Leaf through any Dungeons and Dragons printed material, and you'll soon find that the game is home to creatures oftentimes as horrific as they are bizarre. No matter how terrifying a creature might look, what you really ought to dread is what they c💞an do.
Among the bevy of spells and abilities available to monsters, there is a handful that can strike a player dead outright. In each of these cases, the ability in question is oftentimes unique to the that possesses it. So for today, let's take a look at the 10168澳洲幸运5开奖网: Dungeons and Dragons monsters that are ꧃better left undisturbed. Unless, of♍ course, you're dying to roll a new character!
10 Intellect Deꦺvouꩵrer
The Intellect Devourer is a walking brain upheld by four bestial clawed legs. If you're not careful, it might just end up replacing the b🦩rain in your head. Through the use of the abilities devour intellect and body thief, an intellect devourer can magically consume the brain of a player character and teleport into their head, taking the body for their own.
Devour intellect has a range of 10 feet and requires the target to make a DC 12 Intelligence saving throw. On a failure, the target takes 2d10 Psychic, but, more importantly, the dungeon master rolls 3d6. If the total of the roll is higher 🦂t𝐆han the target's intelligence score, their intelligence is reduced to 0 and the target becomes stunned. It's then that an Intellect Devourer can force one final intelligence contest using its body thief ability. If you lose this contest, your brain is instantly consumed and replaced by this disgusting creature.
9 Will-▨o'-Wisp
The Will-O'-Wisp isn't quite as dangerous as many of the other monsters on this list. How๊ever, it is still a creature that deserves your caution. The Will-O'-Wisp is a whispy ball of light that forms from the soul of an evil being who perished in a state of misery while occupying forsaken lands.
These flo🐼ating lanterns can't instantly knock you unconscious, but🃏 if you do fall unconscious around one it has a chance of consuming your life. As a bonus action, the consume life ability allows a will-o'-wisp to target one creature within 5 feet of it with 0 hit points. The target must make a DC 10 Constitution saving throw or die to this magic.
8 Bodak
This abhorrent opponent of all life is born from the remains of someone who revered Orcus, demon lord of the undead. The sole reason for their existence is murdering all other life. Simply meeting the eyes of a Bodak with your own is enough to strike the life from one's body. Death gaze requires a creature within 30 feet of the Bodak that can see its eyes to make a DC 13 Constitution saving throw. On a failure by 5 or more, the creature 𓆏drops to 0 hit points unless immune to the frightened condition.
You can avert your eyes from the Bodak's gaze, but this imposes disadvantage on your attacks against it. Furthermore, the Bodak's aura of annihilation deals 5 necrotic damage to any creature who ends its turn within 30 feet of it. Worst case scenario, you tak♎e your turn right before the Bodak and fail the save by 5 or more, dropping to 0. Then, the Bodak automatically crits you with a melee attack, and, at the end of your turn, you take the aura damage. That's 3 failed death saving throws and a bitter end to your once-promising character!
7 Banshee
Despite the Bodak's overwhelming strength, it's simple enough to avoid instant death by choosing not to look into its eyes. A Banshee, on the other hand, gives you no such choice. A Banshee rises from the r𒐪emnants of beautiful🅰 elves who used their beauty to control and corrupt others.
Once per day, the banshee can use its Wail ability. Each creature within 30 feet of her that can hear must ma🎀ke a DC 13 constitut🍸ion saving throw. On a failure, creatures drop to 0 hit points. On a success, they take 3d6 Psychic damage. The undead hath no wrath like a Banshee's scream!
6 Sea Hag
The ugliest of all hags, Sea Hags have seaweed for hair, patchy fish scales for skin, and glassy, fish-like eyes. They are such hideous creatures that looking too closely might make your spirit flutter away - both in a𝓰nd outside of the game.
Th𝄹is hag's horrific appearance forces any creature within 3🦩0 feet of it that sees its true form to make a DC 11 wisdom saving throw. On a failure, they are frightened for 1 minute. The Sea Hag can then use its death glare ability on any frightened creature. Any frightened target within 30 feet must make a DC 11 wisdom saving throw or instantly be reduced to 0 hit points.
5 Shadow
Shadows are exactly what their name suggests: dark exaggerations of humanoid shadows that bear no one to cast them. These undead creatures propagate🎀 by draining the life from good beings, separating their shadow from its lifeless physical form and birthing it a life of its own.
They do this through tꦗheir key ability: Strength Dra🌃in. It's a melee attack with a +4 to hit that deals 2d6 + 2 necrotic damage and drains 1d4 strength from the target. If this Strength Drain reduces the target's strength to 0, it dies. If the target was not evil, a new Shadow then rises from the corpse 1d4 hours later.
4 Specter
Ever wonder what happens to souls unable to f🌼ind a pathway to the afterlife? Nothing good, unfortunately. Instead, these souls forget everything ൲about what they were and thrash out with terrible anger at their condemnation to the material plane, thus becoming Specters.
The Specter's Life Drain ability is a melee attack with a +4 to hit that deals 3d6 necrotic damage. On a hit, a creature must make a DC 10🍌 constitution saving throw. Upon failing the saving throw, their hit point maximum is reduced by an amount equal to the damage taken. If the🐲ir hit point maximum is reduced to 0, the creature dies.
3 Beholder
Perhaps the most iconic of all 168澳洲幸运5开奖网:Dungeons and Dragons monsters, the beholder is a creature to rightfully fear. It possesses not just one way to instantly kill your character, but three! Beholders also believe that all ꧒other creatures plot aga🌟inst them, as they are jealous of the beholder's supreme intelligence and magical power. Suffice to say, good luck avoiding a fight!
On each of its turns, the beholder shoots 3 of its magical eye rays. It also has 3 legendary actions it can use to shoot an eye ray in between other player's turns. That's six rays going out a round. There are 10 eye ray options, but the dungeon master doesn't choose which is used๊. Instead, it's decided by a d10 dice roll. On a roll of 8-10, the beholder fires a petrification, disintegration, or death ray respectively. Each ray requires a DC 16 dexterity saving throw, and has a high rate of mortality if you fail the save.
2 💙 Mind Flayer
If the beholder isn't the most iconic monster in the game, the Mind Flayer is the monster in contention for the title. Mind Flayౠers are aliens from beyond the stars possessing a superhuman intellect and they also have whats amounts to an octopus for a head. The tentacles that dangle from the Mind Flayer's face hide a vicious maw beneath them, which the Mind Flayer uses to devour the brains of its victims for sustenance.
If hit by a Mind Flayer's t🙈entacle attack, you are grapped and must succeed on a DC 15 intelligence saving throw or be stunned. If you fail the save and are stunned, the Mind Flayer can then use its extract brain abiliܫty which deals 10d10 piercing damage. If this damage reduces you to 0, you instantly die as your brain is devoured by the Mind Flayer.
1 Lich
Liches are the remains of incredibly powerful spellcasters who used the secrets of undeath to prolon🦋g their natural lives. These brilliant magical 🎉minds have access to some of the most powerful necromancy magic in the game. One spell, in particular, is capable of killing a player on the spot.
The 9th level spell power word kill compels one creature within 60 feet to drop dead. If the target has 100 hit p💝oints or fewer, it instantly withers and dies. There's no saving throw and, thus, no escape from this spell. The best advice we can offer is simple: Don't piss off a Lich!