Tritons are the amphibious descen💙dants of the Plane of Ele⛎mental Water in Dungeons and Dragons, adjusted to the material plane over many generations.
With abilities that benefit them both at sea and on𒀰 land, a Triton has a p🧸lethora of tools that make them uniquely powerful. This article will show you some tips on how best to utilise the traits of the lords of the sea.
5 ꦇ Swift On Land, Swift In Water
Tritons🔯 have a wonderful ability to traverse not only land but, unlike other adventurers, they can also traverse the depths of the ocean. Considering their trait Amphibious allows the Triton to breathe underwater, they a🅠re more that capable of fighting and adventuring in the depths in a way other player options simply cannot.
In addition to the ability to breath under🧸water, a Triton gains a swim speed equal to their normal walking speed. With the Unarmoured Movement feature present in the Monk class and the Fast Movement feature of the Barbarian that increase your base movement speed, your swimming speed makes you a typhoon both underwater and on land.
There are plenty of spells that can also replicate this effect, with the most accessible being Expeditious Retreat, meaning that༒ you can have an extremely quick movement speed and swim spe𝓡ed whilst playing a caster class as well.
4 💎 Magical Nature 𒁃
Tritons, like many other player races, gain access to spells as part of their natural connection to the weave and the Plane of E♈lemental Water. The spells that the Triton gets access to are powerful utility spells that obscure vision, create a strong for🎃ce of wind, and allow them to walk on water. Each of these spells has amazing synergy with many styles of play, and the casting attribute can be chosen from among Intelligence, Wisdom, or Charisma, granting synergy regardless of which stat you choose to be highest for your character.
Fog Cloud creates a large radius sphere of vision obscuring fog. Whether it's the stealth and sneak attack provided by the Rogue class, or using the obfuscation to hide their allies or themselves when they are spellcasters that need the safety in combat.
Gust of Wind, available at third level, grants a powerful and consistent way to hold enemies away from you. Best utilised by those that can make use of the range, a ranged weapon Fighter, Ranger, o🐻r spellcasting class can create a line of safety that pushes back weaker enemies, stopp♈ing them from approaching.
Water Walk, available at fifth level, is pretty self-explanatory, allowing the caster to walk on water. This can be used in very niche ways to grant ranged characters and melee characters alike unique escape options which is powerful in and of itself. The true pow😼er comes from the fact that this non-concentration spell lasts a full hour and can be cast on up to ten targets within range and vision of the Triton, effectively allowing for a full on assault or escape by sea.
3 Fish Are Friends ꧂
Tritons have a simple and rather interesting, if niche, power. The ability to talk to animals in Dungeons and Dragons is often reserved for spellcasters, usually Druids, who cast a spell to commune with the birds and beasts of the natural world. Tritons can speak to aquatic creatures, communicating simple ideas to such creatures though not being able to understand the animal's response. This may seem like a niche and relatively useless power, but there are wonderful uses for this ability based on its very specific wording.
Being able to communicate simple ideas to any Beast, Monstrosity, or Elemental that has a swim speed actually has a variety of interesting uses. Not only does this te𒆙chnically give you the ability to use spells, that require the target to understand you to function, on such creatures but also this can set the stage for you to take advantage of highly charismatic skills and abilities like Persuasion and Intimidation to otherwise influence creatures that would not understand your intent.
2 Co﷽ld Blooded Warrior 🌃
Tritons are one of the few races in Dungeons and Dragons that gain the benefit of a resistance to a damage type.🐭 Being resistant to cold damage grants a Triton the ability to shrug off half of any damage dealt of that type, a major advantage shared only by other rarer races within the world. The other benefit of this ability though also gain the unseen and life-saving ability to survive cold environments.
When a creature is in an extremely cold environment, like that found in some of the 168澳洲幸运5开奖网:pre-written campaign settings, the creature must ma🎶ke saving throws to avoid gaining levels of Exhaustion. With enough Exhaustion, a creature will simply die. Tritons, with their cold resistance, gain complete immunity to these checks as they are adapted for extreme levels of cold, meaning the focus of abilities, resources, and spells that would warm them can be used to keep their other party members alive.
1 🅘 See Into The Depths 🎃
The final tip is a simple one; make use of your Darkvision. With 60ft of Darkvision, though not unique to them, grants the Triton the ability to see in the dark unaided. One thing that Tritons can boast of though, is that they can utilise this underwater when used in conj𒊎unction ⛦with their abilities to swim and breathe when submerged with no additional difficulty.
Where others with Darkvision would have to make checks to hold their breath and swim, a Triton can just be. This makes them perfect scouts with the ability to take advantage of any form of deep waters to grant them unique vantage on♚ the areas and peoples that they are scouting.
Though creatures without Darkvision can use tor🐼ches to make up for that shortfall, an𒀰y creature that does so marks themselves as well as they begin to produce that light attracting otherwise unwanted attention. That and torches cannot be lit underwater, where Tritons thrive.