksman (Technique)

This provides a damage buff for shooting enemies in the head, but a damage debuff for shooting them in the body. If yo🔜u're confi♏dent you can hit more headshots than not, this is going to be a damage increase.

Mentat

Rifle Damage (Passive)

This is going to increase the damage that your rifles do; while you can certainly use small-arms if you prefer, rifles deal hi🐷gh damage, which makes use of the percentage buff upgrades that Mentats have. It also keeps them further from their enemies, which i🐈s generally ideal.

Mentat

Headshot Damage (Passive)

This is another headshot damage buff, but this one doesn't♍ come witಌh a bodyshot damage debuff.

Mentat

Assassin's Shot (Passive)

This is a damage buff when shooting enemies in the back. As mentioned before, this rewards stealth and precision; if you shoot an enemy from behind and in the💖 head, it's going to be a very powerful shot.

Mentat

Hunter-Seeker (Ability)

If you're in a situation with a high-power target, or else just a single target and multiple other enemies you have no need to fight, a Hunter-Seeker can take down a target relatively easy, without other enemies the wiser.

Mentat

Gravity-Mine Mine (Ability)

We need this to slow enemies that are rushing us by placing these in the direction that enemies are likely to approach. Ensure you don't get snared by it, beca🐟use what comes next isn't going✅ to be pretty.

Mentat

Poison Mine (Ability)

Place this a few meters behind the Gravity Mine. Enemies will walk into the gravity field and get slowed, and be forced to tank your poison. For situations where you're happy with your current firepower or have multiple melee enemies that will approach, swap this and the Gravity Mine in, and toss The Sentinel out. Specifically, you'll want to grab at least the 168澳洲幸运5开奖网:second level of this ability, because that's🎐 when it will start occasionally being lethal on its own.

Mentat

Exploit Weakness (Technique)

This creates a weakspot on an enemy when you shoot them, as long as they're unshiꦜelded. Continuining to shoot this weakspot deals enhanced damage. Keep this on a head to get the most out of this combined with your already existing headshot damage buffs.

Bene Gesserit

Trauma Recovery (Technique)

Filling in our last Technique slot, this is going to help you recover health a bit faster. Since you're usually going to be at range, you'll have more moments to heal dur♔ing a fight than other characters might, meaning you'll get some extra use out of this.

Trooper

Ranged Damage (Passive)

Just like the one in the Mentat tree, this is a flat ranged damage buff.

Tips For Playing A Mentat Build

This build can fill a few different purposes, from all-out gunfights, to rebuffing melee attackers, to assassinating targets from stealth. Generally, you want to stay at range as much as possible with this build. Keep your aim high so you're hitting enemies in the head, and prioritize gettiꦜng rid of melee enemies as quickly as possiไble.

  • In a gunfight situation, keep The Sentinel slotted in. Make the most of the time you have The Sentinel out by baiting enemies out of cover, or in the case of enemies with guns and a shield, get them to drop their shield and fire until The Sentinel is back on cooldown.
  • If you've got a situation where there are multiple enemies with melee weapons, or you're unsure of the location of every enemy, slot in both the Gravity Mine and the Poison Mine. Direct melee enemies into them, and the Gravity Mine will slow them. If the Poison Mine doesn't eventually outright kill them, it'll lower their health enough that one good stab is going to finish them off.
  • And lastly, if you're in stealth, pop in the Hunter-Seeker. This can dispatch many enemies entirely on its own; just be sure to put yourself somewhere that you aren't going to be stumbled upon while you use it.
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