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Paladins are already one of the most combat-capable classes in 168澳洲幸运5开奖网:Dungeons & Dragons Fifth Edition. Taking an Oath of Vengeance hones those combat skills to a razor’s edge. Embarking on this oath sets your character on the path of ๊righteous justice, no matter whe🎃re it may lead or who might stand in your way.
Oath of Vengeance paladins are never out of place in combat thanks to spells like Misty Step and Dimension Door, andꦬ they never lose their pray thanks to Hunter’s Mark and Scrying. If you’re prepared to mete out some hardcore justice, here’s how you can 𝕴make an Oath of Vengeance paladin.
Oath Of Vengeance Paladin Features
You take your Oath of Vengeance at level three, which gives you both your Channel Divinity and Oath spells. Your Channel Divinity provides ꧙you with two options: Abjure Enemy and Vow of Enmity.
Abjure Enemy causes you to potentially frighten one creature you can see within 60 feet for one minute, with fiends and undead having disadvantage on their Wisdom saving throw. Vow of Enmity provides y𝓡ou with advantage on attack rolls against a single enemy you see within 10 feet of you for one minute.
Your Oath Spells are provided at certain p♛aladin levels and are learned in addition to the spells you prep♑are every long rest. These spells are always available but still require a spell slot of the appropriate level to cast. These spells are listed below:
Paladin Level |
Spells |
Third Level |
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Fifth Level |
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Ninth Level |
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13th Level |
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17th Level |
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At level seven, Relentless Avenger lets you move half your movement speed after successfully striking a creature as part of an opportunity attack. At level 15, Soul of Vengeance empowers your Vow of Enmity so whenever the affected creature attacks you may spend your reaction to make a melee attack against🌄 that creature.
Finally, Avenging Angel at level 20 provides a flying👍 speed of 60 feet and a menacing aura th🔴at can frighten creatures within 30 feet of you.
Best Species For An Oath Of Vengeance Paladin
Paladins are a versatile class that can be played by any species and still be effective. However, there are a few species that provide paladins with additional synergistic benefits. Here are a few suggestions to get you started.
Astral Elf |
Having Sacred Flame as a cantrip provides a much-needed ranged attack, while Starlight Step gets you into combat faster. Charm resistance is great for a class that struggles with mind-control effects, and Keen Senses provides another much-needed skill proficiency. |
Centaur |
Why bother with a horse when you could just be the horse? Ten extra feet of movement is always good, hooves give you an unarmed strike option and added bonus action damage, and Equine Build lets you pull the party's cart. |
Dragonborn |
There's less reason to be a dragonborn paladin ever since the custom origin rules made it so you don't have to stick to strict ability score bonuses. That said, Breath Weapon is still a valuable and viable crowd control ability for a class that sometimes struggles with croඣwds. |
Duergar |
Enlarge/Reduce is a useful spell for a melee-focused class, and Invisibility can help with a paladin's complete lack of subtlety. Resistance to poison and advantage against being poisoned, charmed, or stunned are all good for paladins, as is 120 feet of Darkvision. |
Earth Genasi |
Like the duergar, earth genasi's Pass Without Trace can help with those unavoidable stealth checks. Earth Walk can ensure your mobility, and Darkvision is always nice to have. |
Goblin |
Fury of the Small is a great damage boost for an already highly damaging subclass. Being able to disengage as a bonus action is great too, although you're not likely to use Nimble Escape to hide. Darkvision and charm resistance are good too. |
Goliath |
Oath of Vengeance paladins don't do a lot with their reactions (outside of opportunity attacks), so Stone's Endurance can really help keep you in the fight when other species are in their death saves. Athletics is a good skill to have, and cold resistance is also nice. |
Half-Orc |
Intimidation is a good skill proficiency for paladins, and Darkvision is great to have too. Relentless Endurance keeps you fighting beyond your hit points, and Savage Attacks can make those rare crits🅰 that much more impactful. |
Hobgoblin |
If you're playing with more than one front-line character, hobgoblins are the best. Fey Gift lets you consistently use your bonus action to provide buffs to your pal. Fortune of the Many makes your rolls more consistent. Darkvision and Fey Ancestry are always groovy. |
Human |
Variant human gives you access to a powerful feat at level one. Polearm Master, Mobile, and Great Weapon Master aꦏre all great choices. |
Kobold |
Draconic Cry gives you another option to gain advantage in combat against a whole crowd of enemies. Draconic Sorcery provides you with a 💃ranged attack cantrip like Fir💙e Bolt or a useful combat trick like Booming Blade. |
Minotaur |
Horns give you a useful unarmed strike, a bonus action push, and an attack after using a Dash action. Survival is a fi♚ne proficiency to have and definitely on-brand for an Oath of Vengeance paladin. |
Satyr |
Performance and Persuasion are both useful Charisma-based skills, and Magic Resistance helps protect you from a paladin's typical weakness. Mobility comes from Mirthful Leaps and an extra five feet of movement, and your horns give you a useful unarmed strike if you're ever disarmed. |
Shifter |
Paladins are already very tough. Shifters add some temporary hit points and either some AC or additional movement, but both are good. Pick Intimidation for your skill proficiency. |
Warforged |
Paladins are traditionally the heavy armor class of D&D. Add +1 to that AC as a warforged, then add resistance to poison and immunity to sleep effects. Then add a skill and tool proficiency of your choice. Perfect match for a paladin. |
Best Ability Scores For An Oath Of Vengeance Paladin
Paladins need three ability scores to be effective: Strength, Constitution, and Charisma. Strength give🔯s them powerful attacks and🍌 lets them wear heavy armor. Constituion helps keep concentration on spells and provides hit points. Charisma empowers your spells and abilities.
Theoretically, you could swap Strength for Dexterity to gain access to ranged attacks via bows, but Divine Smite requires melee attacks to work, and Strength-based weapons just deal more damage. Consider an optional class feature or a species with access to a cantrip if you're concerned about ranged or flying enemies, or just have some javelins handy.
Dexterity, Intelligence, and Wisdom can all be safely ignored.
If you're using the points buy system for D&D, a good starting ability score spread might look something like this:
Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
17(+3) |
8(-1) |
15(+2) |
8(-1) |
8(-1) |
16(+3) |
Best Starting Equipment For An Oath Of Vengeance Paladin
You have a lot of options in terms of equipment when creating a paladin. You can either start with a shield and a single martial weapon, or any two martial weapons. A batt🅰leaxe, longsword, and warhammer are all good options with a shield, or you can pair any of these with a larger two-handed weapon like a lance, maul, or greatsword.
You could pick up two shortswords if you'd like to try your hand at two-weapon fighting, but only try this if you don't have plans for your bonus action.
Five javelins provide you with a ranged option, but you can replace that with a simple melee weapon if you don't want to bother with throwing pointy sticks.
An explorer's pack provides more goodies than a priest's pack, so pick that. A set of chain mail and a holy symbol 🌸are the last you need to prepare for your adventure.
Best Spells For An Oath Of Vengeance Paladin
Like clerics, paladins can choose their spells from the entire paladin spell list every long rest, so don't feel like you're locked into whichever spells you prepare at the start of your campaign. That said, there are some spells that an Oath of Vengeance paladin will probably find more useful than others. Here are a few suggested spells at each level.
Spell Level |
Spell Name |
First Level |
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Second Level |
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Third Level |
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Fourth Level |
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Fifth Level |
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