As a game that has been around since the 70s, it's safe to say that there are 168澳洲幸运5开奖网:many clichés surrounding 168澳洲幸运5开奖网:Dungeons & Dragons. From the overly flirtatious bard to the classic damsel in distress, there are dozens of tropes surrounding the 168澳洲幸运5开奖网:ever-popular TTRPG. With so many existing, a lot of players and Dungeon Masters struggle to come up with original material for their games, but they don't necessarily have to.
The reason tropes are used so often is that they're popular. Sure, they've been done before, but that's because they work in almost every situation, and above all else, people enjoy using them in their games. Here are a few tropes that, no matter how often they're used, we still enjoy using in our games.
6 🧜 🤪 Low Intelligence Barbarian
As a Barbarian, Intelligence isn't necessary for the class to be effective. As such, it's typically the "dump stat" for those that do play the class. This leads to Barbarians being seen as stupid or ignorant regarding anything outside of combat. Unfortunately, this can lead to some rather lacking role-playing moments, but it doesn't have to.
There's no doubt that Travis Willingham's Grog popularized the concept of the "lovable idiot". He proved in his own way that despite being slow, you can still engage with the party outside of combat. He was a 168澳洲幸运5开奖网:beloved member of Vox Machina and wasn't a determent to the group's social interactions, proving that he didn't need brains to be an effective player.
5 ও The Antisocial Rogue
The classic figure sitting off to the side, garbed in all black, and glaring at the world is a tale as old as a party meeting in a tavern. The unfriendly Rogue who alludes to a dark and tragic history is practically a staple of D&D. Unfortunately, this manner of play has garnered quite a bit of negativity due to a lot of players playing their Rogues as edgelords and murder hobos, but that doesn't have to be the case.
You can have 168澳洲幸运5开奖网:a Rogue that is antisocial🍃 but not edgy. You can have a character be prickly towards the group, but there has to be growth as you are part of a group that will go on dozens of adventures together. Eventually, you'll have to let them in, and it's at this moment when your character can really come into their own and become a valued member of the group. This growth differentiates an antisocial character from an edgy one.
4 Meeting In A Tavern ꦰ
Coming up with a way for a party to come together can be difficult. In fact, unless the party has already been previously established, getting them all together — and keeping them together — can be more difficult to plan than the campaign itself. It's for this reason that a tavern becomes a meet-up spot for groups that are just starting out.
A lot of people see starting in a tavern as unoriginal, but what's wrong with that? In this day and age, nearly everything has been done before. Not to mention a tavern is the perfect setup for any number of adventures. The group may encounter plenty of interesting individuals willing to give them a quest, from a bartender who used to be a retired adventurer to a crying woman in the back who has lost her child. The possibilities are endless, and they all stem from a tavern.
3 ꦍ The Holier-Th𝔍an-Thou Elf
Elves, in many iterations of fiction, are depicted as stuck up and standoffish. Oftentimes, this race sees themselves as superior to Humans, Dwarves, and other fantastical races, leading to friction whenever they are forced to interact with the "lower races". This has been done so often that this trait has become ingrained within 168澳洲幸运5开奖网:Elves even in the world of D&D, and while racism should never be condoned, can lead to꧋ compelling inner party interactions.
Having an Elf that grew up believing themselves to be superior and thrusting them into a situation where they aren't is the perfect starting point for character growth. They can see the world through a fresh lens, and see that they aren't all that. Starting as a pretentious character is fine — as long as the character can grow and accept that just because they're an Elf, that doesn't mean they're perfect.
2 ♛ The Lawful Paladin
Despite all the stereotypes surrounding the "Lawful Stupid" Paladin, there's nothing inherently wrong with playing a lawful Paladin. The class is built around serving the gods, which are typically depicted in a good light, so it's only natural that they're mostly played with a lawful mindset. Additionally, with the focus of the class being on Charisma, a lawful Paladin becomes the perfect party face for a good-aligned group.
Now, while you are lawful, this doesn't give you the right to impose your will upon the rest of the party — nor the right to stupidly rush into battle proclaiming it to be the will of your god. Just because you're "good", this doesn't mean you have to act like a fool and kill everything you perceive as "evil" that crosses your path. You're a Paladin, not a murder hobo.
1 The Tragic Backstory 🌞
When creating a backstory for a character, it's not uncommon to add some sort of tragic element to it. Characters like Batman and Aang are built on tragedy, after all, so the concept is clearly popular. Unfortunately, in D&D, having a tragic backstory has the unfortunate stigma of leading to edgy characters, but this doesn't have to be the case.
In fact, this type of backstory should be more of a motivation, a reason for your journey and your incentive to continue. You can be driven by a ꧑need for revenge, but also keep in mind that your characte♎r must also grow. Having a tragic backstory is fine, but a greater story is one of you overcoming it.