There are many questions a DM or GM will ask themselves while behind that protective screen. Two common ones are, “How much is too much when giving out magic items or weapons?” and, “What was I thinking when I gave the fighter in the party a keen +5 life-stealing sword?”
When playing tabletop games like 168澳洲幸运5开奖网:Dungeons & Dragons, it's actually a pretty common mistake for a DM to give the party a weapon they shouldn’t have, at least until they get much higher in level, where an overpowered weapon doesn’t have as much impact. Here are a few weapons that a DM should avoid giving to the party, at least until they get to the level where they actively seek conflict with supremely powerful entities like demigods or ancient dragons.
Updated December 26, 2021 by Richard Horton: Dungeons and Dragons is a game filled to bursting with magical artifacts and every sourcebook released by Wizards of the Coast seems to add more. And that's before we even talk about homebrew and unofficial content. The fifth edition has a particular focus on magic being a part of the world, which has helped bring even more powerful magical weapons into the game. So to keep you in the loop when it comes to these powerful items, we've updated this list to include some more of the most game-breakingly powerful weapons a party can be given in the current version of the game.
14 💟 Phantom Katana ♕
In every edition of Dungeons & Dragons, the katana is better than the standard long sword and the 5E katana is no exception. It does more damage, is a faster weapon, and is now considered a finesse weapon even though they 💜are classified as heavy🙈 weapons capable of being used as two-handed swords.
So imagine one that is translucent and has a +4 bonus to attack rolls — there you have the Phantom Katana. The fun doesn't stop there, however. This blade has the abilities like Honed Edge, which means this katana can cut through any non-magical armor, and Phantom Strike allows the player to blink behind any character within 60ft. You can use that in conjunction with the Illusionary Double ability. Finally, Quick Slash gives you a bonus action on top of that attack bonus.
13 ♐ Luck Blade ไ
The Luck Blade is a mightily powerful weapon that has the most impact outside of direct combat. It can take the form of any bladed weapon, but will always have three crystals in the hilt. At first glance, its +1 bonus to attack, damage, and saving throws is impressive while falling short of something you need to worry about as a DM. But look a little closer and you realize this weapon's potential for chaos.
This is because it offers the wielder three uses of the Wish spell, one per day until it runs out ♒of charges. Wish is the most powerful spell in the entire game, accessible only by the characters of the highest level as it can be campaign-ending. So be wary before handing out this blade to lower levels as a ♏fun version of a +1 longsword.
12 ✤ A True Dragonlance
These are devastating when used against dragons. A true Dragonlance deals damage equal to the wielder’s maximum hit points. This means a high-level fighter can kill even the toughest dragon with only a few hits. This weapon turns one of the most feared monsters in D&D into a quick victory.
Weapons like this were meant to be more of a plot device than a weapon the DM actually gives the party. Encountering a dragon 168澳洲幸运5开奖网:should be something the party fears, not a source of easy experience and treasure.
11 A Weapon With The Disruptioꦦn Property ꩵ
These have 🐼been toned down a bit for 5th edition rules, but are still too powerful for low-to-mid level parties. A weapon, typically a mace, of disruption deaꦰls an extra 2d6 points of damage to undead creatures. However, it is the weapon’s secondary property that can make life hard for a DM.
If 💖an undeꦡad creature has fewer than 25 hit points after being hit, they must make a DC15 Wisdom saving throw or be destroyed. Even if an undead creature passes its saving throw it becomes frightened of the wielder until the end of the next turn.
10 Bookmark
Bookmark might seem like an innocuous enough weapon to start with. It is, after all, only a dagger. They don't do much damage even when they have magical properties, and really need to be in the hands of a rogue using a sneak attack to deal any substantial damage. But it's not in combat where this weapon is dangerous, it's everywhere else.
That's because Bookmark can be used to cast Dimension Door once per day, with the charge refreshing each dawn. This fourth-level spell allows a player to teleport up to 500 feet in any direction they choose, meaning they can easily bypass any obstacles you might have set out for the party, making encounters and dungeons infinitely harder to plan.
9 𝔉 ♒ Blackrazor
Blakrazor is the weapon of a special kind of Warlock known as the Lycan Hexblade, and it's one of a few unique weapons that they can wield thanks to a pact with a creature from the Shadowfell. Not only do you have a character with all of the spell bonuses of a Warlock with the power to shift into a wolf or wolf-humanoid hybrid, but give them Blackrazor and they have a whole list of other abilities as well.
Blackrazor is carefully hidden in White Plume Mountain, and it's tough to get because only experienced players should ever possess it. It's sentient, so it has its own stats and abilities, including telepathic speech with its owner, 168澳洲幸运5开奖网:and it's always Chaotic Neutral. It can also Devour Souls, including yours if the moment is right and you're at 0 hit points.
8 🐭 Javelin of Lightning
The Javelin of Lightning is a weapon that is just as powerful as its name makes you think it will be, especially if you give it to players too early. With a thrown range of 120 feet, this javelin deals 4d6 lightning damage tඣo every creature within 5 feet of it as it travels towards its target.
That might not sound like much, but in the right situation, this is a weapon that can seriously weaken entire hordes of enemies. This is especially true if you're throwing a lot of weak enemies into the fray instead of just a few heavy-hitters.
7 ꧙ Helltongue, Eater of Souls
An artifact weapon 168澳洲幸运5开奖网:possessed by the half-dragon Balor that dwells in the Bastion of Unborn Souls module, Helltongue is an echo from the time that D&D was heaꦛvily based on Lord of the Rings. Originally, this enemy was called a Balrog, but a lawsuit from the Tolkien estate prompted a change.
If your party ever faces this creature, prepared to deal with a three-tongued whip tha𒀰t has the power to drain lev🐼els and transfer hit points to the wielder. The Balor is a creature with a CR of 21, so if a party can defeat this thing, maybe they deserve it.
6 A ꦬSword Of Sharpness
The primary ꧋ability of these types of weapons is the ability to sever a limb on a natural 20. In 5th edition the Sword of Sharpness now needs two natural 20s to sever a limb; the first 20 merไely deals an extra 4d6 points of damage. This makes them less likely to become game-breaking weapons.
However, the Sword of Sharpness’ secondary ability to deliver maximum damage to objects is a lot more powerful than it first seems. Suddenly sundering a shield should take🌠 no more than a turn. Locked doors, even fortified doors, can now be cut down by the party with a few swings. Talk about overpowered.
5 ﷺ Defender Longsword 🥀
The Defender Longsword is a longsword that grants players a +3 bonus to their attack and damage rolls, and if you've been playing Dungeons and Dragons for a while, you'll know just how powerful that can be. But a +3 longsword isn't exactly game-breaking, just powerful. The real trouble comes from the defense boost it can give.
The Defender Longsword offers players the chance to just assign some or all of that +3 bonus to their AC instead of their attacks each turn, meaning a heavily armored member of your party could easily end up with a massive +3 to their AC stat, making them almost im🔯possible to hit with anything but spells.